[Tutorial] /announce to textdraw
#1

Hi

I post this tut here, i can't post it on my forums because i don't have CODE or PAWN
I maybe failed on this tutorial again xD, so as the title said i'm gonna make a tutorial on how to /announce to textdraw.
Steps on how to:
1: This is the first thing we need, the "new"
pawn Code:
new Text:Ann; //It defines the textdraw
And this one:
pawn Code:
#define WRONG_COLOR 0x920000FF
Because this will define the WRONG_COLOR color and i will use it later.

You need to add this on the top!
2: This is the important thing to draw the texts so you can see the text you will write later.
Put this at OnGameModeInit()
pawn Code:
Ann = TextDrawCreate(319.000000, 326.000000," "); //Creates the position of the text
    TextDrawUseBox(Ann, 1); //I'm gonna use box for background :)
    TextDrawBoxColor(Ann, 0x0000ff99); //Box's color
    TextDrawTextSize(Ann, 32.000000,378.000000); //Text size
    TextDrawAlignment(Ann, 2); //Alignment: Center, (1 = Left 2 = Center 3 = Right 4 = Justify(i think))
    TextDrawBackgroundColor(Ann, 0x000000ff); //Background color of the text
    TextDrawFont(Ann, 2); //Text's Font Style
    TextDrawLetterSize(Ann, 0.399999,1.000000); //Letter's size
    TextDrawColor(Ann, 0xffffffff); //Text's color, the default is WHITE
    TextDrawSetShadow(Ann, 1); //Text's Shadow
3: Now, we have created those codes above. If you want to use it, let's make a command
OOPS before i forgot, i will use dcmd and we must define it because it will give errors!
pawn Code:
//Put this at the top of your script
//This code will define what's dcmd
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
4: I need to hide the textdraws for a second(s) because it might be annoying for other players.
I will make a SetTimer not SetTimerEx! this will be for all!
pawn Code:
SetTimer("HideAnn", 5000, false); //Timer for HideAnn
But that will be used later, I must make a command first:
This code
pawn Code:
dcmd(Ann, 3, cmdtext);
must be place under
Code:
OnPlayerCommandText(playerid. cmdtext[])
So put it now!
but when you combine it, should be like this:
pawn Code:
OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(Ann, 3, cmdtext); //defines /ann command
    return 1;
}
Put this command somewhere:
pawn Code:
dcmd_Ann(playerid, params[])
{
    new AnnString[64]; //new string for announce texts
    if(sscanf(params, "s", AnnString)) return SendClientMessage(playerid, WRONG_COLOR, "Usage: /Ann [TEXT]"); //if you didn't put anything, just the /ann only
    else
    {
        TextDrawSetString(Ann, AnnString); //draws the text you typed
        TextDrawShowForAll(Ann); //to avoid errors
        SetTimer("HideAnn", 5000, false); //sets the timer for hiding the text in 5seconds
    }
    return 1;
}
Oh! If you want it for admins only:
pawn Code:
dcmd_Ann(playerid, params[])
{
    if(IsPlayerAdmin(playerid) == 1)
    {
        new AnnString[64];
        if(sscanf(params, "s", AnnString)) return SendClientMessage(playerid, WRONG_COLOR, "Usage: /Ann [TEXT]");
        else
        {
            TextDrawSetString(Ann, AnnString);
            TextDrawShowForAll(Ann);
            SetTimer("HideAnn", 5000, false);
        }
    }
    else
    {
        return SendClientMessage(playerid, WRONG_COLOR, "You ain't admin to use this command!");
    }
    return 1;
}
Now on timers:
We need this to hide the textdraw on the screen to avoid players getting annoyed of it :P
pawn Code:
public HideAnn()
{
    TextDrawHideForAll(Ann); //Hides the textdraw in the screen
    return 1;
}
Uh oh, we used sscanf! We need a .inc or just a stock:
Code:
sscanf by Y_Less
pawn Code:
stock sscanf(string[], format[], {Float,_}:...)
{
    #if defined isnull
        if (isnull(string))
    #else
        if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
    #endif
        {
            return format[0];
        }
    #pragma tabsize 4
    new
        formatPos = 0,
        stringPos = 0,
        paramPos = 2,
        paramCount = numargs(),
        delim = ' ';
    while (string[stringPos] && string[stringPos] <= ' ')
    {
        stringPos++;
    }
    while (paramPos < paramCount && string[stringPos])
    {
        switch (format[formatPos++])
        {
            case '\0':
            {
                return 0;
            }
            case 'i', 'd':
            {
                new
                    neg = 1,
                    num = 0,
                    ch = string[stringPos];
                if (ch == '-')
                {
                    neg = -1;
                    ch = string[++stringPos];
                }
                do
                {
                    stringPos++;
                    if ('0' <= ch <= '9')
                    {
                        num = (num * 10) + (ch - '0');
                    }
                    else
                    {
                        return -1;
                    }
                }
                while ((ch = string[stringPos]) > ' ' && ch != delim);
                setarg(paramPos, 0, num * neg);
            }
            case 'h', 'x':
            {
                new
                    num = 0,
                    ch = string[stringPos];
                do
                {
                    stringPos++;
                    switch (ch)
                    {
                        case 'x', 'X':
                        {
                            num = 0;
                            continue;
                        }
                        case '0' .. '9':
                        {
                            num = (num << 4) | (ch - '0');
                        }
                        case 'a' .. 'f':
                        {
                            num = (num << 4) | (ch - ('a' - 10));
                        }
                        case 'A' .. 'F':
                        {
                            num = (num << 4) | (ch - ('A' - 10));
                        }
                        default:
                        {
                            return -1;
                        }
                    }
                }
                while ((ch = string[stringPos]) > ' ' && ch != delim);
                setarg(paramPos, 0, num);
            }
            case 'c':
            {
                setarg(paramPos, 0, string[stringPos++]);
            }
            case 'f':
            {

