/sellgun - Problem, I get no money and buyer...
#1

If I sell a gun, I get no money for it and the buyer no money will be deducted ...
Is here the error ? : PlayerInfo[playerid][pMats] -= price[playerid];

Код:
if(strcmp(cmd,"/sellgun",true)==0)
    {
        if(IsPlayerConnected(playerid))
	    {
		    if (PlayerInfo[playerid][pJob] != 9)
			{
			    SendClientMessage(playerid,COLOR_GREY,"   Du bist kein Waffenhдndler!");
			    return 1;
			}
			new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
				SendClientMessage(playerid, COLOR_WHITE, "*** Waffen  ***");
				SendClientMessage(playerid, COLOR_GREY, "Benutze: /sellgun [playerid/PartOfName] [weaponname]");
				SendClientMessage(playerid, COLOR_GREY, "Waffen: Blumen(25) sPistole(100) Deagle(200) MP5(200) Schrotflinte(200)");
				SendClientMessage(playerid, COLOR_GREY, "Waffen: AK47(600) M4(600) Rifle(600)");
				SendClientMessage(playerid, COLOR_GREY, " Angaben in den Klammern sind die erforderlichen Mats.");
				SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
				return 1;
			}
			giveplayerid = ReturnUser(tmp);
			if (IsPlayerConnected(giveplayerid))
			{
			    if(giveplayerid != INVALID_PLAYER_ID)
			    {
					x_weapon = strtok(cmdtext, idx);
					if(!strlen(x_weapon))
					{
						SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
						SendClientMessage(playerid, COLOR_WHITE, "*** Waffen  ***");
						SendClientMessage(playerid, COLOR_GREY, "Benutze: /sellgun [playerid/PartOfName] [weaponname]");
						SendClientMessage(playerid, COLOR_GREY, "Waffen: Blumen(25) sPistole(100) Deagle(200) MP5(200) Schrotflinte(200)");
						SendClientMessage(playerid, COLOR_GREY, "Waffen: AK47(600) M4(600) Rifle(600)");
						SendClientMessage(playerid, COLOR_GREY, " Angaben in den Klammern sind die erforderlichen Mats.");
						SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
						return 1;
					}
				}
				if(strcmp(x_weapon,"sPistole",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Du hast nicht genьgend Mats fьr die schallgedдmpfte Pistole!"); return 1; } }
				else if(strcmp(x_weapon,"Blumen",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Du hast nicht genьgend Mats fьr die Blumen!"); return 1; } }
				else if(strcmp(x_weapon,"Deagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Du hast nicht genьgend Mats fьr die Deagle!"); return 1; } }
				else if(strcmp(x_weapon,"MP5",true) == 0) {	if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY,"   Du hast nicht genьgend Mats fьr die MP5!"); return 1; } }
				else if(strcmp(x_weapon,"Schrotflinte",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Du hast nicht genьgend Mats fьr die Schrotflinte!"); return 1; } }
				else if(strcmp(x_weapon,"AK47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"   Du hast nicht genьgend Mats fьr die AK47!"); return 1; } }
				else if(strcmp(x_weapon,"M4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"   Du hast nicht genьgend Mats fьr die M4!"); return 1; } }
				else if(strcmp(x_weapon,"Rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Du hast nicht genьgend Mats fьr die Rifle!"); return 1; } }
				else { SendClientMessage(playerid,COLOR_GREY,"   Falscher Waffenname!"); return 1; }
				if (ProxDetectorS(5.0, playerid, giveplayerid))
				{
				    if(giveplayerid == playerid)
					{
						SendClientMessage(playerid, COLOR_GRAD1, "   Du kannst dir nicht selber Waffen geben!");
						return 1;
					}
					if(PlayerInfo[playerid][pMiserPerk] > 0)
					{
					    new skill = 2 * PlayerInfo[playerid][pMiserPerk];
					    new mats = price[playerid] / 100;
					    price[playerid] -= (mats)*(skill);
					}
					ConsumingMoney[playerid] = 1;
					GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "   Du hast %s, eine %s mit %d Munition, fьr %d verkauft.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					SendClientMessage(playerid, COLOR_GRAD1, string);
					format(string, sizeof(string), "   Du hast eine %s mit %d Munition von %s erhalten.", x_weapon, ammo[playerid], sendername);
					SendClientMessage(giveplayerid, COLOR_GRAD1, string);
					PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
					new gunname[100];
					GetWeaponName(weapon[playerid], gunname, sizeof(gunname));
					format(string, sizeof(string), "* %s ьbergibt an %s eine Waffe.", sendername ,giveplayer);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
					PlayerInfo[playerid][pMats] -= price[playerid];
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD1, "   Der Spieler ist zu weit weg!");
					return 1;
				}
			}
			else
			{
				format(string, sizeof(string), "   %d ist kein aktiver Spieler.", giveplayerid);
				SendClientMessage(playerid, COLOR_GRAD1, string);
			}
		}
		return 1;
	}
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