21.08.2011, 02:27
Well if i add neons and the car respawns, it spawns with the neon again, how do i fix it?? onvehiclespawn
pawn Code:
DestroyObject(GetPVarInt(playerid, "neon"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "neon1"));
DeletePVar(playerid, "neon1");
DestroyObject(GetPVarInt(playerid, "neon2"));
DeletePVar(playerid, "neon2");
DestroyObject(GetPVarInt(playerid, "neon3"));
DeletePVar(playerid, "neon3");
DestroyObject(GetPVarInt(playerid, "neon4"));
DeletePVar(playerid, "neon4");
DestroyObject(GetPVarInt(playerid, "neon5"));
DeletePVar(playerid, "neon5");
DestroyObject(GetPVarInt(playerid, "neon6"));
DeletePVar(playerid, "neon6");
DestroyObject(GetPVarInt(playerid, "neon7"));
DeletePVar(playerid, "neon7");
DestroyObject(GetPVarInt(playerid, "neon8"));
DeletePVar(playerid, "neon8");
DestroyObject(GetPVarInt(playerid, "neon9"));
DeletePVar(playerid, "neon9");
DestroyObject(GetPVarInt(playerid, "neon10"));
DeletePVar(playerid, "neon10");
DestroyObject(GetPVarInt(playerid, "neon11"));
DeletePVar(playerid, "neon11");
DestroyObject(GetPVarInt(playerid, "neon12"));
DeletePVar(playerid, "neon12");
DestroyObject(GetPVarInt(playerid, "neon13"));
DeletePVar(playerid, "neon13");
DestroyObject(GetPVarInt(playerid, "interior"));
DeletePVar(playerid, "interior");
DestroyObject(GetPVarInt(playerid, "interior1"));
DeletePVar(playerid, "interior1");
DestroyObject(GetPVarInt(playerid, "back"));
DeletePVar(playerid, "back");
DestroyObject(GetPVarInt(playerid, "back1"));
DeletePVar(playerid, "back1");
DestroyObject(GetPVarInt(playerid, "front"));
DeletePVar(playerid, "front");
DestroyObject(GetPVarInt(playerid, "front1"));
DeletePVar(playerid, "front1");
DestroyObject(GetPVarInt(playerid, "undercover"));
DeletePVar(playerid, "undercover");
DestroyObject(GetPVarInt(playerid, "undercover1"));
DeletePVar(playerid, "undercover1");