12.11.2010, 14:01
Hello all,
I am second year Software Engineering student, and me and some friends from college started developping a GTA SA-MP server, for fun. However, PAWN is rather easy and not very neat in my humble opinion. As we study C++ on school, and most of us are very in the Object Orientated part of programming I have some questions regarding developping GTA server.
We noticed that trough plug-in development you are able to develop in C/C++. However, we had some questions regarding the performance.
1. the performance of your server be better if you develop the server in C/C++ as a plug-in?
Second of all, is it possible to develop a gamemode in a plugin at all. I've searched the forum, and I got some clues confirming this question, but I am not quite sure yet, because I saw some functions actually calling the PAWN command... That seems the other way around for me.
2. Is it possible to develop a gamemode through a plugin at all?
And last but not least, is it possible to develop a clean OO gamemode. Ofcourse it doesn't have to be a 100% OO, but is it possible to achieve a 80 - 90% OO rate?
3. Is it possible to achieve 80 to 90% of Object Orientated, when developping a gamemode in a plug-in?
I hope the questions are clear, I've searched the forums for some answers, and as stated before, I found some answer directing towards an answer, but I never got it a 100% clear.
Kind regards,
Schoorsteen
I am second year Software Engineering student, and me and some friends from college started developping a GTA SA-MP server, for fun. However, PAWN is rather easy and not very neat in my humble opinion. As we study C++ on school, and most of us are very in the Object Orientated part of programming I have some questions regarding developping GTA server.
We noticed that trough plug-in development you are able to develop in C/C++. However, we had some questions regarding the performance.
1. the performance of your server be better if you develop the server in C/C++ as a plug-in?
Second of all, is it possible to develop a gamemode in a plugin at all. I've searched the forum, and I got some clues confirming this question, but I am not quite sure yet, because I saw some functions actually calling the PAWN command... That seems the other way around for me.
2. Is it possible to develop a gamemode through a plugin at all?
And last but not least, is it possible to develop a clean OO gamemode. Ofcourse it doesn't have to be a 100% OO, but is it possible to achieve a 80 - 90% OO rate?
3. Is it possible to achieve 80 to 90% of Object Orientated, when developping a gamemode in a plug-in?
I hope the questions are clear, I've searched the forums for some answers, and as stated before, I found some answer directing towards an answer, but I never got it a 100% clear.
Kind regards,
Schoorsteen