#1

Why when i add this CMD it give me those Errors , look :

pawn Код:
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1654.0979,-1655.1139,22.5156)) // FBI Door from Roof Which lead to Second Floor
                {
                GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
                SetPlayerInterior(playerid, 3);
                SetPlayerPos(playerid, 357.4144,-1166.8655,1234.8639);
                GameTextForPlayer(playerid, "~w~F.B.I Department", 3000, 1);
                }
                return 1;
                }
                }
                if (strcmp("/exit", cmdtext, true, 10) == 0)
                {
When i add /exit CMD , it give me this :

pawn Код:
E:\GTA SanAndreas\SAMP Server Related\VC-RP\filterscripts\FBI.pwn(435) : error 010: invalid function or declaration
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
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#2

Throw here public
http://pastebin.com/
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#3

what do you mean...
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#4

Show the whole command.
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#5

"/exit command doesnt have anything or you dont want to show it

Why: x2
GameTextForPlayer(playerid, "~w~F.B.I Department", 3000, 1); //Just use this one?
GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);

Use this.

Quote:

else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1654.0979,-1655.1139,22.5156))
{
GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 357.4144,-1166.8655,1234.8639);
GameTextForPlayer(playerid, "~w~F.B.I Department", 3000, 1);
}

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#6

Here is the whole CMD :

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/enter", cmdtext, true, 6) == 0)
    {
                if(IsPlayerInRangeOfPoint(playerid, 3.0, 389.4164,-1162.6322,1227.8639)) // FBI Elevator which leads to Second Floor
                {
                GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
                SetPlayerInterior(playerid, 17);
                SetPlayerPos(playerid, 391.95086669922,-1159.1645507813,1235.4501953125);
                GameTextForPlayer(playerid, "~r~F.B.I - Second Floor", 3000, 1);
                }
                else if(IsPlayerInRangeOfPoint(playerid, 3.0, 393.1075,-1162.8607,1227.8639)) // FBI Elevator which leads to Prisons Floor
                {
                GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
                SetPlayerInterior(playerid, 17);
                SetPlayerPos(playerid, 397.96765136719,-1166.8763427734,1224.2651367188);
                GameTextForPlayer(playerid, "~r~F.B.I - Prisons Floor", 3000, 1);
                }
                else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1658.4365,-1691.3781,15.6094)) // FBI Door from Garage Which lead to Prisons
                {
                GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
                SetPlayerInterior(playerid, 3);
                SetPlayerPos(playerid, 385.1813,-1155.5437,1223.6608);
                GameTextForPlayer(playerid, "~w~F.B.I Department", 3000, 1);
                }
                else if(IsPlayerInRangeOfPoint(playerid,3.0,1676.8248,-1634.7830,14.2266)) //FBI HQ Main OOR
                {
                GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
                SetPlayerInterior(playerid, 10);
                SetPlayerPos(playerid, 367.62509155273,-1149.8499755859,1228.7457275391);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Federal Bureau of Investigation", 5000, 1);
                SetCameraBehindPlayer(playerid);
                }
                else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1654.0979,-1655.1139,22.5156)) // FBI Door from Roof Which lead to Second Floor
                {
                GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
                SetPlayerInterior(playerid, 3);
                SetPlayerPos(playerid, 357.4144,-1166.8655,1234.8639);
                GameTextForPlayer(playerid, "~w~F.B.I Department", 3000, 1);
                }
                }
                return 1;
                }
                if (strcmp("/exit", cmdtext, true, 5) == 0)
                {
                if(IsPlayerInRangeOfPoint(playerid,3.0,367.62509155273,-1149.8499755859,1228.7457275391)) //FBI HQ
                {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 1676.8248,-1634.7830,14.2266);
                PlayerInfo[playerid][pInt] = 0;
                SetPlayerFacingAngle(playerid, 125.0000);
                SetCameraBehindPlayer(playerid);
                }
                else if(IsPlayerInRangeOfPoint(playerid, 3.0, 391.95086669922,-1159.1645507813,1235.4501953125)) // FBI Second Floor which lead back to Elevator
                {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 389.4391,-1162.3976,1227.8639);
                SetCameraBehindPlayer(playerid);
                }
                else if(IsPlayerInRangeOfPoint(playerid, 3.0, 397.96765136719,-1166.8763427734,1224.2651367188)) // FBI Prisons Floor which lead back to Elevator
                {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 393.1075,-1162.8607,1227.8639);
                SetCameraBehindPlayer(playerid);
                }
                else if (IsPlayerInRangeOfPoint(playerid, 3.0, 357.4144,-1166.8655,1234.8639)) // FBI Door to Roof inside
                {
                SetPlayerPos(playerid, 1654.0979,-1655.1139,22.5156);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid,0);
                }
                else if (IsPlayerInRangeOfPoint(playerid, 3.0, 385.1813,-1155.5437,1223.6608)) // FBI Door to Garage Inside
                {
                SetPlayerPos(playerid, 1658.4365,-1691.3781,15.6094);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid,0);
                }
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#7

