Dialog problem.
#1

Im having this little problem, that when he enters the dynamic cp it shows the dialog, then when there is a response
or better saying, when he presses "Buy", the dialogresponse isn't called, nothing happenes when there is a response. Why?
pawn Код:
public OnPlayerEnterDynamicCP(playerid,checkpointid)
{
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,pName,sizeof(pName));
    if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
    {
        for(new i = -1; i < MAX_HOUSES; i++)
        {
            if(checkpointid == Checkpoint[i])
            {
                if(HInfo[i][owned] == 0)
                {
                    new string[200];
                    format(string,sizeof(string),"This house is up for sale for $%i",HInfo[i][price]);
                    ShowPlayerDialog(playerid,2650,0,"Buy house",string,"Buy","Cancel");
                    SetPVarInt(playerid,"InHouseID",i);
                    break;
                }
                else if(strcmp(HInfo[i][owner],pName,true) == 1)
                {
                    SetPlayerInterior(playerid,HInfo[i][interior]);
                    SetPlayerVirtualWorld(playerid,HInfo[i][world]);
                    SetPlayerPos(playerid,HInfo[i][telex],HInfo[i][teley],HInfo[i][telez]);
                    break;
                }
            }
        }
    }
    return 1;
}
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 2650)
    {
        if(response)
        {
            new pName[MAX_PLAYER_NAME],file[200],string[200];
            if(GetPlayerMoney(playerid) < HInfo[GetPVarInt(playerid,"InHouseID")][price]) return SendClientMessage(playerid,red,"You dont have enough cash for this house");
            HInfo[GetPVarInt(playerid,"InHouseID")][owned] = 1;
            format(file,sizeof(file),"FHouse/houses/%i.ini",GetPVarInt(playerid,"InHouseID"));
            GetPlayerName(playerid,pName,sizeof(pName));
            strmid(HInfo[GetPVarInt(playerid,"InHouseID")][owner],pName,0,strlen(pName),255);
            SetPlayerInterior(playerid,HInfo[GetPVarInt(playerid,"InHouseID")][interior]);
            SetPlayerVirtualWorld(playerid,HInfo[GetPVarInt(playerid,"InHouseID")][world]);
            SetPlayerPos(playerid,HInfo[GetPVarInt(playerid,"InHouseID")][telex],HInfo[GetPVarInt(playerid,"InHouseID")][teley],HInfo[GetPVarInt(playerid,"InHouseID")][telez]);
            GivePlayerMoney(playerid,-HInfo[GetPVarInt(playerid,"InHouseID")][price]);
            INI_Open(file);
            HInfo[GetPVarInt(playerid,"InHouseID")][owned] = 1;
            INI_WriteInt("Owned",1);
            INI_WriteString("Owner",HInfo[GetPVarInt(playerid,"InHouseID")][owner]);
            INI_Save();
            INI_Close();
            format(string,sizeof(string),"Owned by: %s \nHouse cost: %i \nID: %i",pName,HInfo[GetPVarInt(playerid,"InHouseID")][price],GetPVarInt(playerid,"InHouseID"));
            Update3DTextLabelText(HInfo[GetPVarInt(playerid,"InHouseID")][label],0x00FF40FF,string);
            print("readed!");
            return 1;
        }
    }
    return 0;
}
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#2

does it compile with any errors/warnings
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#3

0 errors.
0 warnings.
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