Posts: 190
Threads: 8
Joined: Oct 2010
Reputation:
0
GM probably uses server-side money. You need to create a workaround. Like calling a remote function from FS, or using pvars to set players server-side money.
Posts: 62
Threads: 8
Joined: Jul 2010
Reputation:
0
The money gets written to a user file, but i have no idea how to make that... can you take alook at the script for me and just help? ive tried ot make functions to tie into the gamemode but that failed.... im not sure how to do what i need to do.
Posts: 62
Threads: 8
Joined: Jul 2010
Reputation:
0
I actually tried that but the function gave erros without the pinfo code, then i did that ti would update th emoney still would reset. i can show you my edited script. Its GivePlayerCash
Posts: 190
Threads: 8
Joined: Oct 2010
Reputation:
0
I suggest you to dump these FS's and learn a likkle scripting by.. well, scripting these jobs to the GM yourself. And what you know.. at the end of the day you might learn something AND have a unique server instead of having another copy-server while learning nothing.
I will not do it for you. I hope I helped you by telling you why the money in your GM resets.
Posts: 62
Threads: 8
Joined: Jul 2010
Reputation:
0
Ok i see the callremotefunction so lets say this is what is used in the script: GivePlayerMoney(playerid, 600);
How do i implement this into the callremotefunction? is it: CallRemoteFunction("GivePlayerCash", playerid, "d, i", "600" ??
Posts: 62
Threads: 8
Joined: Jul 2010
Reputation:
0
Ok, that did not work now it does not even show money increase/decrease... any other ideas?
Posts: 2,431
Threads: 86
Joined: Nov 2009
Reputation:
0
JUst try to take the stuff in the filterscript and put it in the Gamemode. But becareful this script doesn't use a checpoint streamer and Carlito's does.