Get rid of the return 1; from the FBI enter roof thingy and place it at the end of all your enters.
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#8

that return 1; is at the end of all enters..
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#9

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/enter", cmdtext, true) == 0)
    {
        if(IsPlayerInRangeOfPoint(playerid, 3.0, 389.4164,-1162.6322,1227.8639)) // FBI Elevator which leads to Second Floor
        {
            GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
            SetPlayerInterior(playerid, 17);
            SetPlayerPos(playerid, 391.95086669922,-1159.1645507813,1235.4501953125);
            GameTextForPlayer(playerid, "~r~F.B.I - Second Floor", 3000, 1);
        }
        else if(IsPlayerInRangeOfPoint(playerid, 3.0, 393.1075,-1162.8607,1227.8639)) // FBI Elevator which leads to Prisons Floor
        {
            GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
            SetPlayerInterior(playerid, 17);
            SetPlayerPos(playerid, 397.96765136719,-1166.8763427734,1224.2651367188);
            GameTextForPlayer(playerid, "~r~F.B.I - Prisons Floor", 3000, 1);
        }
        else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1658.4365,-1691.3781,15.6094)) // FBI Door from Garage Which lead to Prisons
        {
            GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
            SetPlayerInterior(playerid, 3);
            SetPlayerPos(playerid, 385.1813,-1155.5437,1223.6608);
            GameTextForPlayer(playerid, "~w~F.B.I Department", 3000, 1);
        }
        else if(IsPlayerInRangeOfPoint(playerid,3.0,1676.8248,-1634.7830,14.2266)) //FBI HQ Main OOR
        {
            GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
            SetPlayerInterior(playerid, 10);
            SetPlayerPos(playerid, 367.62509155273,-1149.8499755859,1228.7457275391);
            SetPlayerFacingAngle(playerid, 0.0000);
            GameTextForPlayer(playerid, "~w~Federal Bureau of Investigation", 5000, 1);
            SetCameraBehindPlayer(playerid);
        }
        else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1654.0979,-1655.1139,22.5156)) // FBI Door from Roof Which lead to Second Floor
        {
            GameTextForPlayer(playerid,"~w~Objects Loading....",1000,5);
            SetPlayerInterior(playerid, 3);
            SetPlayerPos(playerid, 357.4144,-1166.8655,1234.8639);
            GameTextForPlayer(playerid, "~w~F.B.I Department", 3000, 1);
        }
        return 1;
    }
    if (strcmp("/exit", cmdtext, true) == 0)
    {
        if(IsPlayerInRangeOfPoint(playerid,3.0,367.62509155273,-1149.8499755859,1228.7457275391)) //FBI HQ
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 1676.8248,-1634.7830,14.2266);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerFacingAngle(playerid, 125.0000);
            SetCameraBehindPlayer(playerid);
        }
        else if(IsPlayerInRangeOfPoint(playerid, 3.0, 391.95086669922,-1159.1645507813,1235.4501953125)) // FBI Second Floor which lead back to Elevator
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 389.4391,-1162.3976,1227.8639);
            SetCameraBehindPlayer(playerid);
        }
        else if(IsPlayerInRangeOfPoint(playerid, 3.0, 397.96765136719,-1166.8763427734,1224.2651367188)) // FBI Prisons Floor which lead back to Elevator
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 393.1075,-1162.8607,1227.8639);
            SetCameraBehindPlayer(playerid);
        }
        else if (IsPlayerInRangeOfPoint(playerid, 3.0, 357.4144,-1166.8655,1234.8639)) // FBI Door to Roof inside
        {
            SetPlayerPos(playerid, 1654.0979,-1655.1139,22.5156);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
        }
        else if (IsPlayerInRangeOfPoint(playerid, 3.0, 385.1813,-1155.5437,1223.6608)) // FBI Door to Garage Inside
        {
            SetPlayerPos(playerid, 1658.4365,-1691.3781,15.6094);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
        }
        return 1;
    }
    return 0;
}
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#10

MadeMan - I have fixed it for him he sent me and he has no errors no longer,
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