Looping through ini
#1

This is cali house script , but it saves houses on player's n
Код:
public OnPlayerConnect(playerid)
{
    for(new h = 0; h < sizeof(HouseInfo); h++)
	{
    	new pname[MAX_PLAYER_NAME];
		new name[256], desc[256];
		new file[100], str[128];
    	GetPlayerName(playerid, pname, sizeof(pname));
		format(file, sizeof(file), "Houses/%s.ini", pname);
		if(dini_Exists(file))
		{
			name = dini_Get(file, "Name");
			desc = dini_Get(file, "Description");
			HouseInfo[h][Owner] = pname;
			HouseInfo[h][Price] = dini_Int(file, "Price");
			HouseInfo[h][PX] = dini_Float(file, "Pickup X");
			HouseInfo[h][PY] = dini_Float(file, "Pickup Y");
			HouseInfo[h][PZ] = dini_Float(file, "Pickup Z");
			HouseInfo[h][TX] = dini_Float(file, "Teleport X");
			HouseInfo[h][TY] = dini_Float(file, "Teleport Y");
			HouseInfo[h][TZ] = dini_Float(file, "Teleport Z");
			HouseInfo[h][TA] = dini_Float(file, "Teleport Angle");
			HouseInfo[h][Int] = dini_Int(file, "Interior");
			HouseInfo[h][Vir] = dini_Int(file, "Virtual");
			HouseInfo[h][Cash] = dini_Int(file, "Cash");
			HouseInfo[h][Rentable] = dini_Int(file, "Rentable");
			HouseInfo[h][RentPrice] = dini_Int(file, "Rent Price");
			HouseInfo[h][CarModel] = dini_Int(file, "Car Model");
			HouseInfo[h][CarX] = dini_Float(file, "Car X");
			HouseInfo[h][CarY] = dini_Float(file, "Car Y");
			HouseInfo[h][CarZ] = dini_Float(file, "Car Z");
			HouseInfo[h][CarRot] = dini_Float(file, "Car Rotation");
			if(HouseInfo[h][Rentable] == 0)
			{
				format(str, sizeof(str), "Name: %s\n\nDescription: %s\n\nOwner: %s", name, desc, pname);
			}
			else
			{
			    format(str, sizeof(str), "Name: %s\n\nDescription: %s\n\nOwner: %s\n\nRent Price: $%i", name, desc, pname, HouseInfo[h][RentPrice]);
			}
			HouseLabel[playerid] = Create3DTextLabel(str, 0xF97804FF, HouseInfo[h][PX], HouseInfo[h][PY], HouseInfo[h][PZ], 20.0, 0);
			HouseOwner[playerid] = true;
			HousePickup[playerid] = CreatePickup(1273, 23, HouseInfo[h][PX], HouseInfo[h][PY], HouseInfo[h][PZ]);
			HouseCar[playerid] = CreateVehicle(HouseInfo[h][CarModel], HouseInfo[h][CarX], HouseInfo[h][CarY], HouseInfo[h][CarZ], HouseInfo[h][CarRot], -1, -1, 5000000);
			HouseUser[playerid] = playerid;
			for(new i; i<MAX_PLAYERS; i++)
			{
			    SetPlayerMapIcon(i, HouseUser[playerid], HouseInfo[h][CarX], HouseInfo[h][CarY], HouseInfo[h][CarZ], 31, MAPICON_GLOBAL);
   			}
			return 1;
		}
	}
	return 1;
}
ame and only loads the house on player login but i want it on gamemodeint


All houses are saved in .ini what i need is a loop so that all houses are created by reading all .ini on gamemodeint is it possible?and tell how
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