I need some help.
#1

Edit ; Sorry if this is the wrong section, first time on SA:MP Forums and i guess this is slightly related to the section
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Hey, i need some help.

See, i have a problem when i put weapons down in MTA SA Map editor, They are fine when in editing mode, But when i then save and relog any and ALL weapons i had turn into blue garbage bins. with the model id 1337, Even when i made the mta file into a GTA server file to use the bug was still there. I need the OBJECT id's for SAMP'S Weapons, (Not the id's in the 300's Those are the ones MTA Uses and they dont work.)

I really need to get these weapon models in, As i'm donateing to have my own custom project put into a pupular server and the interior just wont be badass enough without them! : ) Any help appreciated! (Yes i have 0.3C Models installed)


I tried useing the Sscanf plugin to convert it, But my server keeps crashing with errorcode:




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SA-MP Server: 0.3c R2



Exception At Address: 0x77942262



Registers:

EAX: 0x00000024 EBX: 0x00000100 ECX: 0x004E64F0 EDX: 0x02A0AF60

ESI: 0x00000024 EDI: 0x00000020 EBP: 0x0018FAD8 ESP: 0x0018FAC4

EFLAGS: 0x00010216



Stack:

+0000: 0x02A0AF60 0x02A0A920 0x00000000 0x0018FB44

+0010: 0x0018FAE0 0x0018FB18 0x004A29BE 0x00000020

+0020: 0x004A92F0 0x00000000 0x02A0AF60 0x02A0A920

+0030: 0x00000100 0x0000000B 0x0018FB44 0x0018FAEC

+0040: 0x0018F698 0x0018FE24 0x004A6FE4 0x004C28E0

+0050: 0xFFFFFFFF 0x00000100 0x004A2FE0 0x00000000

+0060: 0x00405114 0x00000000 0x0018FB44 0x02A0A920

+0070: 0x00000100 0x0018FC6C 0x0018FB5C 0x004B659C

+0080: 0x7074756F 0x742E7475 0x00405A52 0x00000000

+0090: 0x00000100 0x00000001 0x555C3A43 0x73726573

+00A0: 0x7269565C 0x66207375 0x20656572 0x65445C31

+00B0: 0x6F746B73 0x654E5C70 0x6F662077 0x7265646C

+00C0: 0x29352820 0x7263735C 0x66747069 0x73656C69

+00D0: 0x74756F5C 0x2E747570 0x00747874 0x77990AE5

+00E0: 0x19F37596 0xFFFFFFFE 0x00000004 0x005E08F8

+00F0: 0x00000000 0x02A03048 0x02A03048 0x7793F982

+0100: 0x75C5B75D 0x000001B4 0x000001B4 0x0018FBE0

+0110: 0x755013F8 0x004F6B80 0x00000004 0x00000090

+0120: 0x0018FC24 0x004AF851 0x005E0904 0x004A9732

+0130: 0x00000004 0x004A974F 0x00000000 0x004E6570



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#2

Why not just place them using a different model id? Kind of like a place holder. Then when you create them in your script, just change the model id back. Or just use a SA-MP object editor.
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#3

Quote:
Originally Posted by Backwardsman97
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Why not just place them using a different model id? Kind of like a place holder. Then when you create them in your script, just change the model id back. Or just use a SA-MP object editor.
Hey thanks for the reply, Please give me a link to a SA-MP Object editor! ((Im new to this stuff..))

i also tried the place holder idea and it still bugged out
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#4

Sounds a bit strange. Maybe you're just using an object invalid in SA-MP and valid in MTA? As for the SA-MP object editor, there really isn't an official one. I made one a while back that I use but I'm debating releasing it. You can search the filterscripts section though.
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#5

Quote:
Originally Posted by Zarataka
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Hey thanks for the reply, Please give me a link to a SA-MP Object editor! ((Im new to this stuff..))

i also tried the place holder idea and it still bugged out
Map editor:

https://sampforum.blast.hk/showthread.php?tid=139409
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#6

Thanks, But it's not exactly what i'd need for a fix xD
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