I made this:
Code:
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid==areap&& gTeam[playerid]==TEAM_EUROPE && europecapture ==0)
{
areatimer=SetTimer("count1",1000,1);
europetaken=1;
ShowProgressBarForPlayer(playerid,capture);
}
if(pickupid==areap && gTeam[playerid]==TEAM_EUROPE && europecapture ==1)
{
SendClientMessage(playerid,red,"Your team already has Area51!");
HideProgressBarForPlayer(playerid,capture);
}
if(pickupid==oldairportp && gTeam[playerid]==TEAM_EUROPE && europecapture ==0)
{
oldairporttimer=SetTimer("count2",1000,1);
europetaken=1;
ShowProgressBarForPlayer(playerid,capture);
}
if(pickupid==oldairportp && gTeam[playerid]==TEAM_EUROPE && europecapture ==1)
{
SendClientMessage(playerid,red,"Your team already has Old Airport!");
HideProgressBarForPlayer(playerid,capture);
}
return 1;
}
And the Timers:
Code:
forward count1(playerid);
public count1(playerid)
{
//new string[56];
counter++;
SetProgressBarValue(capture, counter);
SetProgressBarMaxValue(capture, 20);
UpdateProgressBar(capture, playerid);
//format(string, sizeof(string),"~r~Wait %d seconds to capture Area51!!",counter);
//GameTextForAll(string,1000,5);
if(counter==20)
{
if(europetaken==1)
{
GangZoneShowForAll( area, GZ_YELLOW);
SetPlayerScore(playerid,GetPlayerScore(playerid)+4);
GiveTeamScore(gTeam[playerid]=TEAM_EUROPE, 1);
SendClientMessage(playerid,COLOR_WHITE,"You received 5 score and 6000 Dollar for capturing Area59!");
if(playerid)
{
SendTeamMessage(COLOR_WHITE, "",TEAM_EUROPE);
}
SendTeamMessage(COLOR_WHITE, "You received 1 Score For a Capture!",TEAM_EUROPE);
GivePlayerMoney(playerid,6000);
europecapture=1;
usacapture=0;
//japancapture=0;
//russiacapture=0;
//afghancapture=0;
capturedzones[playerid]++;
HideProgressBarForPlayer(playerid,capture);
KillTimer(areatimer);
}
if(usataken==1)
{
GangZoneShowForAll( area, GZ_LIGHTBLUE);
SetPlayerScore(playerid,GetPlayerScore(playerid)+4);
GiveTeamScore(gTeam[playerid]=TEAM_EUROPE, 1);
europecapture=0;
usacapture=1;
//japancapture=0;
//russiacapture=0;
//afghancapture=0;
capturedzones[playerid]++;
KillTimer(areatimer);
}
if(japantaken==1)
{
GangZoneShowForAll( area, GZ_DARKRED);
SetPlayerScore(playerid,GetPlayerScore(playerid)+4);
GiveTeamScore(gTeam[playerid]=TEAM_JAPAN, 1);
europecapture=0;
usacapture=0;
//japancapture=1;
//russiacapture=0;
//afghancapture=0;
capturedzones[playerid]++;
KillTimer(areatimer);
}
if(russiataken==1)
{
GangZoneShowForAll( area, GZ_PINK);
SetPlayerScore(playerid,GetPlayerScore(playerid)+4);
GiveTeamScore(gTeam[playerid]=TEAM_RUSSIA, 1);
europecapture=0;
usacapture=0;
//japancapture=0;
//russiacapture=1;
//afghancapture=0;
capturedzones[playerid]++;
KillTimer(areatimer);
}
if(afghantaken==1)
{
GangZoneShowForAll( area, GZ_WHITE);
SetPlayerScore(playerid,GetPlayerScore(playerid)+4);
GiveTeamScore(gTeam[playerid]=TEAM_AFGHAN, 1);
//afghancapture=1;
europecapture=0;
usacapture=0;
//japancapture=0;
//russiacapture=0;
capturedzones[playerid]++;
KillTimer(areatimer);
}
counter=20;
HideProgressBarForPlayer(playerid, capture);
if(counter>0 && counter<20)
{
if(europetaken==1&& !IsPlayerInRangeOfPoint(playerid,2.0,214.7506,1822.6283,6.4141))
{
KillTimer(areatimer);
HideProgressBarForPlayer(playerid,capture);
}
}
}
The other timer is the same but only the range and the gangzones are dfferent.
Now if i capture one i cant take the other.
Pls can anyone help me making capture zones?