07.04.2011, 13:57
pawn Код:
dcmd_dropoff(playerid,params[])
{
new string[128];
new ID;
if(sscanf(params, "u", ID))
{
SendClientMessage(playerid,COLOR_ERROR,"USAGE: /dropoff (Player Name/ID)");
return 1;
}
if(IsKidnapped[playerid] == 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command.");
return 1;
}
if(IsSpawned[playerid] != 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command.");
return 1;
}
if(IsFrozen[playerid] == 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command.");
return 1;
}
if(gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_CIA)
{
SendClientMessage(playerid,COLOR_ERROR,"Only law enforcement can drop suspects off to prison.");
return 1;
}
if(!IsPlayerConnected(ID))
{
format(string,sizeof(string),"The player ID [%d] is not connected to the server. You cannot jail them",ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(InAdminMode[ID] == 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command on this player because they are in Administrator mode.");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,ID) > 6)
{
format(string,sizeof(string),"%s[%d] is too far away. You cannot reach him to jail him.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(IsDetained[ID] == 0)
{
format(string,sizeof(string),"%s[%d] is not detained. You cannot jail them.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(playerid == ID)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot jail yourself.");
return 1;
}
if(IsSpawned[ID] != 1)
{
format(string,sizeof(string),"%s[%d] is not spawned. You cannot jail dead people ..",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(IsFrozen[ID] == 1)
{
format(string,sizeof(string),"%s[%d] is frozen by a Server Administrator. You cannot jail them.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(GetPlayerWantedLevel(ID) < 4)
{
format(string,sizeof(string),"%s[%d]'s wanted level is too low. You cannot jail them. Use /ticket (Player ID).",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(getCheckpointType(playerid) != CP_DropOff)
{
SendClientMessage(playerid,COLOR_ERROR,"You must be in the Checkpoint at the SFPD garage to drop off suspects.");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,ID) <= 6)
{
SendClientMessage(ID,COLOR_DEADCONNECT,"[[_Arrested_]]");
format(string,sizeof(string),"You have been sent to San Fierro Prison by Law Enforcement Officer %s[%d]",PlayerName(playerid),playerid);
SendClientMessage(ID,COLOR_LIGHTBLUE,string);
IsDetained[ID] =0;
//Give the Police Officer Reward
IncreasePlayerScore(playerid,4);
//Show the jail TextDraw for suspect
TextDrawShowForPlayer(ID,JailTimer[ID]);
//Others
ResetPlayerWeapons(ID);
//Send the suspect to jail
if(GetPlayerWantedLevel(ID) >= 4 && GetPlayerWantedLevel(ID) <= 10)
{
format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s[%d] has sent the low wanted suspect %s[%d] to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
SendClientMessageToAll(COLOR_ORANGE,string);
format(string,sizeof(string),"7[POLICE ACTION] Law Enforcement Officer %s[%d] has sent the low wanted suspect %s[%d] to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
//Give the police officer reward
format(string,sizeof(string),"You have recieved $10000 for sending the low wanted suspect %s[%d] to prison.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
GivePlayerMoney(playerid,10000);
new rnd = random(sizeof(JailSpawnPoints));
JailTime[ID] =180;
IsCuffed[ID] =0;
CuffTime[ID] =0;
TotalJailTime[ID] =180;
SetPlayerInterior(ID,10);
SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]);
SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]);
TogglePlayerControllable(ID,1);
StopLoopingAnim(ID);
SetPlayerWantedLevel(ID,0);
SetPlayerToTeamColour(ID);
return 1;
}
if(GetPlayerWantedLevel(ID) >= 11 && GetPlayerWantedLevel(ID) <= 19)
{
format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s[%d] has sent the wanted suspect %s[%d] to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
SendClientMessageToAll(COLOR_ORANGE,string);
format(string,sizeof(string),"7[POLICE ACTION] Law Enforcement Officer %s[%d] has sent the wanted suspect %s[%d] to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
//Give the police officer reward
format(string,sizeof(string),"You have recieved $15000 for sending the wanted suspect %s[%d] to prison.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
GivePlayerMoney(playerid,15000);
new rnd = random(sizeof(JailSpawnPoints));
JailTime[ID] =250;
IsCuffed[ID] =0;
CuffTime[ID] =0;
TotalJailTime[ID] =250;
SetPlayerInterior(ID,10);
SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]);
SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]);
TogglePlayerControllable(ID,1);
StopLoopingAnim(ID);
SetPlayerWantedLevel(ID,0);
SetPlayerToTeamColour(ID);
return 1;
}
if(GetPlayerWantedLevel(ID) >= 20 && GetPlayerWantedLevel(ID) <= 29)
{
format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s[%d] has sent the wanted suspect %s[%d] to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
SendClientMessageToAll(COLOR_ORANGE,string);
format(string,sizeof(string),"7[POLICE ACTION] Law Enforcement Officer %s[%d] has sent the wanted suspect %s[%d] to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
//Give the police officer reward
format(string,sizeof(string),"You have recieved $15000 for sending the wanted suspect %s[%d] to prison.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
GivePlayerMoney(playerid,15000);
new rnd = random(sizeof(JailSpawnPoints));
JailTime[ID] =340;
IsCuffed[ID] =0;
CuffTime[ID] =0;
TotalJailTime[ID] =340;
SetPlayerInterior(ID,10);
SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]);
SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]);
TogglePlayerControllable(ID,1);
StopLoopingAnim(ID);
SetPlayerWantedLevel(ID,0);
SetPlayerToTeamColour(ID);
return 1;
}
if(GetPlayerWantedLevel(ID) >= 30 && GetPlayerWantedLevel(ID) <= 39)
{
format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s[%d] has sent the most wanted suspect %s[%d] to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
SendClientMessageToAll(COLOR_ORANGE,string);
format(string,sizeof(string),"7[POLICE ACTION] Law Enforcement Officer %s[%d] has sent the most wanted suspect %s[%d] to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
//Give the police officer reward
format(string,sizeof(string),"You have recieved $25000 for sending the most wanted suspect %s[%d] to prison.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
GivePlayerMoney(playerid,25000);
new rnd = random(sizeof(JailSpawnPoints));
JailTime[ID] =400;
IsCuffed[ID] =0;
CuffTime[ID] =0;
TotalJailTime[ID] =400;
SetPlayerInterior(ID,10);
SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]);
SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]);
TogglePlayerControllable(ID,1);
StopLoopingAnim(ID);
SetPlayerWantedLevel(ID,0);
SetPlayerToTeamColour(ID);
return 1;
}
if(GetPlayerWantedLevel(ID) >= 40)
{
format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s[%d] has sent the maniac %s[%d] to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
SendClientMessageToAll(COLOR_ORANGE,string);
format(string,sizeof(string),"7[POLICE ACTION] Law Enforcement Officer %s[%d] has sent the maniac %s[%d] to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID);
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
//Give the police officer reward
format(string,sizeof(string),"You have recieved $40000 for sending the maniac %s[%d] to prison.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
GivePlayerMoney(playerid,40000);
new rnd = random(sizeof(JailSpawnPoints));
JailTime[ID] =500;
IsCuffed[ID] =0;
CuffTime[ID] =0;
TotalJailTime[ID] =500;
SetPlayerInterior(ID,10);
SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]);
SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]);
TogglePlayerControllable(ID,1);
StopLoopingAnim(ID);
SetPlayerWantedLevel(ID,0);
SetPlayerToTeamColour(ID);
return 1;
}
}
return 1;
}
Код:
Unknown Command