DisableObject
#1

How I can do this:

When I type lol appear the objects = Done
After 30 seconds = Disable the objects (ALL OF IT)

pawn Код:
if (strcmp("/lol", cmdtext, true, 10) == 0)
    {

        CreateObject(3666,-510.40856934,965.98443604,34.14291763,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
        CreateObject(3666,-510.93872070,964.32263184,36.46486664,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
        CreateObject(3666,-511.47897339,962.93511963,38.52323532,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
        CreateObject(3666,-512.39575195,961.09729004,41.58478928,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
        CreateObject(3666,-513.41937256,959.14483643,44.51112366,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)
        CreateObject(3666,-512.76635742,957.30017090,41.95617676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6)
        CreateObject(3666,-512.18902588,955.86834717,39.44334412,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
        CreateObject(3666,-511.81042480,954.46759033,37.38775635,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
        CreateObject(3666,-511.32583618,952.46533203,34.18540192,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (9)
        CreateObject(3666,-511.38845825,961.15643311,37.90164566,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (10)
        CreateObject(3666,-511.58892822,957.84521484,37.84634399,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (11)
        CreateObject(3666,-514.79895020,950.02136230,45.39509583,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (12)
        CreateObject(3666,-513.96319580,949.35668945,42.46944046,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (13)
        CreateObject(3666,-513.27331543,948.94305420,39.86474991,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (14)
        CreateObject(3666,-512.71173096,948.55810547,37.48286057,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
        CreateObject(3666,-512.16741943,947.94616699,34.70437622,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (16)
        CreateObject(3666,-512.37145996,946.09582520,33.98105240,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (17)
        CreateObject(3666,-513.06604004,943.25183105,34.28899002,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (18)
        CreateObject(3666,-513.81433105,941.89001465,36.09999847,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (19)
        CreateObject(3666,-514.56817627,942.00646973,39.14968109,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (20)
        CreateObject(3666,-515.32165527,942.34576416,42.03632355,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (21)
        CreateObject(3666,-515.88067627,942.96282959,44.26155853,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (22)
        CreateObject(3666,-516.52648926,943.26306152,46.34239960,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (23)
        CreateObject(3666,-509.12933350,963.80291748,26.57212830,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (24)
        CreateObject(3666,-508.78704834,963.52105713,23.59615326,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (25)
        CreateObject(3666,-508.49978638,963.31353760,20.13093948,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (26)
        CreateObject(3666,-508.35076904,963.13946533,17.17937279,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (27)
        CreateObject(3666,-509.20736694,961.99157715,26.76406860,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (28)
        CreateObject(3666,-509.29678345,960.25823975,26.82457352,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (29)
        CreateObject(3666,-509.40881348,958.40081787,26.75878525,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (30)
        CreateObject(3666,-508.60620117,961.95751953,21.02521896,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (31)
        CreateObject(3666,-508.70141602,960.03137207,21.06351852,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (32)
        CreateObject(3666,-509.87216187,953.05120850,26.14044571,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (33)
        CreateObject(3666,-509.65267944,952.39202881,23.47658157,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (34)
        CreateObject(3666,-509.45269775,952.27905273,21.06242752,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (35)
        CreateObject(3666,-509.30895996,952.05487061,18.28149605,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (36)
        CreateObject(3666,-509.60256958,955.13543701,25.96357918,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (37)
        CreateObject(3666,-510.20593262,950.62780762,26.06346512,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (38)
        CreateObject(3666,-510.70852661,947.44445801,25.73293495,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (39)
        CreateObject(3666,-510.69219971,946.18109131,23.43593597,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (40)
        CreateObject(3666,-510.82577515,944.74218750,21.65200615,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (41)
        CreateObject(3666,-510.96157837,943.29095459,18.97254181,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (42)
        CreateObject(3666,-511.39239502,941.98107910,20.77098274,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (43)
        CreateObject(3666,-511.70983887,940.14031982,18.34438705,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (44)
        CreateObject(3666,-512.12054443,939.49847412,21.80956268,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (45)
        CreateObject(3666,-512.58679199,938.85992432,24.65010071,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (46)
        CreateObject(3666,-513.03808594,938.20788574,26.72150040,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (47)
        return 1;
    }
    return 0;
}
Reply
#2

