26.02.2011, 10:17
Help see this
Anyone please add such things
1. When a player dies it will be announcve that this player has been droped out from madness.
2.When a player wins will get 200 ammo on rocket launcher
3. when 2 players joins it they will get guns after 30 seconds and after 30 seconds no one can join it.
when minigame is started
Help
Fast
Код:
#include <a_samp> #define COLOR_GREEN 0x33AA33AA public OnPlayerCommandText(playerid,cmdtext[]){ //============================/Rpg======================================== if(strcmp(cmdtext,"/rpg",true)==0) { SetCameraBehindPlayer(playerid); //DynUpdateStart(playerid); // Avoid falling through object's SetPlayerArmour(playerid,100); ResetPlayerWeapons(playerid); new vehicleid = GetPlayerVehicleID(playerid); new State = GetPlayerState(playerid); if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER) { GameTextForPlayer(playerid,"~g~R~r~P~g~G",4000,6); LinkVehicleToInterior(vehicleid,0); SetPlayerInterior(playerid,15); return SetVehiclePos(vehicleid,-1394.20,987.62,1023.96); } SetPlayerPos(playerid,-1394.20,987.62,1023.96); GivePlayerWeapon(playerid, 35, 200); // Rocket Launcher SetPlayerHealth(playerid, 100); SetPlayerInterior(playerid,15); SendClientMessage(playerid,0x00FF00FF,""); SendClientMessage(playerid,0x00FF00FF,"You Have Joined The Rpg Madness Deathmatch"); new name[MAX_PLAYER_NAME]; new msg[256]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); format(msg,sizeof(msg),"%s [%i] has been teleported to Rpg Madness To Join Use [/Rpg].",name,playerid); SendClientMessageToAll(COLOR_GREEN,msg); return 1; } return 0; }
1. When a player dies it will be announcve that this player has been droped out from madness.
2.When a player wins will get 200 ammo on rocket launcher
3. when 2 players joins it they will get guns after 30 seconds and after 30 seconds no one can join it.
when minigame is started
Help
Fast