Why this is not coming?
#1

Hello!
i am using this code as a FS
pawn Code:
#include <a_samp>

new Text:ShadowsRandom;
forward RandomMessage();
public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print("       RandomMessages by Shadow");
    print("--------------------------------------\n");

    SetTimer("RandomMessage",3000,1);

    ShadowsRandom = TextDrawCreate(18.000000,428.000000,"YoUnG Generation's RolePlay!");
    TextDrawAlignment(ShadowsRandom,0);
    TextDrawBackgroundColor(ShadowsRandom,0x000000ff);
    TextDrawFont(ShadowsRandom,2);
    TextDrawLetterSize(ShadowsRandom,0.199999,0.899999);
    TextDrawColor(ShadowsRandom,0xffffffff);
    TextDrawSetOutline(ShadowsRandom,1);
    TextDrawSetProportional(ShadowsRandom,1);
    TextDrawSetShadow(ShadowsRandom,1);
    return 1;

}

new RandomMessages[][] =
{
    "YoUnG Generations Fun Time Server!",
    "For teleport commands,type /telehelp",
    "For Vehicle commands,type /vmenu",
    "For House commands ,type /hmenu",
    "For Business commands ,type /bmenu",
    "For Admin/Account commadns, type /lhelp",
    "For Vehicle Ramp commands, type /ramphelp",
    "For cellphone commands ,type /cellhelp",
    "Asking for ADMIN or PROMOTION will reduce your chance",
    "Use /dshop to buy new skins from the shop",
    "For Bank commands, type /bankhelp",
    "For Medic commands, type /medichelp",
    "For Criminal commands, type /crimehelp",
    "For Gang commands, type /ganghelp",
    "For Law commands, type /lawhelp",
    "Have you seen a hacker? /report ID Reason",
    "To join Formula One Race, type /f1track",
    "Join our forum at rbtdm.webs.com",
    "Add this server to your Favorites, 173.234.170.199:3359"
};

public RandomMessage()
{
        TextDrawSetString(ShadowsRandom, RandomMessages[random(sizeof(RandomMessages))]);
        return 1;
}

public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid, ShadowsRandom);
    return 1;
}
This is a random message.But it isnt showing when a player spawn and when i enter in any vehicle then it will show.Why it is like that?
is that onplayerspawn problem? If yes ,here is the code

