06.07.2011, 11:15
I use gf, but i think is a bug on GF.. i type /lock, my house car is locked but if i enter in interior the car is unlocked or if i leave the server then i enter again, my car is unlocked.... I want house cars to be permanently locked ...
I really need this ...
Код:
//----------------------------------[LOCK]----------------------------------------------- if(strcmp(cmd, "/lock", true) == 0) { if(IsPlayerConnected(playerid)) { new carid; if (gTeam[playerid] == 2 || gTeam[playerid] == 1) { if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPhousekey] == 255) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle."); return 1; } else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPhousekey]+1) { if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] != 299) { gLastDriver[HireCar[playerid]] = 300; gCarLock[HireCar[playerid]] = 0; UnLockCar(HireCar[playerid]); } HireCar[playerid] = gLastCar[playerid]; } } if (PlayerInfo[playerid][pPhousekey] == 255) { if(HireCar[playerid] == 299) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle."); return 1; } } carid = PlayerInfo[playerid][pPhousekey]+1; if(HireCar[playerid] != 299 && !SwitchKey[playerid]) { carid = HireCar[playerid]; } //new driver = gLastDriver[carid]; new lockstatus = gCarLock[carid]; new Float:cx,Float:cy,Float:cz; GetVehiclePos(carid, cx, cy, cz); switch (lockstatus) { case 0: { if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle"); return 1; } if(HireCar[playerid] == carid && !SwitchKey[playerid]) { GameTextForPlayer(playerid, "~w~Hire Vehicle ~r~Locked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; LockCar(carid); } else if (PlayerInfo[playerid][pPhousekey] == carid-1) { GameTextForPlayer(playerid, "~w~House Vehicle ~r~Locked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; LockCar(carid); return 1; } } case 1: { if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle"); return 1; } if(HireCar[playerid] == carid && !SwitchKey[playerid]) { GameTextForPlayer(playerid, "~w~Hire Vehicle ~g~Unlocked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; UnLockCar(carid); } if (PlayerInfo[playerid][pPhousekey] == carid-1) { GameTextForPlayer(playerid, "~w~House Vehicle ~g~Unlocked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; UnLockCar(carid); return 1; } } default: { SendClientMessage(playerid, COLOR_GRAD2, " Error"); } } if(carid == 256) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle !"); } } return 1; }