22.07.2011, 19:22
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[playerid][Dead] = 1;
SaveWeapons(playerid);
GameTextForPlayer(playerid,"~w~Wasted",3000,2);
SendDeathMessage(killerid, playerid, reason);
PlayerInfo[killerid][Kills]++;
PlayerInfo[playerid][Deaths]++;
GivePlayerMoney(killerid, 50);
SaveUser(killerid);
SaveUser(playerid);
return 1;
}