How I can get server's IP
#1

Hi, I want to know how I can get server's IP, something like:
Код:
new string[ 128 ];
format( string, 128, "Server's IP is: %s", GetServerVarAsString("ip", string, 128) );
SendClientMessage( playerid, -1, string );
So ... how I can get server's IP ?
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#2

pawn Код:
new mess[256],IP[256];
    GetPlayerIp(playerid,IP,sizeof(IP));

format(mess,sizeof(mess),"IP: %s ",IP);
SendClientMessageToAll(COLOR_LIGHTBLUE,mess);
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#3

Quote:
Originally Posted by SmileyForCheat
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pawn Код:
format(mess,sizeof(mess),"IP: %s ",IP);
    SendClientMessageToAll(COLOR_LIGHTBLUE,mess);
Lol, I think this don't work, IP is not defined ... and I don't want player's IP, I want server's IP.
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#4

Player Can See it In SAMP The IP
Or maybe you mean Obtain an IP
START>RUN>In Run Type>"CMD"(Without("))>In CMD Type "IPCONFIG(Without("))>Show The IP Adress You Understand??
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#5

256 sized strings, I'm not sure if smiley is joking or serious.

you can put in the server.cfg
"nosign ipaddress"
and then use GetServerVarAsString("nosign",string,sizeof(string ));
afaik nosign doesn't do anything but you can retrieve it from the cfg
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#6

No, I want to get server's IP, to make a secure script, if server's IP is not my IP, or IP of the host, the server will exit ( SendRconCommand("exit"); )

I know, I'm not the best at english xD
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#7

Quote:
Originally Posted by cessil
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256 sized strings, I'm not sure if smiley is joking or serious.

you can put in the server.cfg
"nosign ipaddress"
and then use GetServerVarAsString("nosign",string,sizeof(string ));
afaik nosign doesn't do anything but you can retrieve it from the cfg
That is just one worthless solution, you could #define the IP in that case in the script as well instead of doing that.
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#8

Quote:
Originally Posted by Jochemd
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That is just one worthless solution, you could #define the IP in that case in the script as well instead of doing that.
I want to do something like this:
Код:
public OnGameModeInit( )
{
    SERVER_IP = GetServerIP( );
    if( SERVER_IP != MY_IP && SERVER_IP != HOST_IP )
        SendRconCommand( "exit" );
}
A define don't detect current server IP.
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#9

This is probably a really bad idea, but you could make a NPC join, grab its IP, then kick it.
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#10

Quote:
Originally Posted by SmileyForCheat
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pawn Код:
new mess[256],IP[256];
    GetPlayerIp(playerid,IP,sizeof(IP));

format(mess,sizeof(mess),"IP: %s",IP);
SendClientMessageToAll(COLOR_LIGHTBLUE,mess);
Here, you are using 2KB of memory...

IP has 16 cells, not 256, "mess" has 21, in total that is 340 bytes if I calculated correctly.
So, here you are wasting 1708 (2048 - 340) extra bytes of memory in that code... This code needs 340 bytes, yours is 2048 bytes.
The calculation might not be correct, but you are wasting hell lot of memory! I suggest you to read this.
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