Pool Help
#1

Hello!

I have seen niCe's pool script and I started to create a pool script. Its almost finished but I need 1 thing.
I have marked my balls with p[16], so p[0],p[1],p[2]. The White Ball's objectid is the p[0].

How to get when the pool ball bumps another pool ball??

I have tried this:

Код:
for(new i;i<16;i++)
{
for(new d;d<16;d++)
{
new Float:Xa,Float:Ya,Float:Za,Float:X,Float:Y;
GetObjectPos(p[i],Xa,Ya,Za);
GetObjectPos(p[d],X,Y,Za);
if(0.075>=GetPointDistanceToPoint(X,Y,Xa,Ya)>=0.05 && IsMoving[i]==1)
{
OnBallBumpBall(i,d);
}
}
}
So my question is: How to get when the pool ball bumps another pool ball??

PS: sorry for my bad english
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#2

Uhh...I do not know...

Cső Bart...
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#3

Csб

Nobody??
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