12.07.2011, 15:26
(
Last edited by Gazmull; 14/07/2011 at 07:05 AM.
)
Hi
I post this tut here, i can't post it on my forums because i don't have CODE or PAWN
I maybe failed on this tutorial again xD, so as the title said i'm gonna make a tutorial on how to /announce to textdraw.
Steps on how to:
1: This is the first thing we need, the "new"
And this one:
Because this will define the WRONG_COLOR color and i will use it later.
You need to add this on the top!
2: This is the important thing to draw the texts so you can see the text you will write later.
Put this at OnGameModeInit()
3: Now, we have created those codes above. If you want to use it, let's make a command
OOPS before i forgot, i will use dcmd and we must define it because it will give errors!
4: I need to hide the textdraws for a second(s) because it might be annoying for other players.
I will make a SetTimer not SetTimerEx! this will be for all!
But that will be used later, I must make a command first:
This code
must be place under
So put it now!
but when you combine it, should be like this:
Put this command somewhere:
Oh! If you want it for admins only:
Now on timers:
We need this to hide the textdraw on the screen to avoid players getting annoyed of it :P
Uh oh, we used sscanf! We need a .inc or just a stock:
That's all
Happy /ann-ing
Result:
I post this tut here, i can't post it on my forums because i don't have CODE or PAWN
I maybe failed on this tutorial again xD, so as the title said i'm gonna make a tutorial on how to /announce to textdraw.
Steps on how to:
1: This is the first thing we need, the "new"
pawn Code:
new Text:Ann; //It defines the textdraw
pawn Code:
#define WRONG_COLOR 0x920000FF
You need to add this on the top!
2: This is the important thing to draw the texts so you can see the text you will write later.
Put this at OnGameModeInit()
pawn Code:
Ann = TextDrawCreate(319.000000, 326.000000," "); //Creates the position of the text
TextDrawUseBox(Ann, 1); //I'm gonna use box for background :)
TextDrawBoxColor(Ann, 0x0000ff99); //Box's color
TextDrawTextSize(Ann, 32.000000,378.000000); //Text size
TextDrawAlignment(Ann, 2); //Alignment: Center, (1 = Left 2 = Center 3 = Right 4 = Justify(i think))
TextDrawBackgroundColor(Ann, 0x000000ff); //Background color of the text
TextDrawFont(Ann, 2); //Text's Font Style
TextDrawLetterSize(Ann, 0.399999,1.000000); //Letter's size
TextDrawColor(Ann, 0xffffffff); //Text's color, the default is WHITE
TextDrawSetShadow(Ann, 1); //Text's Shadow
OOPS before i forgot, i will use dcmd and we must define it because it will give errors!
pawn Code:
//Put this at the top of your script
//This code will define what's dcmd
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
I will make a SetTimer not SetTimerEx! this will be for all!
pawn Code:
SetTimer("HideAnn", 5000, false); //Timer for HideAnn
This code
pawn Code:
dcmd(Ann, 3, cmdtext);
Code:
OnPlayerCommandText(playerid. cmdtext[])
but when you combine it, should be like this:
pawn Code:
OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(Ann, 3, cmdtext); //defines /ann command
return 1;
}
pawn Code:
dcmd_Ann(playerid, params[])
{
new AnnString[64]; //new string for announce texts
if(sscanf(params, "s", AnnString)) return SendClientMessage(playerid, WRONG_COLOR, "Usage: /Ann [TEXT]"); //if you didn't put anything, just the /ann only
else
{
TextDrawSetString(Ann, AnnString); //draws the text you typed
TextDrawShowForAll(Ann); //to avoid errors
SetTimer("HideAnn", 5000, false); //sets the timer for hiding the text in 5seconds
}
return 1;
}
pawn Code:
dcmd_Ann(playerid, params[])
{
if(IsPlayerAdmin(playerid) == 1)
{
new AnnString[64];
if(sscanf(params, "s", AnnString)) return SendClientMessage(playerid, WRONG_COLOR, "Usage: /Ann [TEXT]");
else
{
TextDrawSetString(Ann, AnnString);
TextDrawShowForAll(Ann);
SetTimer("HideAnn", 5000, false);
}
}
else
{
return SendClientMessage(playerid, WRONG_COLOR, "You ain't admin to use this command!");
}
return 1;
}
We need this to hide the textdraw on the screen to avoid players getting annoyed of it :P
pawn Code:
public HideAnn()
{
TextDrawHideForAll(Ann); //Hides the textdraw in the screen
return 1;
}
Code:
sscanf by Y_Less
pawn Code:
stock sscanf(string[], format[], {Float,_}:...)
{
#if defined isnull
if (isnull(string))
#else
if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (string[stringPos] && string[stringPos] <= ' ')
{
stringPos++;
}
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = string[stringPos];
do
{
stringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
new changestr[16], changepos = 0, strpos = stringPos;
while(changepos < 16 && string[strpos] && string[strpos] != delim)
{
changestr[changepos++] = string[strpos++];
}
changestr[changepos] = '\0';
setarg(paramPos,0,_:floatstr(changestr));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
stringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = stringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = string[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
string[end] = '\0';
num = false;
new
name[MAX_PLAYER_NAME];
id = end - stringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, string[stringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
string[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
stringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
{
stringPos++;
}
while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
{
stringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 0;
}
Happy /ann-ing
Result: