30.06.2011, 15:36
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Last edited by Bob_Raw; 30/06/2011 at 03:39 PM.
Reason: spelling
)
I have just created a Auto Refund But once i use /check it doesn't come up wif the new Refund stats can someone help me
if(strcmp(cmd, "/check", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] >= 1) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /check [playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { ShowStats(playerid,giveplayerid); } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); } } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not an Admin !"); } } return 1; } |
if(strcmp("/refundme"cmdtext,true,10) == 0) { PlayerInfo[giveplayerid][pLevel] = 10; PlayerInfo[giveplayerid][pCash] = 2000000; PlayerInfo[giveplayerid][pMats] = 2000; PlayerInfo[giveplayerid][pCrack] = 100; PlayerInfo[giveplayerid][pPot] = 100; } return 1; } |
public ShowStats(playerid,targetid) { if(IsPlayerConnected(playerid)&&IsPlayerConnected( targetid)) { new cash = PlayerInfo[targetid][pCash]; new atext[20]; if(PlayerInfo[targetid][pSex] == 1) { atext = "Male"; } else if(PlayerInfo[targetid][pSex] == 2) { atext = "Female"; } new dtext[20]; if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; } else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; } else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; } else { dtext = "None"; } // get player's faction new ftext[32]; format(ftext,sizeof(ftext),"%s",GetPlayerFactionNa me(targetid)); // get player's rank new rtext[64]; format(rtext,sizeof(rtext),"%s",GetPlayerRank(targ etid)); new jtext[20]; new jlevel; if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detective"; new level = PlayerInfo[targetid][pDetSkill]; if(level >= 0 && level <= 49) { jlevel = 1; } else if(level >= 50 && level <= 99) { jlevel = 2; } else if(level >= 100 && level <= 199) { jlevel = 3; } else if(level >= 200 && level <= 399) { jlevel = 4; } else if(level >= 400) { jlevel = 5; } } else if(PlayerInfo[targetid][pJob] == 2) { jtext = "Lawyer"; new level = PlayerInfo[targetid][pLawSkill]; if(level >= 0 && level <= 49) { jlevel = 1; } else if(level >= 50 && level <= 99) { jlevel = 2; } else if(level >= 100 && level <= 199) { jlevel = 3; } else if(level >= 200 && level <= 399) { jlevel = 4; } else if(level >= 400) { jlevel = 5; } } else if(PlayerInfo[targetid][pJob] == 3) { jtext = "Whore"; new level = PlayerInfo[targetid][pSexSkill]; if(level >= 0 && level <= 49) { jlevel = 1; } else if(level >= 50 && level <= 99) { jlevel = 2; } else if(level >= 100 && level <= 199) { jlevel = 3; } else if(level >= 200 && level <= 399) { jlevel = 4; } else if(level >= 400) { jlevel = 5; } } else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drug Dealer"; new level = PlayerInfo[targetid][pDrugsSkill]; if(level >= 0 && level <= 49) { jlevel = 1; } else if(level >= 50 && level <= 99) { jlevel = 2; } else if(level >= 100 && level <= 199) { jlevel = 3; } else if(level >= 200 && level <= 399) { jlevel = 4; } else if(level >= 400) { jlevel = 5; } } else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Car Jacker"; new level = PlayerInfo[targetid][pJackSkill]; if(level >= 0 && level <= 49) { jlevel = 1; } else if(level >= 50 && level <= 99) { jlevel = 2; } else if(level >= 100 && level <= 199) { jlevel = 3; } else if(level >= 200 && level <= 399) { jlevel = 4; } else if(level >= 400) { jlevel = 5; } } else if(PlayerInfo[targetid][pJob] == 6) { jtext = "News Reporter"; new level = PlayerInfo[targetid][pNewsSkill]; if(level >= 0 && level <= 49) { jlevel = 1; } else if(level >= 50 && level <= 99) { jlevel = 2; } else if(level >= 100 && level <= 199) { jlevel = 3; } else if(level >= 200 && level <= 399) { jlevel = 4; } else if(level >= 400) { jlevel = 5; } } else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Mechanic"; new level = PlayerInfo[targetid][pJackSkill]; if(level >= 0 && level <= 49) { jlevel = 1; } else if(level >= 50 && level <= 99) { jlevel = 2; } else if(level >= 100 && level <= 199) { jlevel = 3; } else if(level >= 200 && level <= 399) { jlevel = 4; } else if(level >= 400) { jlevel = 5; } } else if(PlayerInfo[targetid][pJob] == { jtext = "Bodyguard"; new level = PlayerInfo[targetid][pNewsSkill]; if(level >= 0 && level <= 49) { jlevel = 1; } else if(level >= 50 && level <= 99) { jlevel = 2; } else if(level >= 100 && level <= 199) { jlevel = 3; } else if(level >= 200 && level <= 399) { jlevel = 4; } else if(level >= 400) { jlevel = 5; } } else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Arms Dealer"; new level = PlayerInfo[targetid][pArmsSkill]; if(level >= 0 && level <= 49) { jlevel = 1; } else if(level >= 50 && level <= 99) { jlevel = 2; } else if(level >= 100 && level <= 199) { jlevel = 3; } else if(level >= 200 && level <= 399) { jlevel = 4; } else if(level >= 400) { jlevel = 5; } } else if(PlayerInfo[targetid][pJob] == 10) { jtext = "None"; jlevel = 0; } /* if(PlayerInfo[targetid][pJob] == 11) // Trashman { jtext = "Trashman"; new level = PlayerInfo[targetid][pTrashSkill]; if(level >= 0 && level <= 49) { jlevel = 1; } else if(level >= 50 && level <= 99) { jlevel = 2; } else if(level >= 100 && level <= 199) { jlevel = 3; } else if(level >= 200 && level <= 399) { jlevel = 4; } else if(level >= 400) { jlevel = 5; } }*/ else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; jlevel = 0; } else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Taxi Driver"; jlevel = 0; } else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Drug Smuggler"; new level = PlayerInfo[targetid][pSmugglerSkill]; if(level >= 0 && level <= 19) { jlevel = 1; } else if(level >= 20 && level <= 39) { jlevel = 2; } else if(level >= 40 && level <= 59) { jlevel = 3; } else if(level >= 60 && level <= 79) { jlevel = 4; } else if(level >= 80) { jlevel = 5; } } else { jtext = "None"; jlevel = 0; } new married[20]; strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255); new age = PlayerInfo[targetid][pAge]; new ptime = PlayerInfo[targetid][pConnectTime]; new deaths = PlayerInfo[targetid][pDeaths]; new bigfish = PlayerInfo[targetid][pBiggestFish]; new crimes = PlayerInfo[targetid][pCrimes]; new arrests = PlayerInfo[targetid][pArrested]; new pot = PlayerInfo[targetid][pPot]; new crack = PlayerInfo[targetid][pCrack]; new seeds = PlayerInfo[targetid][pSeeds]; new packages = Packages[playerid]; new crates = Crates[playerid]; new mats = PlayerInfo[targetid][pMats]; new rope = PlayerInfo[targetid][pRope]; new cigars = PlayerInfo[targetid][pCigars]; new sprunk = PlayerInfo[targetid][pSprunk]; new blindfolds = PlayerInfo[targetid][pBlindfolds]; new spray = PlayerInfo[targetid][pSpraycan]; new wanted = PlayerInfo[targetid][pWantedLevel]; new level = PlayerInfo[targetid][pLevel]; new exp = PlayerInfo[targetid][pExp]; new kills = PlayerInfo[targetid][pKills]; new pnumber = PlayerInfo[targetid][pPnumber]; new account = PlayerInfo[targetid][pAccount]; new nxtlevel = PlayerInfo[targetid][pLevel]+1; new expamount = nxtlevel*levelexp; new costlevel = nxtlevel*levelcost; //10k for testing purposes new housekey = PlayerInfo[targetid][pHouseLevel]; new