[Include] Server Sided Weapons
#21

I got a warning... I'am using Y_Classes and Y_groups.

Quote:

warning 201: redefinition of constant/macro (symbol "AddPlayerClass")

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#22

Quote:
Originally Posted by wups
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Obvious ?
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#23

Код:
C:\Users\Ralf\Desktop\UKG\pawno\include\GAC.inc(103) : warning 217: loose indentation
C:\Users\Ralf\Desktop\UKG\pawno\include\GAC.inc(184) : error 001: expected token: ";", but found "if"
C:\Users\Ralf\Desktop\UKG\gamemodes\UKGW.pwn(12205) : warning 202: number of arguments does not match definition
C:\Users\Ralf\Desktop\UKG\gamemodes\UKGW.pwn(12251) : warning 202: number of arguments does not match definition
C:\Users\Ralf\Desktop\UKG\gamemodes\UKGW.pwn(13799) : warning 202: number of arguments does not match definition
C:\Users\Ralf\Desktop\UKG\gamemodes\UKGW.pwn(15391) : warning 202: number of arguments does not match definition
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#24

Very nice work.
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#25

Is someone else using this and is it working ?
I include GAC in every script i have (GM&FS) ..made GivePlayerWeaponEx everywhere and it
thinks im a hacker even when im sure my weapon is from weaponEx.
However..if i DONT use any FS it works fine...i placed the include in any filterscript like here;

pawn Код:
#include <a_samp>
#include <sscanf>
#include <GAC>
there is no '#if defined FILTERSCRIPT' but i guess that wont be a problem since the include is placed after a_samp
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#26

Great. XD
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#27

Good work. This includes works perfectly.
Thank you.
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#28

Quote:
Originally Posted by Lunoxel
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Good work. This includes works perfectly.
Thank you.
Thank you for this comment, now I'm ready to download this include.

It looks like you forgot ";" on line 184.

stock CreatePickupEx(model,type,Float:X,Float:Y,Float:Z, virtualworld)
{
new id = CreatePickup(model,type,X,Y,Z,virtualworld)[HERE]
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#29

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