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is there any function to check if player is using animation ?
GetPlayerAnimationIndex -->a found this but i don't now how to do that
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sorry to bring this up...but how can I check if the player is using one particular animation? I want to prevent players from punching..
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I understand how to use the apply animation function. what I don't understand here, is what's with 32 and 128..
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ok I get what's with the numbers (you explained very well thank you!!), but why do I need to store anything? I need to read the animation he is performing, and if it's the punch animation, it will stop before he does damage to the other player. That's it.