In short: save the object ids, create a timer, destroy all saved ids in the timer function.

pawn Код:
//top of your script
new objectids[number_of_objects];


if (strcmp("/lol", cmdtext, true, 10) == 0)
    {

        objectids[0] = CreateObject(3666,-510.40856934,965.98443604,34.14291763,0.00000000,0.00000000,0.00000000);
        objectids[1] = CreateObject(3666,-510.93872070,964.32263184,36.46486664,0.00000000,0.00000000,0.00000000);
        // ...
        SetTimer("DeleteObjects", 30000, 0);


//Somewhere in your script:
forward DeleteObjects();
public DeleteObjects()
{
    for(new i = 0; i < sizeof(objectids); i ++) DestroyObject(objectids[i]);
}
Reply
#3

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
new objectids[number_of_objects];

#if defined FILTERSCRIPT
forward DeleteObjects();
public DeleteObjects()
{
    for(new i = 0; i < sizeof(objectids); i ++) DestroyObject(objectids[i]);
}


public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        objectids[0] = CreateObject(3666,-510.40856934,965.98443604,34.14291763,0.00000000,0.00000000,0.00000000);
        objectids[1] = CreateObject(3666,-510.93872070,964.32263184,36.46486664,0.00000000,0.00000000,0.00000000);
        // ...
        SetTimer("DeleteObjects", 30000, 0);
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

pawn Код:
C:\Users\Alex\Desktop\Bot\filterscripts\lol.pwn(6) : error 017: undefined symbol "number_of_objects"
C:\Users\Alex\Desktop\Bot\filterscripts\lol.pwn(6) : error 009: invalid array size (negative, zero or out of bounds)
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.
Line 6:
pawn Код:
new objectids[number_of_objects];
Reply
#4

pawn Код:
new objectids[number_of_objects];
You replace number_of_objects with the number of objects spawned in '/lol'
Reply
#5

Try this

pawn Код:
/*
Alex Obando
*/


#include <a_samp>
#include <sscanf2>

new objectids[47];

forward DeleteObjects();

#if defined FILTERSCRIPT

public DeleteObjects()
{
    for(new i = 0; i < sizeof(objectids); i ++) DestroyObject(objectids[i]);
}

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Alex Obando Lol command");
    print("--------------------------------------\n");
    return 1;
}

