[AJUDA]Life de adm no maximo ! ! ! God mode.
#1

o mas o life fica piscando e uns 30 seg morre o adm


pawn Код:
#define FLOAT_INFINITY   (Float:0x7F800000)
pawn Код:
if(strcmp(cmd, "/pa", true) == 0 || strcmp(cmd, "/pa", true) == 0)
    {
        if(PlayerInfo[playerid][pAdmin] >= 1)
        {
            if(admtrampando[playerid] > 0)
            {
                admtrampando[playerid] = 0;
                KillTimer(TempoAdministrador);
                SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
                SetPlayerToTeamColor(playerid);
                SetPlayerHealth(playerid,100);
            }
            else
            {
                admtrampando[playerid] = 1;
                SetPlayerColor(playerid,COLOR_PINK);
                SetPlayerSkin(playerid, 223);
                SetPlayerHealth(playerid, FLOAT_INFINITY);
            }
        }
        return 1;
    }
GM: VLC By: Caio_Cartaxo
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#2

voce fala quando o admin digita um comando para ele entrar em serviзo ficar com o life god ?
й so colocar o :
pawn Код:
if(strcmp(cmd, "/pa", true) == 0 || strcmp(cmd, "/pa", true) == 0)
    {
        if(PlayerInfo[playerid][pAdmin] >= 1)
        {
            if(admtrampando[playerid] > 0)
            {
                admtrampando[playerid] = 0;
                KillTimer(TempoAdministrador);
                SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
                SetPlayerToTeamColor(playerid);
                SetPlayerHealth(playerid,100);
            }
            else
            {
                admtrampando[playerid] = 1;
                SetPlayerColor(playerid,COLOR_PINK);
                SetPlayerSkin(playerid, 223);
                SetPlayerHealth(playerid,99999); //aqui a life do admin qndo digitar o cmd
            }
        }
        return 1;
    }
axo que й isso que voce quer
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#3

e isso mesmo mas tem uma forma FLOAT_INFINITY q os servidores tao usando agora dessa forma e o maximo de vida muito loko esse mas nao to conseguindo add
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#4

pawn Код:
#define FLOAT_INFINITI 9999999
if(strcmp(cmd, "/pa", true) == 0 || strcmp(cmd, "/pa", true) == 0)
{
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
        if(admtrampando[playerid] > 0)
        {
            admtrampando[playerid] = 0;
            KillTimer(TempoAdministrador);
            SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
            SetPlayerToTeamColor(playerid);
            SetPlayerHealth(playerid,100);
        }
        else
        {
            admtrampando[playerid] = 1;
            SetPlayerColor(playerid,COLOR_PINK);
            SetPlayerSkin(playerid, 223);
            SetPlayerHealth(playerid, FLOAT_INFINITI);
        }
    }
    return 1;
}
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#5

deu na nao e dessa forma ainda

#define FLOAT_INFINITY (Float:0x7F800000)

eu acho q tem q ser assim dessa forma nao morre mesmo pulando de paraquedas e nao abrindo o paraquedas

dessa foma sua se pular de paraquedas e nao abrir o paraquedas morre

dessa forma q eu to te falando o life fica o tempo todo piscando
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#6

eu ja vi isso em um server ..eles usavam como anti spawn Kill...
Depois que spawnava ficava 5 segundos piscando podia fazer oque quiser que nгo morria... e ficava piscando depois de o tempo acabar morria novamente
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#7

e dessa forma aqui eu to falando: https://sampforum.blast.hk/showthread.php?tid=133567

mas nao to conseguindo colocar o o life do adm fica piscando e com mais ou menos 3 segundos o adm morre

num to conseguindo fazer alguem ajuda
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#8