                new changestr[16], changepos = 0, strpos = stringPos;
                while(changepos < 16 && string[strpos] && string[strpos] != delim)
                {
                    changestr[changepos++] = string[strpos++];
                    }
                changestr[changepos] = '\0';
                setarg(paramPos,0,_:floatstr(changestr));
            }
            case 'p':
            {
                delim = format[formatPos++];
                continue;
            }
            case '\'':
            {
                new
                    end = formatPos - 1,
                    ch;
                while ((ch = format[++end]) && ch != '\'') {}
                if (!ch)
                {
                    return -1;
                }
                format[end] = '\0';
                if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
                {
                    if (format[end + 1])
                    {
                        return -1;
                    }
                    return 0;
                }
                format[end] = '\'';
                stringPos = ch + (end - formatPos);
                formatPos = end + 1;
            }
            case 'u':
            {
                new
                    end = stringPos - 1,
                    id = 0,
                    bool:num = true,
                    ch;
                while ((ch = string[++end]) && ch != delim)
                {
                    if (num)
                    {
                        if ('0' <= ch <= '9')
                        {
                            id = (id * 10) + (ch - '0');
                        }
                        else
                        {
                            num = false;
                        }
                    }
                }
                if (num && IsPlayerConnected(id))
                {
                    setarg(paramPos, 0, id);
                }
                else
                {
                    #if !defined foreach
                        #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
                        #define __SSCANF_FOREACH__
                    #endif
                    string[end] = '\0';
                    num = false;
                    new
                        name[MAX_PLAYER_NAME];
                    id = end - stringPos;
                    foreach (Player, playerid)
                    {
                        GetPlayerName(playerid, name, sizeof (name));
                        if (!strcmp(name, string[stringPos], true, id))
                        {
                            setarg(paramPos, 0, playerid);
                            num = true;
                            break;
                        }
                    }
                    if (!num)
                    {
                        setarg(paramPos, 0, INVALID_PLAYER_ID);
                    }
                    string[end] = ch;
                    #if defined __SSCANF_FOREACH__
                        #undef foreach
                        #undef __SSCANF_FOREACH__
                    #endif
                }
                stringPos = end;
            }
            case 's', 'z':
            {
                new
                    i = 0,
                    ch;
                if (format[formatPos])
                {
                    while ((ch = string[stringPos++]) && ch != delim)
                    {
                        setarg(paramPos, i++, ch);
                    }
                    if (!i)
                    {
                        return -1;
                    }
                }
                else
                {
                    while ((ch = string[stringPos++]))
                    {
                        setarg(paramPos, i++, ch);
                    }
                }
                stringPos--;
                setarg(paramPos, i, '\0');
            }
            default:
            {
                continue;
            }
        }
        while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
        {
            stringPos++;
        }
        while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
        {
            stringPos++;
        }
        paramPos++;
    }
    do
    {
        if ((delim = format[formatPos++]) > ' ')
        {
            if (delim == '\'')
            {
                while ((delim = format[formatPos++]) && delim != '\'') {}
            }
            else if (delim != 'z')
            {
                return delim;
            }
        }
    }
    while (delim > ' ');
    return 0;
}
That's all
Happy /ann-ing
Result:

Reply
#2

Nice tutorial, altough I see no point in using Textdraw's over Gametexts for announcements .
Reply
#3

I think CrazyBob's uses textdraw for there announcements.
Reply
#4

Yes they use and SACNR too.
EDIT: Thanks
Reply
#5

sscanf2 is way better and efficent, same with zcmd lol. Cool tutorial Gazmull, things that are nice are coming from you, we appreciate your work
Reply
#6

Quote:
Originally Posted by Gazmull
View Post
Hi
Oh! If you want it for admins only:
pawn Code:
dcmd_Ann(playerid, params[])
{
    new AnnString[64]; //new string for announce texts
    if(sscanf(params, "s", AnnString)) return SendClientMessage(playerid, WRONG_COLOR, "Usage: /Ann [TEXT]"); //if you didn't put anything, just the /ann only
    else
    {
        TextDrawSetString(Ann, AnnString); //draws the text you typed
        TextDrawShowForAll(Ann); //to avoid errors
        SetTimer("HideAnn", 5000, false); //sets the timer for hiding the text in 5seconds
    }
    if(IsPlayerAdmin(playerid) == 0) return SendClientMessage(playerid, -1, "You ain't admin to use this command!"); //returns that he don't have right to use this command until he login as rcon admin
    return 1;
}
If you are not an admin and you type this command, it will still announce, right? This if(IsPlayerAdmin(playerid) == 0) should be inside else clause, I think.
Reply
#7

Quote:
Originally Posted by Roko_foko
View Post
If you are not an admin and you type this command, it will still announce, right? This if(IsPlayerAdmin(playerid) == 0) should be inside else clause, I think.
If you want it to be "else" then i will edit it for you.


Quote:
Originally Posted by Lorenc_
View Post
sscanf2 is way better and efficent, same with zcmd lol. Cool tutorial Gazmull, things that are nice are coming from you, we appreciate your work
Thanks.
Reply
#8

Nice Tutorial

Reply
#9

Quote:
Originally Posted by SmileyForCheat
View Post
Nice Tutorial

Thanks
Reply
#10

But I'm have Promblem Do You Know How To change
~w~Gazmull ~b~GZM ~w~DEV
Use Hax COLOR
Like
{84134FF}Gazmull {FFFFFF}GZM {84134FF}DEV
It not Work Can SomeOne Help Me
Reply


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