#endif

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/lol", cmdtext, true, 10) == 0)
    {
        CreateObject(3666,-510.40856934,965.98443604,34.14291763,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
        CreateObject(3666,-510.93872070,964.32263184,36.46486664,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
        CreateObject(3666,-511.47897339,962.93511963,38.52323532,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
        CreateObject(3666,-512.39575195,961.09729004,41.58478928,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
        CreateObject(3666,-513.41937256,959.14483643,44.51112366,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)
        CreateObject(3666,-512.76635742,957.30017090,41.95617676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6)
        CreateObject(3666,-512.18902588,955.86834717,39.44334412,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
        CreateObject(3666,-511.81042480,954.46759033,37.38775635,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
        CreateObject(3666,-511.32583618,952.46533203,34.18540192,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (9)
        CreateObject(3666,-511.38845825,961.15643311,37.90164566,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (10)
        CreateObject(3666,-511.58892822,957.84521484,37.84634399,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (11)
        CreateObject(3666,-514.79895020,950.02136230,45.39509583,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (12)
        CreateObject(3666,-513.96319580,949.35668945,42.46944046,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (13)
        CreateObject(3666,-513.27331543,948.94305420,39.86474991,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (14)
        CreateObject(3666,-512.71173096,948.55810547,37.48286057,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
        CreateObject(3666,-512.16741943,947.94616699,34.70437622,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (16)
        CreateObject(3666,-512.37145996,946.09582520,33.98105240,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (17)
        CreateObject(3666,-513.06604004,943.25183105,34.28899002,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (18)
        CreateObject(3666,-513.81433105,941.89001465,36.09999847,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (19)
        CreateObject(3666,-514.56817627,942.00646973,39.14968109,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (20)
        CreateObject(3666,-515.32165527,942.34576416,42.03632355,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (21)
        CreateObject(3666,-515.88067627,942.96282959,44.26155853,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (22)
        CreateObject(3666,-516.52648926,943.26306152,46.34239960,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (23)
        CreateObject(3666,-509.12933350,963.80291748,26.57212830,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (24)
        CreateObject(3666,-508.78704834,963.52105713,23.59615326,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (25)
        CreateObject(3666,-508.49978638,963.31353760,20.13093948,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (26)
        CreateObject(3666,-508.35076904,963.13946533,17.17937279,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (27)
        CreateObject(3666,-509.20736694,961.99157715,26.76406860,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (28)
        CreateObject(3666,-509.29678345,960.25823975,26.82457352,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (29)
        CreateObject(3666,-509.40881348,958.40081787,26.75878525,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (30)
        CreateObject(3666,-508.60620117,961.95751953,21.02521896,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (31)
        CreateObject(3666,-508.70141602,960.03137207,21.06351852,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (32)
        CreateObject(3666,-509.87216187,953.05120850,26.14044571,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (33)
        CreateObject(3666,-509.65267944,952.39202881,23.47658157,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (34)
        CreateObject(3666,-509.45269775,952.27905273,21.06242752,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (35)
        CreateObject(3666,-509.30895996,952.05487061,18.28149605,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (36)
        CreateObject(3666,-509.60256958,955.13543701,25.96357918,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (37)
        CreateObject(3666,-510.20593262,950.62780762,26.06346512,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (38)
        CreateObject(3666,-510.70852661,947.44445801,25.73293495,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (39)
        CreateObject(3666,-510.69219971,946.18109131,23.43593597,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (40)
        CreateObject(3666,-510.82577515,944.74218750,21.65200615,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (41)
        CreateObject(3666,-510.96157837,943.29095459,18.97254181,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (42)
        CreateObject(3666,-511.39239502,941.98107910,20.77098274,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (43)
        CreateObject(3666,-511.70983887,940.14031982,18.34438705,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (44)
        CreateObject(3666,-512.12054443,939.49847412,21.80956268,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (45)
        CreateObject(3666,-512.58679199,938.85992432,24.65010071,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (46)
        CreateObject(3666,-513.03808594,938.20788574,26.72150040,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (47)
        /*
        Disable Objects
        */

        SetTimer("DeleteObjects", 30000, 0);
        return 1;
    }
    return 0;
}
Count the number of objects are there.

That was error.

pawn Код:
new objectids[number_of_objects];
needs changing to

pawn Код:
new objectids[47];
Total 47 objects it creates when u type lol? right.

I did not checked in my server cuz i don't know where are the objects.

thanks
Reply
#6

Quote:
Originally Posted by Davz*|*Criss
Посмотреть сообщение
Try this

pawn Код:
/*
Alex Obando
*/


#include <a_samp>
#include <sscanf2>

new objectids[47];

#if defined FILTERSCRIPT

forward DeleteObjects();

public DeleteObjects()
{
    for(new i = 0; i < sizeof(objectids); i ++) DestroyObject(objectids[i]);
}

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Alex Obando Lol command");
    print("--------------------------------------\n");
    return 1;
}

