[Ajuda] Filterscript Drifter
#1

Pessoal tipo tava querendo que se voce bate-se voce perdia os pontos

Espero que alguem me ajude

Obrigado

Код:
#include a_samp
        #define DRIFT_MINKAT 10.0
        #define DRIFT_MAXKAT 90.0
        #define COLOR_LIGHTRED 0xFF0000FF
        #define COLOR_LIGHTBLUE 0x33CCFFAA
        #define DRIFT_SPEED 30.0
        #pragma tabsize 0
        #pragma unused GetPlayerTheoreticAngle
        new Float:ppos[200][3];
        enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
        new Float:SavedPos[MAX_PLAYERS][Pos];
        new DriftPointsNow[200];
        new PunktyDriftuGracza[200];
        new Text:DriftTD[200];
        forward LicznikDriftu();
        forward clock();
        forward PodsumowanieDriftu(playerid);
        public OnFilterScriptInit(){
        for(new x=0;x<200;x++){

		DriftTD[x] = TextDrawCreate(42.000000, 304.000000, " ");
		TextDrawBackgroundColor(DriftTD[x], 255);
		TextDrawFont(DriftTD[x], 3);
		TextDrawLetterSize(DriftTD[x], 0.480000, 3.000000);
		TextDrawColor(DriftTD[x], -1);
		TextDrawSetOutline(DriftTD[x], 0);
		TextDrawSetProportional(DriftTD[x], 1);
		TextDrawSetShadow(DriftTD[x], 1);
		}
        SetTimer("AngleUpdate" , 700, true);
        SetTimer("LicznikDriftu", 500, true);
        return 1;
        }
        IsCar(vid)
        {
	    new model = GetVehicleModel(vid);
	    switch(model)
	    {
		case 443:return 0;
		case 448:return 0;
		case 461:return 0;
		case 462:return 0;
		case 463:return 0;
		case 468:return 0;
		case 521:return 0;
		case 522:return 0;
		case 523:return 0;
		case 581:return 0;
		case 586:return 0;
		case 481:return 0;
		case 509:return 0;
		case 510:return 0;
		case 430:return 0;
		case 446:return 0;
		case 452:return 0;
		case 453:return 0;
		case 454:return 0;
		case 472:return 0;
		case 473:return 0;
		case 484:return 0;
		case 493:return 0;
		case 595:return 0;
		case 417:return 0;
		case 425:return 0;
		case 447:return 0;
		case 465:return 0;
		case 469:return 0;
		case 487:return 0;
		case 488:return 0;
		case 497:return 0;
		case 501:return 0;
		case 548:return 0;
		case 563:return 0;
		case 406:return 0;
		case 444:return 0;
		case 556:return 0;
		case 557:return 0;
		case 573:return 0;
		case 460:return 0;
		case 464:return 0;
		case 476:return 0;
		case 511:return 0;
		case 512:return 0;
		case 513:return 0;
		case 519:return 0;
		case 520:return 0;
		case 539:return 0;
		case 553:return 0;
		case 577:return 0;
		case 592:return 0;
		case 593:return 0;
		case 471:return 0;
	    }
	    return 1;
        }
		forward AngleUpdate();
		public AngleUpdate(){
		for(new g=0;g<200;g++){
		new Float:x, Float:y, Float:z;
		if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
		ppos[g][0] = x;
		ppos[g][1] = y;
		ppos[g][2] = z;
   		}
		}
		Float:GetPlayerTheoreticAngle(i)
		{
		new Float:sin;
		new Float:dis;
		new Float:angle2;
		new Float:x,Float:y,Float:z;
		new Float:tmp3;
		new Float:tmp4;
		new Float:MindAngle;
		if(IsPlayerConnected(i)){
		GetPlayerPos(i,x,y,z);
		dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));
		if(IsPlayerInAnyVehicle(i))GetVehicleZAngle(GetPlayerVehicleID(i), angle2); else GetPlayerFacingAngle(i, angle2);
		if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
		if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}
		if(ppos[i][1]>y && ppos[i][0]>x){ //1
			sin = asin(tmp3/dis);
			MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
		}
		if(ppos[i][1]<y && ppos[i][0]>x){ //2
			sin = asin(tmp3/dis);
			MindAngle = floatsub(floatadd(sin, 180), 180.0);
		}
		if(ppos[i][1]<y && ppos[i][0]<x){ //3
			sin = acos(tmp4/dis);
			MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
		}
		if(ppos[i][1]>y && ppos[i][0]<x){ //4
			sin = asin(tmp3/dis);
			MindAngle = floatadd(sin, 180);
		}
		}
		if(MindAngle == 0.0){
		return angle2;
		} else
		return MindAngle;
        }
        public PodsumowanieDriftu(playerid){
	    PunktyDriftuGracza[playerid] = 0;

