14.08.2011, 17:56
Can someone tell me why this only works for ID 0? Let's say im ID 1 and i start the timers and the 1st timer works well, but then the 2nd and the other ones makes the effects and messages using ID 0 instead any other ids.
pawn Код:
if(strcmp(cmd,"/robstore",true)==0)
{
if(PlayerData[playerid][illegaljob] == 1)
{
SendClientMessage(playerid,RED, "SERVER MESSAGE: You need to wait 2 hours before doing an illegal job again!");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 1.0, -28.3137,-89.6030,1003.5469) && GetPlayerInterior(playerid) == 18)
{
new PlayerName[24]; // We create a variable which will contain the players name.
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof string, "%s jumps on the counter, opens it and starts taking the money, making a robbery.", PlayerName);
SendClientMessageToAll(PURPLE, string);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,-27.0017,-91.6230,1003.5469);
SetPlayerFacingAngle( playerid, 1.4434 );
SetTimer("rob1", 5000, false); // Set a timer of 1000 miliseconds (1 second)
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 1.0, 2267.6003,1628.8484,1084.2448) && GetPlayerInterior(playerid) == 1)
{
new PlayerName[24]; // We create a variable which will contain the players name.
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof string, "%s walks downstairs, then puts on some gloves and breaks the glasses, taking the jewels.", PlayerName);
SendClientMessageToAll(PURPLE, string);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,2267.6003,1628.8484,1084.2448);
SetPlayerFacingAngle( playerid, 179.7100 );
SetTimer("jewel1", 20000, false); // Set a timer of 1000 miliseconds (1 second)
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 1.0, 254.1106,73.6983,1003.6406) && GetPlayerInterior(playerid) == 6)
{
new PlayerName[24]; // We create a variable which will contain the players name.
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof string, "%s gets secretly inside the Police Department, then walks to the lockers.", PlayerName);
SendClientMessageToAll(PURPLE, string);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,254.1106,73.6983,1003.6406);
SetPlayerFacingAngle( playerid, 182.9650 );
SetTimer("pd1", 5000, false); // Set a timer of 1000 miliseconds (1 second)
return 1;
}
else
{
SendClientMessage(playerid, RED, "SERVER MESSAGE: You are not at any one of the right locations!");
SendClientMessage(playerid, RED, "[ Locations : 24/7 - Jewelry - Police Station ]");
}
return 1;
}
forward rob1(playerid);
public rob1(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,-14.8974,-85.8489,1003.5469);
SetPlayerFacingAngle( playerid, 270.2626 );
format(string, sizeof string, "%s counts the money, then runs to a corner, and starts grabbing items.", PlayerName);
SendClientMessageToAll(PURPLE,string);
SetTimer("rob2", 5000, false); // Set a timer of 1000 miliseconds (1 second)
TogglePlayerControllable(playerid,0);
}
forward rob2(playerid);
public rob2(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,-18.0227,-74.3114,1003.5542);
SetPlayerFacingAngle( playerid, 3.3234 );
format(string, sizeof string, "%s puts the items in a corner, then runs to the other corner, grabbing items.", PlayerName);
SendClientMessageToAll(PURPLE,string);
SetTimer("rob3", 5000, false); // Set a timer of 1000 miliseconds (1 second)
TogglePlayerControllable(playerid,0);
}
forward rob3(playerid);
public rob3(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,-25.2458,-82.6672,1003.5469);
SetPlayerFacingAngle( playerid, 89.4909 );
format(string, sizeof string, "%s rapidly moves to another side of the store, and takes the items as fast as he cans.", PlayerName);
SendClientMessageToAll(PURPLE,string);
SetTimer("rob4", 5000, false); // Set a timer of 1000 miliseconds (1 second)
TogglePlayerControllable(playerid,0);
}
forward rob4(playerid);
public rob4(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,-37.3902,-75.7418,1003.5469);