pawn Code:
public OnPlayerSpawn(playerid){
    if(PlayerInfo[playerid][Jailed] == 1) return SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment!");
    FullyConnected[playerid]=true;
    NoTeleportCheck[playerid]=3;
    JB_PlayerInfo[playerid][JB_pFreezed]=false;
    KZI_OnPlayerSpawn( playerid );
    //hide spawn info
    TextDrawHideForPlayer(playerid, worker0);
    TextDrawHideForPlayer(playerid, worker1);
    TextDrawHideForPlayer(playerid, pimp0);
    TextDrawHideForPlayer(playerid, pimp1);
    TextDrawHideForPlayer(playerid, golfer0);
    TextDrawHideForPlayer(playerid, golfer1);
    TextDrawHideForPlayer(playerid, triad0);
    TextDrawHideForPlayer(playerid, triad1);
    TextDrawHideForPlayer(playerid, army0);
    TextDrawHideForPlayer(playerid, army1);
    TextDrawHideForPlayer(playerid, mechanic0);
    TextDrawHideForPlayer(playerid, mechanic1);
    TextDrawHideForPlayer(playerid, medic0);
    TextDrawHideForPlayer(playerid, medic1);
    TextDrawHideForPlayer(playerid, swat0);
    TextDrawHideForPlayer(playerid, swat1);
    TextDrawHideForPlayer(playerid, chicken0);
    TextDrawHideForPlayer(playerid, chicken1);
    TextDrawHideForPlayer(playerid, toreno0);
    TextDrawHideForPlayer(playerid, toreno1);
    TextDrawHideForPlayer(playerid, pilot0);
    TextDrawHideForPlayer(playerid, pilot1);
    TextDrawHideForPlayer(playerid, nang0);
    TextDrawHideForPlayer(playerid, nang1);
    TextDrawShowForPlayer(playerid, ShadowsRandom);
    Player_PutInGang( playerid, gangT[ playerid ] );
    Player_SetToGangColor( playerid );
    if(ServerInfo[Locked] == 1 && PlayerInfo[playerid][AllowedIn] == false){
        GameTextForPlayer(playerid,"~r~Server Locked~n~You must enter password before spawning~n~/password <password>",4000,3);
        SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
        return 1;}
    if(ServerInfo[MustRegister] == 1 && PlayerInfo[playerid][Registered] == 0){
        new params[128];
        GameTextForPlayer(playerid,"~r~Before you can play, you must register!",4000,3);
        ShowPlayerDialog(playerid, DIALOGID0+1, DIALOG_STYLE_INPUT,"Password", params, "OK", "Cancel");
        SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
        return 1;}
    PlayerInfo[playerid][Spawned] = 1;
    if(PlayerInfo[playerid][Frozen] == 1) {
        TogglePlayerControllable(playerid,false); return SendClientMessage(playerid,red,"You cant escape your punishment. You Are Still Frozen");}
    if(PlayerInfo[playerid][Jailed] == 1) {
        SetTimerEx("JailPlayer",3000,0,"d",playerid); return SendClientMessage(playerid,red,"You cant escape your punishment. You Are Still In Jail");}
    if(ServerInfo[AdminOnlySkins] == 1) {
        if( (GetPlayerSkin(playerid) == ServerInfo[AdminSkin]) || (GetPlayerSkin(playerid) == ServerInfo[AdminSkin2]) ) {
            if(PlayerInfo[playerid][Level] >= 1)
                GameTextForPlayer(playerid,"~b~Welcome~n~~w~Admin",3000,1);
            else {
                GameTextForPlayer(playerid,"~r~This Skin Is For~n~Administrators~n~Only",4000,1);
                SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
                return 1;}}}
    if((dUserINT(PlayerName2(playerid)).("UseSkin")) == 1)
    if((PlayerInfo[playerid][Level] >= 1) && (PlayerInfo[playerid][LoggedIn] == 1))
    SetPlayerSkin(playerid,(dUserINT(PlayerName2(playerid)).("FavSkin")) );
    if(ServerInfo[GiveWeap] == 1) {
        if(PlayerInfo[playerid][LoggedIn] == 1) {
            PlayerInfo[playerid][TimesSpawned]++;
            if(PlayerInfo[playerid][TimesSpawned] == 1){
                GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap1"), dUserINT(PlayerName2(playerid)).("weap1ammo") );
                GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap2"), dUserINT(PlayerName2(playerid)).("weap2ammo") );
                GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap3"), dUserINT(PlayerName2(playerid)).("weap3ammo") );
                GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap4"), dUserINT(PlayerName2(playerid)).("weap4ammo") );
                GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap5"), dUserINT(PlayerName2(playerid)).("weap5ammo") );
                GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap6"), dUserINT(PlayerName2(playerid)).("weap6ammo") );}}}
    if(PlayerInfo[playerid][LoggedIn] == 0) {
        SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------------------------------------------------------------------------------------------------------------");
        SendClientMessage(playerid,COLOR_YELLOW, "You have not logged in yet!");
        SendClientMessage(playerid,COLOR_YELLOW, "Please register your current player name with '/register [password]' and login with '/login [password]'");
        SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------------------------------------------------------------------------------------------------------------");}
    if(PlayerInfo[playerid][Level] >0) {
        HasPGP[playerid] = 1;
        HasAirP[playerid] = 1;}
    SetPlayerColor(playerid,COLOR_GREY);
    switch(PlayerInfo[playerid][team]) {
        case TEAM_WORKER: {
            GivePlayerWeapon(playerid,22,200);
            GivePlayerWeapon(playerid,6,1);
            GivePlayerWeapon(playerid,30,360);
            SetPlayerColor(playerid,COLOR_GREEN);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_PIMP: {
            GivePlayerWeapon(playerid,26,100);
            GivePlayerWeapon(playerid,29,360);
            GivePlayerWeapon(playerid,15,1);
            SetPlayerColor(playerid,COLOR_RED);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_GOLFER: {
            GivePlayerWeapon(playerid,24,100);
            GivePlayerWeapon(playerid,32,300);
            GivePlayerWeapon(playerid,2,1);
            SetPlayerColor(playerid,COLOR_YELLOW);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_TRIAD: {
            GivePlayerWeapon(playerid,32,300);
            GivePlayerWeapon(playerid,30,400);