vehid = HouseVehicleIDTemp[targetid]; new intir = GetPlayerInterior(playerid); new vw = PlayerInfo[targetid][pVirtualWorld]; new warns = PlayerInfo[targetid][pWarns]; new points = PlayerInfo[targetid][gPupgrade]; new jtime = PlayerInfo[targetid][pJailTime]; new howned = PlayerInfo[targetid][pHouseAccepted]; new scope = PlayerInfo[targetid][pScope]; new wtc = PlayerInfo[targetid][pWTc]; new hticket = PlayerInfo[targetid][hTicket]; new vowned; if(HouseVehicleIDTemp[targetid] > 0) { vowned = 1; } new screw; if(PlayerInfo[targetid][pScrew] > 0) { screw = 1; } new Float:health; new Float:armor; GetPlayerHealth(targetid,health); GetPlayerArmour(targetid,armor); new shealth = PlayerInfo[targetid][pSHealth]; new name[MAX_PLAYER_NAME]; GetPlayerName(targetid, name, sizeof(name)); new coordsstring[128]; SendClientMessage(playerid, COLOR_GREEN,"_____________________________________ __"); format(coordsstring, sizeof(coordsstring),"Statistics of: %s ~*~*~*~*",name); SendClientMessage(playerid, COLOR_WHITE,coordsstring); format(coordsstring, sizeof(coordsstring), "Level:[%d] Sex:[%s] Age:[%d] Cash:[$%d] Bank:[$%d] Ph:[%d] Health:[%.1f] Armor:[%.1f]",level,atext,age,cash,account,pnumber,health,armo r); SendClientMessage(playerid, COLOR_GRAD1,coordsstring); format(coordsstring, sizeof(coordsstring), "UpgradePoints:[%d] ArmorUpgrade:[%d] Respect:[%d/%d] NextLevel:[$%d] PlayingHours:[%d]",points,shealth,exp,expamount,costlevel,ptime ); SendClientMessage(playerid, COLOR_GRAD2,coordsstring); format(coordsstring, sizeof(coordsstring), "Job:[%s] JobLevel:[%d] CrimesCommited:[%d] TimesArrested:[%d] Kills:[%d] Deaths:[%d] Disease:[%s]",jtext,jlevel,crimes,arrests,kills,deaths,dte xt); SendClientMessage(playerid, COLOR_GRAD3,coordsstring); format(coordsstring, sizeof(coordsstring), "MarriedTo:[%s] BiggestFish:[%d] WantedLevel:[%d] Pot:[%d] Crack:[%d] Seeds:[%d] Packages:[%d] Crates:[%d]",married,bigfish,wanted,pot,crack,seeds,packages, crates); SendClientMessage(playerid, COLOR_GRAD4,coordsstring); format(coordsstring, sizeof(coordsstring), "Materials:[%d] Rope:[%d] Blindfolds:[%d] Cigars:[%d] Sprunk:[%d] Spray:[%d] ScrewDriver:[%d] Scope:[%d]",mats,rope,blindfolds,cigars,sprunk,spray,screw,s cope); SendClientMessage(playerid, COLOR_GRAD5,coordsstring); format(coordsstring, sizeof(coordsstring), "WTc:[%d] Houses:[%d/1] Vehicles:[%d/1] Organization:[%s] Rank:[%s]",wtc,howned,vowned,ftext,rtext); SendClientMessage(playerid, COLOR_GRAD5,coordsstring); if(PlayerInfo[targetid][pMember] == { format(coordsstring, sizeof(coordsstring), "C4:[%d]",PlayerInfo[playerid][pBombs]); SendClientMessage(playerid, COLOR_GRAD5,coordsstring); } if(PlayerInfo[targetid][vModel] > 0) { format(coordsstring, sizeof(coordsstring), "Vehicle: [%s] | VehicleID: [%d] | Vehicle Value: [%d]",vehName[PlayerInfo[targetid][vModel] - 400],OwnedVehicle[targetid],PlayerInfo[targetid][vBuyPrice]/2); SendClientMessage(playerid, COLOR_GRAD5,coordsstring); } if(PlayerInfo[targetid][pJailed] > 0) { format(coordsstring, sizeof(coordsstring), "Jail/Prison reason: [%s]",PlayerInfo[targetid][pJailedReason]); SendClientMessage(playerid, COLOR_GRAD5,coordsstring); } if(PlayerInfo[playerid][pAdmin] >= 1) { format(coordsstring, sizeof(coordsstring), "HouseLevel:[%d] HouseCarID:[%d] House Ticket:[%d] cookies:[%d] Int:[%d] VW:[%d] Warnings:[%d] JailTime:[%d]",housekey,vehid,hticket,cookies,intir,vw,warns,jt ime); SendClientMessage(playerid, COLOR_WHITE,coordsstring); } SendClientMessage(playerid, COLOR_GREEN,"_____________________________________ __"); } } |