SetPlayerFacingAngle( playerid, 89.4909 );
format(string, sizeof string, "%s grabs all the taken items into a bag, then ties it and runs away from the store.", PlayerName);
SendClientMessageToAll(PURPLE,string);
TogglePlayerControllable(playerid,1);
PlayerData[playerid][illegaljob] = 1;
GivePlayerMoney(playerid,800);
SetPlayerWantedLevel(playerid,3);
SetPlayerAttachedObject(playerid,3,1550,1,0.009999, -0.319999, 0.000000, 49.000000, 76.000000, 3.000000);
SetTimer("illegaltime",1000*120, false); // 2 hours
}
forward pd1(playerid);
public pd1(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,255.3858,77.4126,1003.6406);
SetPlayerFacingAngle( playerid, 267.2291 );
format(string, sizeof string, "%s starts opening the lockers, finds some badges and throws them into the floor.", PlayerName);
SendClientMessageToAll(PURPLE,string);
TogglePlayerControllable(playerid,0);
SetTimer("pd2",10000, false); // 10 seconds
}
forward pd2(playerid);
public pd2(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,258.5221,77.9362,1003.6406);
SetPlayerFacingAngle( playerid, 274.1225 );
format(string, sizeof string, "%s opens a locker and finds 200$ and a gun, but the gun is not loaded so he throws it away.", PlayerName);
SendClientMessageToAll(PURPLE,string);
TogglePlayerControllable(playerid,0);
SetTimer("pd3",10000, false); // 10 seconds
}
forward pd3(playerid);
public pd3(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,236.6373,75.6131,1005.0391);
SetPlayerFacingAngle( playerid, 95.4973 );
format(string, sizeof string, "%s looks around the chief desk, then opens it and grabs his money, then looks for more money/items.", PlayerName);
SendClientMessageToAll(PURPLE,string);
TogglePlayerControllable(playerid,0);
SetTimer("pd4",10000, false); // 10 seconds
}
forward pd4(playerid);
public pd4(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,256.9729,64.6562,1003.6406);
SetPlayerFacingAngle( playerid, 269.6655 );
format(string, sizeof string, "%s puts all the money in a bag, then leaves the police department", PlayerName);
SendClientMessageToAll(PURPLE,string);
SetPlayerWantedLevel(playerid,5);
SetPlayerAttachedObject(playerid,3,1550,1,0.009999, -0.319999, 0.000000, 49.000000, 76.000000, 3.000000);
GivePlayerMoney(playerid,2400);
PlayerData[playerid][illegaljob] = 1;
TogglePlayerControllable(playerid,1);
SetTimer("illegaltime",1000*120, false); // 2 hours
}
forward jewel1(playerid);
public jewel1(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,2267.6760,1637.6750,1084.2344);
SetPlayerFacingAngle( playerid, 86.3358 );
format(string, sizeof string, "%s grabs the jewels and puts it into a bag, then runs to another desk.", PlayerName);
SendClientMessageToAll(PURPLE,string);
TogglePlayerControllable(playerid,0);
SetTimer("jewel2",20000, false); // 10 seconds
}
forward jewel2(playerid);
public jewel2(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,2270.4338,1646.5586,1084.2344);
SetPlayerFacingAngle( playerid, 265.5643 );
format(string, sizeof string, "%s hits the glass, then throws the jewels, then cleans his forehead from the sweat.", PlayerName);
SendClientMessageToAll(PURPLE,string);
TogglePlayerControllable(playerid,0);
SetTimer("jewel3",20000, false); // 10 seconds
}
forward jewel3(playerid);
public jewel3(playerid)
{
new string[128];
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
SetPlayerPos(playerid,2267.4971,1666.3905,1084.2445);
SetPlayerFacingAngle( playerid, 9.5918 );
format(string, sizeof string, "%s grabs the final jewels, then throws the gloves again and ties the back, and puts it at his back, running away", PlayerName);
SendClientMessageToAll(PURPLE,string);
SetPlayerWantedLevel(playerid,4);
SetPlayerAttachedObject(playerid,3,1550,1,0.009999, -0.319999, 0.000000, 49.000000, 76.000000, 3.000000);
GivePlayerMoney(playerid,2100);
PlayerData[playerid][illegaljob] = 1;
TogglePlayerControllable(playerid,1);
SetTimer("illegaltime",1000*120, false); // 2 hours
}