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Uhm no. Giving a negative value for GivePlayerMoney just subtracts that amount from the current player's money. If the player has $0 then the money will indeed go to -$3000, but if a player has - let's say - $6500 and you subtract $3000 from that, he'll end up with $3500. Simple, right?
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Dude , but when i go /SF it teleports me there and it takes away $3000 , yea thats exactly what i wanted , but then, when the player has $0000000000 he is still able to teleport there. And another problem is that even if the player has for example $10000 and teleports there it still says "Sorry you do not have enough cash! cost, $3000