            GivePlayerWeapon(playerid, 8, 1);
            SetPlayerColor(playerid,COLOR_PINK);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_ARMY: {
            GivePlayerWeapon(playerid,26,80);
            GivePlayerWeapon(playerid,31,300);
            GivePlayerWeapon(playerid,23,170);
            SetPlayerColor(playerid,COLOR_DARKGREEN);
            HasLawEnforcementRadio[playerid] =1;
            LawEnforcementRadio[playerid] =1;
            HasPGP[playerid] =1;
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_MECHANIC: {
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_LIGHTBLUE);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_MEDIC: {
            GivePlayerWeapon(playerid,26,100);
            GivePlayerWeapon(playerid,23,170);
            GivePlayerWeapon(playerid,9,1);
            SetPlayerColor(playerid,COLOR_BRIGHTRED);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_SWAT: {
            GivePlayerWeapon(playerid,29,360);
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,3,1);
            SetPlayerColor(playerid,COLOR_ORANGE);
            hastazer[playerid] =1;
            HasLawEnforcementRadio[playerid] =1;
            HasPGP[playerid] =1;
            LawEnforcementRadio[playerid] =1;
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_CHICKEN: {
            GivePlayerWeapon(playerid, 18, 8);
            SetPlayerColor(playerid,COLOR_DARKYELLOW);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_TORENO: {
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,24,100);
            GivePlayerWeapon(playerid,28,400);
            SetPlayerColor(playerid,COLOR_SKIN);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_PILOT: {
            GivePlayerWeapon(playerid, 46, 1);
            SetPlayerColor(playerid,COLOR_DARKGREY);
            HasAirP[playerid] =1;
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_DANANG: {
            GivePlayerWeapon(playerid,24,70);
            GivePlayerWeapon(playerid,27,77);
            GivePlayerWeapon(playerid,28,300);
            SetPlayerColor(playerid,COLOR_DARKRED);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LVBALLA: {
            GivePlayerWeapon(playerid,32,100);
            GivePlayerWeapon(playerid,25,100);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_BRIGHTRED);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVGROVE: {
            GivePlayerWeapon(playerid,28,200);
            GivePlayerWeapon(playerid,30,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_DARKGREEN);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVVAGO: {
            GivePlayerWeapon(playerid,31,200);
            GivePlayerWeapon(playerid,32,100);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_LIGHTBLUE);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVAZTEC: {
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,30,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_BLUE);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVTRIAD: {
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,30,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_YELLOW);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVMEDIC: {
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,28,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_RED);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVFIRE: {
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,28,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_ORANGE);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVCOP: {
            GivePlayerWeapon(playerid,24,100);
            GivePlayerWeapon(playerid,31,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_DARKBLUE);
            hastazer[playerid] =1;
            HasLawEnforcementRadio[playerid] =1;
            LawEnforcementRadio[playerid] =1;
            HasPGP[playerid] =1;
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVARMY: {
            GivePlayerWeapon(playerid,24,100);
            GivePlayerWeapon(playerid,31,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_BROWN);
            hastazer[playerid] =1;
            HasLawEnforcementRadio[playerid] =1;
            LawEnforcementRadio[playerid] =1;
            HasPGP[playerid] =1;
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVCIV: {
            GivePlayerWeapon(playerid,28,200);
            GivePlayerWeapon(playerid,30,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerColor(playerid,COLOR_WHITE);
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LSCOP: {
            SetPlayerColor(playerid,COLOR_BLUE); //BLUE
            hastazer[playerid] =1;
            HasLawEnforcementRadio[playerid] =1;
            LawEnforcementRadio[playerid] =1;
            HasPGP[playerid] =1;
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LSGROVE: {
            SetPlayerColor(playerid,COLOR_GREEN); //GREEN
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LSVAGO: {
            SetPlayerColor(playerid,COLOR_YELLOW); //YELLOW
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LSAZTECA: {
            SetPlayerColor(playerid,COLOR_LIGHTBLUE); //LIGHT BLUE
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LSBALLA: {
            SetPlayerColor(playerid,COLOR_PURPLE); //Dark Red
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LSPIZZABOY: {
            SetPlayerColor(playerid,COLOR_ORANGE); //ORANGE
            if(PlayerInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}}
    SetPlayerInterior(playerid, 0);
    GameTextForPlayer(playerid,"~red~Pwn them all!", 2000, 3);
    PlayerPlaySound(playerid,SOUND_OFF,-1421.1034,1488.5735,11.8084);
    IsSpawned[playerid] = 1;
    SpawnPlayerAtHouse(playerid);
   
    SetPlayerHealth(playerid,99999);
    SendClientMessage(playerid, 0xFF0000AA, "INFO:You are Spawn-Kill protected for the next 5 seconds...");
    SetTimerEx("AntiSpawnKill",5000,false,"i",playerid);
    Antikill[playerid] = true;
    return 1;}
Please anyone help me
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