04.04.2011, 00:03
segui los tutos de lunatics y pues miren los errores:
este es el filescript espero q me ayuden!
pawn Код:
C:\Server mio\filterscripts\zonas.pwn(36) : warning 213: tag mismatch
C:\Server mio\filterscripts\zonas.pwn(42) : warning 213: tag mismatch
C:\Server mio\filterscripts\zonas.pwn(51) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Warnings.
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
new bool:bandadm;
new bandasdm;
EDITO: QUEN TONTO PERDON PERO JUSTO ME DI CUENTA DE EL ERROR EN VES DE NEW BOOL:BANDADM ERA NEW:BANDADM me confundi con otro tuto y por eso fue el fail perdonen :(
#include <a_samp>
#include <streamer>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
}
#endif
public OnGameModeInit()
{
bandasdm = GangZoneCreate(2212.404, -1851.615, 2391.137, -1760.817);
bandadm = CreateDynamicRectangle(2212.404, -1851.615, 2391.137, -1760.817, -1, -1, -1);
return 1;
}
public OnPlayerEnterDynamicArea(playerid, areaid)
{
if(areaid == bandadm)
{
GameTextForPlayer(playerid, "~w~Has entrado a una zona pacifica, ~r~todas tus armas fueron removidas!", 4000, 3);//texto que aparecerб en la pantalla del jugador
ResetPlayerWeapons(playerid);//Le quitarб las armas
}
return 1;
}
public OnPlayerLeaveDynamicArea(playerid, areaid)
{
if(areaid == bandadm)
{
GameTextForPlayer(playerid, "~w~Has salido de la zona pacifica, ~b~armas permitidas!", 4000, 3);//Texto que aparecerб
//puedes agregar mбs funciones como GivePlayerWeapon etc.
}
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
GangZoneShowForPlayer(playerid, bandasdm, 0xFF00005B);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}