#endif

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/lol", cmdtext, true, 10) == 0)
    {
        CreateObject(3666,-510.40856934,965.98443604,34.14291763,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
        CreateObject(3666,-510.93872070,964.32263184,36.46486664,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
        CreateObject(3666,-511.47897339,962.93511963,38.52323532,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
        CreateObject(3666,-512.39575195,961.09729004,41.58478928,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
        CreateObject(3666,-513.41937256,959.14483643,44.51112366,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)
        CreateObject(3666,-512.76635742,957.30017090,41.95617676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6)
        CreateObject(3666,-512.18902588,955.86834717,39.44334412,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
        CreateObject(3666,-511.81042480,954.46759033,37.38775635,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
        CreateObject(3666,-511.32583618,952.46533203,34.18540192,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (9)
        CreateObject(3666,-511.38845825,961.15643311,37.90164566,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (10)
        CreateObject(3666,-511.58892822,957.84521484,37.84634399,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (11)
        CreateObject(3666,-514.79895020,950.02136230,45.39509583,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (12)
        CreateObject(3666,-513.96319580,949.35668945,42.46944046,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (13)
        CreateObject(3666,-513.27331543,948.94305420,39.86474991,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (14)
        CreateObject(3666,-512.71173096,948.55810547,37.48286057,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
        CreateObject(3666,-512.16741943,947.94616699,34.70437622,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (16)
        CreateObject(3666,-512.37145996,946.09582520,33.98105240,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (17)
        CreateObject(3666,-513.06604004,943.25183105,34.28899002,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (18)
        CreateObject(3666,-513.81433105,941.89001465,36.09999847,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (19)
        CreateObject(3666,-514.56817627,942.00646973,39.14968109,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (20)
        CreateObject(3666,-515.32165527,942.34576416,42.03632355,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (21)
        CreateObject(3666,-515.88067627,942.96282959,44.26155853,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (22)
        CreateObject(3666,-516.52648926,943.26306152,46.34239960,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (23)
        CreateObject(3666,-509.12933350,963.80291748,26.57212830,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (24)
        CreateObject(3666,-508.78704834,963.52105713,23.59615326,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (25)
        CreateObject(3666,-508.49978638,963.31353760,20.13093948,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (26)
        CreateObject(3666,-508.35076904,963.13946533,17.17937279,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (27)
        CreateObject(3666,-509.20736694,961.99157715,26.76406860,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (28)
        CreateObject(3666,-509.29678345,960.25823975,26.82457352,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (29)
        CreateObject(3666,-509.40881348,958.40081787,26.75878525,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (30)
        CreateObject(3666,-508.60620117,961.95751953,21.02521896,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (31)
        CreateObject(3666,-508.70141602,960.03137207,21.06351852,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (32)
        CreateObject(3666,-509.87216187,953.05120850,26.14044571,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (33)
        CreateObject(3666,-509.65267944,952.39202881,23.47658157,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (34)
        CreateObject(3666,-509.45269775,952.27905273,21.06242752,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (35)
        CreateObject(3666,-509.30895996,952.05487061,18.28149605,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (36)
        CreateObject(3666,-509.60256958,955.13543701,25.96357918,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (37)
        CreateObject(3666,-510.20593262,950.62780762,26.06346512,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (38)
        CreateObject(3666,-510.70852661,947.44445801,25.73293495,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (39)
        CreateObject(3666,-510.69219971,946.18109131,23.43593597,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (40)
        CreateObject(3666,-510.82577515,944.74218750,21.65200615,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (41)
        CreateObject(3666,-510.96157837,943.29095459,18.97254181,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (42)
        CreateObject(3666,-511.39239502,941.98107910,20.77098274,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (43)
        CreateObject(3666,-511.70983887,940.14031982,18.34438705,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (44)
        CreateObject(3666,-512.12054443,939.49847412,21.80956268,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (45)
        CreateObject(3666,-512.58679199,938.85992432,24.65010071,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (46)
        CreateObject(3666,-513.03808594,938.20788574,26.72150040,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (47)

        /*
        Disable Objects
        */

        SetTimer("DeleteObjects", 30000, 0);
        return 1;
    }
    return 0;
}
Count the number of objects are there.

That was error.

pawn Код:
new objectids[number_of_objects];
needs changing to

pawn Код:
new objectids[47];
Total 47 objects it creates when u type lol? right.

I did not checked in my server cuz i don't know where are they objects.

thanks
This works but the timer is not working, Please help.


Thanks.
Reply
#7

Can you tell me where are the objects?



Hmm alex i dont mean anything, i mean if we don't know where are the objects. how can we test it lol.


I updated the code try tht.
Reply
#8


Reply
#9

Any Ideas?
Reply
#10

Objects take a while to appear... the best thing to do is move a bit away so they appear... That always works with me.
You can also try a streamer.
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