Confused about admin save
#1

Hello!

Im a bit confused how to get this to work. I want your admin level to get saved in your usefile.
Info like this was no problem
pawn Код:
Password=0
Member=0
Leader=0
Status=0
Request=0
IsRequesting=0
Score=0
But info like this i cant figure out how to get saved.
pawn Код:
enum pInfo
{
    Money,
    Admin,
    Level,
    Vip,
    Spawn,
};
Here is the setadmin code, there is no problem with it. You get admin rights... but it just not geting saved.
pawn Код:
CMD:setadmin(playerid, params[])
{
    if(IsPlayerConnected(playerid))
    {
        if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][Admin] >= 5)
        {
            new sendername[MAX_PLAYER_NAME];
            new giveplayername[MAX_PLAYER_NAME];
            new giveplayerid,level;
            GetPlayerName(playerid, sendername, sizeof(sendername));
            GetPlayerName(giveplayerid, giveplayername, sizeof(giveplayername));
            if (!sscanf(params, "ii", giveplayerid,level))
            {
                if (giveplayerid != INVALID_PLAYER_ID)
                {
                    new string[128];
                    format(string, sizeof(string), "The admin %s has made you a level %d admin",sendername,level);
                    SendClientMessage(giveplayerid, COLOR_GRAD1, string);
                    format(string, sizeof(string), "You have made %s a level %d admin",giveplayername,level);
                    SendClientMessage(playerid, COLOR_GRAD1, string);
                    PlayerInfo[giveplayerid][Admin] = level;
                }
            }
            else SendClientMessage(playerid, 0xFFFFFFFF, "Usage: /setadmin [playerid] [level]");
        }
        else SendClientMessage(playerid, 0xFF0000FF, "You are not an level 5, or not a Admin!");
    }
    return 1;
}
Here is the part of what confuse me. I dont use OnPlayerConnect, so i must put this things somewhere else to get it saved in the userfiles, but how?
pawn Код:
/*new gPlayerAccount[MAX_PLAYERS];*/
/*public OnPlayerConnect(playerid)
{
    PlayerInfo[playerid][Level] = 0;
    PlayerInfo[playerid][Money] = 0;
    PlayerInfo[playerid][Vip] = 0;
    PlayerInfo[playerid][Admin] = 0;
    PlayerInfo[playerid][Spawn] = 0;
    format(file, sizeof(file), "/Users/%s.ini", playername3);
    if(dini_Exists(string))
    {
        gPlayerAccount[playerid] = 1;
    }
    else
    {
        gPlayerAccount[playerid] = 0;
   }
    return 1;
}*/
I just cant get how to do to get it to work properly, any suggestions?
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