[Tutorial] All skin Head pos
#1

Hey!
Here have all skin 1-299 head pos!
pawn Code:
0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000 //skin 0
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 1
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 2
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 3
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 4
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 5
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 6
0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000 //skin 7
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 8
0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000 //skin 9
0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000 //skin 10
0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000 //skin 11
0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000 //skin 12
0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000 //skin 13
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 14
0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000 //skin 15
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 16
0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 17
0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 18
0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 19
0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 20
0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 21
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 22
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 23
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 24
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 25
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 26
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 27
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 28
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 29
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 30
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 31
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 32
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 33
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 34
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 35
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 36
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 37
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 38
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 39
0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 40
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 41
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 42
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 43
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 44
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 45
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 46
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 47
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 48
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 49
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 50
0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 51
0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 52
0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 53
0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 54
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 55
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 56
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 57
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 58
0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 59
0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 60
0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 61
0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 62
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 63
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 64
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 66
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 67
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 68
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 69
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 70
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 71
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 72
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 73
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 75
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 76
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 78
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 79
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 80
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 81
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 82
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 83
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 84
0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 85
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 86
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 87
0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 88
0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 89
0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 90
0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 91
0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 92
0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 93
0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 94
0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 95
0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 96
0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 97
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 98
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 99
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 100
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 101
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 102
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 103
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 104
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 105
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 106
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 107
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 108
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 109
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 110
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 111
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 112
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 113
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 114
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 115
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 116
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 117
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 118
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 119
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 120
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 121
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 122
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 123
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 124
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 125
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 126
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 127
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 128
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 129
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 130
0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 131
0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 132
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 133
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 134
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 135
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 136
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 137
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 138
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 139
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 140
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 141
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 142
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 143
0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000 //skin 144
0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000 //skin 145
0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000 //skin 146
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 147
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 148
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 150
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 151
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 152
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 153
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 154
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 155
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 156
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 157
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 158
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 159
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 160
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 161
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 162
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 163
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 164
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 165
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 166
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 167
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 168
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 169
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 170
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 171
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 172
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 173
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 174
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 175
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 176
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 177
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 178
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 179
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 180
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 181
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 182
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 183
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 184
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 185
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 186
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 187
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 188
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 189
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 190
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 191
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 192
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 193
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 194
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 195
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 196
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 197
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 198
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 199
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 200
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 201
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 202
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 203
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 204
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 205
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 206
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 207
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 209
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 210
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 211
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 212
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 213
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 214
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 215
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 216
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 217
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 218
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 219
0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 220
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 221
0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 222
0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000 //skin 223
0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 224
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0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000 //skin 246
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 247
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0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 250
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 251
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0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 253
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 254
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 255
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 256
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 257
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 258
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 259
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 260
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 261
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 262
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 263
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 264
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 265
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 266
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 267
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 268
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 269
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 270
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 271
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 272
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 274
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 275
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 276
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 277
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 278
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 279
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 280
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 281
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 282
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 283
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 284
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 285
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 286
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 287
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 288
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 289
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 290
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 291
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 292
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 293
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 294
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 295
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 296
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 297
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 298
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 299
Enjoy!
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#2

that was what i needed thanks Alot but i don't know i knew it but i forgot how to put it into your Script
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#3

Are the positions of the head of the skins or the position of the head object(CJ Head)?
It's a snippet, not a tutorial.
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#4

Quote:
Originally Posted by Roomeo
View Post
that was what i needed thanks Alot but i don't know i knew it but i forgot how to put it into your Script
pawn Code:
SetPlayerHoldingObject(playerid, 1609, 2,0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000);

Quote:

Are the positions of the head of the skins or the position of the head object(CJ Head)?

All skin head pos!
Like for helmet!
Reply
#5

Wow, thanks!!
Reply
#6

I think its stealed from motorbike helmet filterscript..
Reply
#7

Quote:
Originally Posted by Gh0sT_
View Post
I think its stealed from motorbike helmet filterscript..
Oh well, even if it's stolen I just got a new idea for a script which involves clothes.
Reply
#8

If you really have stolen this list, I can only say that you should fuck off and get out of these forums.

And this is not a tutorial BTW.
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