NPC's hate me
#1

Well, I've followed kc's tutorial for NPC's, yet they won't connect, and ConnectNPC is undefined even though it's obviously included with <a_npc>? WTF is up with this? I can never understand NPC's. :L
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#2

try doing it ni a filter scipt but put the define for the filterscript or it will be a gamemode
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#3

Quote:
Originally Posted by GoldenM4
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try doing it ni a filter scipt but put the define for the filterscript or it will be a gamemode
I've already tried it in a blank GM/blank FS
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#4

Yeah NPCS are difficult to learn.
first, is your NPC on foot? or in a vehicle?

If on foot. Heres my "mynpc.pwn"
pawn Код:
#define RECORDING "mynpc" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 2 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
And in your mode.
Under ModeInIt
pawn Код:
ConnectNPC("MyFirstNPC","mynpc");
And under Request class, spawn, and such.
pawn Код:
if(IsPlayerNPC(playerid)) return 1;
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#5

Quote:
Originally Posted by -Rebel Son-
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Yeah NPCS are difficult to learn.
first, is your NPC on foot? or in a vehicle?

If on foot. Heres my "mynpc.pwn"
pawn Код:
#define RECORDING "mynpc" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 2 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
And in your mode.
Under ModeInIt
pawn Код:
ConnectNPC("MyFirstNPC","mynpc");
And under Request class, spawn, and such.
pawn Код:
if(IsPlayerNPC(playerid)) return 1;
I shall try now :P Thanks
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#6

Yes sir, Reply either here or PM, If you cant get it working.
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#7

Quote:
Originally Posted by -Rebel Son-
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Yes sir, Reply either here or PM, If you cant get it working.
I can't get it working, I'm terrible at NPC's
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#8

PM'd
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