Topo GM:
pawn Код:
new bool:PlayerGodMod[500];
Comando:
pawn Код:
if(strcmp(cmd, "/pa", true) == 0 || strcmp(cmd, "/pa", true) == 0)
{
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
        if(admtrampando[playerid] > 0)
        {
            admtrampando[playerid] = 0;
            KillTimer(TempoAdministrador);
            SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
            SetPlayerToTeamColor(playerid);
            SetPlayerHealth(playerid,100);
            PlayerGodMod[playerid] = false;
        }
        else
        {
            admtrampando[playerid] = 1;
            SetPlayerColor(playerid,COLOR_PINK);
            SetPlayerSkin(playerid, 223);
            PlayerGodMod[playerid] = true;
        }
    }
    return 1;
}
Final GameMode:
pawn Код:
public OnPlayerUpdate(playerid)
{
    if(PlayerGodMod[playerid] == true)
        SetPlayerHealth(playerid,floatpower(10,10));
    return true;
}
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#9

ai drakins so iniciante num teve como eu criar essa outra public q vc falo tava dando erro

ai eu add na public q ja isistia

mas so q ta morrendo ainda com mais ou menos 30 segundos o adm morre

ve se ta add no lugar certo

pawn Код:
public OnPlayerUpdate(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        if(gPlayerLogged[playerid])
        {
            new string3[32];
            new playername3[MAX_PLAYER_NAME];
            GetPlayerName(playerid, playername3, sizeof(playername3));
            format(string3, sizeof(string3), "CONTAS/%s.ini", playername3);
            new File: hFile = fopen(string3, io_write);
            if (hFile)
            {
                new var[32];
                format(var, 32, "Senha=%s\n", PlayerInfo[playerid][pSenha]);fwrite(hFile, var);
                PlayerInfo[playerid][pCash] = GetPlayerMoneyEx(playerid);
                format(var, 32, "Nivel=%d\n",PlayerInfo[playerid][pNivel]);fwrite(hFile, var);
                format(var, 32, "AdminNivel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
                format(var, 32, "Vip=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
                format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
                format(var, 32, "Pontos=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
                format(var, 32, "TempoOn=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
                format(var, 32, "Registrado=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
                format(var, 32, "Sexo=%d\n",PlayerInfo[playerid][pSexo]);fwrite(hFile, var);
                format(var, 32, "Familia=%d\n",PlayerInfo[playerid][pFamily]);fwrite(hFile, var);
                format(var, 32, "Origem=%d\n",PlayerInfo[playerid][pOrigem]);fwrite(hFile, var);
                format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
                format(var, 32, "Mutado=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
                format(var, 32, "Experiencia=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
                format(var, 32, "Dinheiro=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
                format(var, 32, "Banco=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
                format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
                format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
                format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
                format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
                format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
                format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
                format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
                format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
                format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
                format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pEmprego]);fwrite(hFile, var);
                format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
                format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
                format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
                format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
                format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
                format(var, 32, "Drogas=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
                format(var, 32, "Balinha=%d\n",PlayerInfo[playerid][pBalinha]);fwrite(hFile, var);
                format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
                format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
                format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
                format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pCargo]);fwrite(hFile, var);
                format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
                format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
                format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
                format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
                format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
                format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
                format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
                format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
                format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
                format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
                format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
                format(var, 32, "BalinhaSkill=%d\n",PlayerInfo[playerid][pBalinhaSkill]);fwrite(hFile, var);
                format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
                format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
                format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
                GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
                format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
                format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
                format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
                format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
                format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
                format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
                format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
                format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
                if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
                {
                    PlayerInfo[playerid][pPos_x] = 1684.9;
                    PlayerInfo[playerid][pPos_y] = -2244.5;
                    PlayerInfo[playerid][pPos_z] = 13.5;
                }
                if(PlayerGodMod[playerid] == true)
                {
                    SetPlayerHealth(playerid,floatpower(10,10));
                }
                if(Spectate[playerid] != 255)
                {
                    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
                    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
                    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
                    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
                    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
                }
                format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
                format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
                format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
                format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
                format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
                format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
                format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
                format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
                format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
                format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
                format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
                format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
                format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
                format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
                format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
                format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
                format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
                format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
                format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
                format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
                format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
                format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
                format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
                format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
                format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
                format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
                format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
                format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
                format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
                format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
                if(PlayerInfo[playerid][pVIP] < 1) { PlayerInfo[playerid][pFuel] = 0; }
                format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
                format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
                format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
                format(var, 64, "Isqueiro=%d\n",PlayerInfo[playerid][pIsqueiro]);fwrite(hFile, var);
                format(var, 64, "Cigarro=%d\n",PlayerInfo[playerid][pCigarros]);fwrite(hFile, var);
                fclose(hFile);
            }
        }
    }
    return 1;
}
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#10

Esta no local certo sim

Muda para

pawn Код:
SetPlayerHealth(playerid,10*10*10);
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