22.12.2010, 21:47
hi,
ive got a problem once again
i run a minigame server and i use self mapped maps only.
On every map u can find an ammunation shop.
If u enter u are teleported into one of the 6 in gta available ammunation interiors.
But the problem is that i use the same interiors in a few maps and that means that there is an issue with the SetPlayerPos function.
I give u an example: if u enter the ammunation(interiorid 1) in map1 u might be teleported to the ammunation exit position on map2 (if i used the ammunation with the same interoirid 1 there).
I hope u can understand my problem.
So is there a possibility to avoid that, e.g with defining the diverse SetPLayerPos functions somehow?
regards.
ive got a problem once again

i run a minigame server and i use self mapped maps only.
On every map u can find an ammunation shop.
If u enter u are teleported into one of the 6 in gta available ammunation interiors.
But the problem is that i use the same interiors in a few maps and that means that there is an issue with the SetPlayerPos function.
I give u an example: if u enter the ammunation(interiorid 1) in map1 u might be teleported to the ammunation exit position on map2 (if i used the ammunation with the same interoirid 1 there).
I hope u can understand my problem.
So is there a possibility to avoid that, e.g with defining the diverse SetPLayerPos functions somehow?
regards.