        GivePlayerMoney(playerid,DriftPointsNow[playerid]);
	    DriftPointsNow[playerid] = 0;
        TextDrawSetString(DriftTD[playerid]," ");
        }
        Float:ReturnPlayerAngle(playerid){
	    new Float:Ang;
	    if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
	    return Ang;
        }
        public LicznikDriftu(){
        new Float:Angle1, Float:Angle2, Float:BySpeed, s[256];
	    new Float:Z;
        new Float:X;
	    new Float:Y;
	    new Float:SpeedX;
	    for(new g=0;g<200;g++){
    	GetPlayerPos(g, X, Y, Z);
		SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
		Angle1 = ReturnPlayerAngle(g);
		Angle2 = GetPlayerTheoreticAngle(g);
		BySpeed = floatmul(SpeedX, 12);
		if(GetPlayerState(g) == PLAYER_STATE_DRIVER && IsCar(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
		if(PunktyDriftuGracza[g] > 0)KillTimer(PunktyDriftuGracza[g]);
		PunktyDriftuGracza[g] = 0;
		DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
		PunktyDriftuGracza[g] = SetTimerEx("PodsumowanieDriftu", 3000, 0, "d", g);
		}
		if(DriftPointsNow[g] > 0){
			format(s, sizeof(s), "~b~Drift: %d", DriftPointsNow[g]);
			TextDrawSetString(DriftTD[g], s);
		}
		SavedPos[ g ][ sX ] = X;
		SavedPos[ g ][ sY ] = Y;
		SavedPos[ g ][ sZ ] = Z;
 	    }
        }
        //Split(s1[], s2[], s3[]=""){new rxx[256];format(rxx, 256, "%s%s%s", s1, s2, s3);return rxx;}
        //tostr(int){new st[256];format(st, 256, "%d", int);return st;}
        floatval(Float:val){new str[256];format(str, 256, "%.0f", val);return todec(str);}
        todec(str[]){return strval(str);}
        public OnPlayerStateChange(playerid, newstate, oldstate)
        {
        if(newstate == PLAYER_STATE_DRIVER){
		TextDrawShowForPlayer(playerid, DriftTD[playerid]);
		}
        return 1;
        }
    public OnPlayerConnect(playerid)
	{
		new x;
		TextDrawHideForPlayer(playerid, DriftTD[x]);
		return 1;
	}
  	public OnPlayerCommandText(playerid, cmdtext[])
	{
		new x;

		if (strcmp("/driftoff", cmdtext, true, 10) == 0)
		{
		SendClientMessage(playerid,COLOR_LIGHTBLUE,"You Have Disabled Drift Counter");
		TextDrawHideForPlayer(playerid, DriftTD[x]);
		return 1;
		}

		if (strcmp("/drifton", cmdtext, true, 10) == 0)
		{
		SendClientMessage(playerid,COLOR_LIGHTBLUE,"You Have Enabled Drift Counter By Luby editied by kitten");
		TextDrawShowForPlayer(playerid, DriftTD[x]);
		return 1;
		}
		return 0;
	}
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