Right, sorry for late response, I wasn't home.
pawn Код:
// ongamemodeinit
Textdraw1 = TextDrawCreate(70.000000, 430.000000, "kills");
TextDrawAlignment(Textdraw1, 2);
TextDrawBackgroundColor(Textdraw1, 0);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.709999, 2.100000);
TextDrawColor(Textdraw1, 2021837055);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 255);
TextDrawTextSize(Textdraw1, 125.000000, 712.000000);
Textdraw2 = TextDrawCreate(280.000000, 430.000000, "deaths");
TextDrawAlignment(Textdraw2, 2);
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 3);
TextDrawLetterSize(Textdraw2, 0.709999, 2.100000);
TextDrawColor(Textdraw2, 2021837055);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 255);
TextDrawTextSize(Textdraw2, 125.000000, 712.000000);
Textdraw3 = TextDrawCreate(520.000000, 430.000000, "permissons");
TextDrawAlignment(Textdraw3, 2);
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 3);
TextDrawLetterSize(Textdraw3, 0.709999, 2.100000);
TextDrawColor(Textdraw3, 2021837055);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawUseBox(Textdraw3, 1);
TextDrawBoxColor(Textdraw3, 255);
TextDrawTextSize(Textdraw3, 125.000000, 712.000000);
Textdraw4 = TextDrawCreate(300.000000, 2.100000, "san fierro harbor");
TextDrawAlignment(Textdraw4, 2);
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 3);
TextDrawLetterSize(Textdraw4, 0.709999, 1.500000);
TextDrawColor(Textdraw4, 2021837055);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);
TextDrawUseBox(Textdraw4, 1);
TextDrawBoxColor(Textdraw4, 255);
TextDrawTextSize(Textdraw4, 125.000000, 712.000000);
pawn Код:
//onplayerspawn
TextDrawShowForPlayer(playerid,Textdraw1);
TextDrawShowForPlayer(playerid,Textdraw2);
TextDrawShowForPlayer(playerid,Textdraw3);
TextDrawShowForPlayer(playerid,Textdraw4);
SetupTextdraws(playerid);
pawn Код:
//onplayedeath
TextDrawHideForPlayer(playerid,Textdraw1);
TextDrawHideForPlayer(playerid,Textdraw2);
TextDrawHideForPlayer(playerid,Textdraw3);
TextDrawHideForPlayer(playerid,Textdraw4);
pawn Код:
forward SetupTextdraws(playerid)
public SetupTextdraws(playerid)
{
new string[116];
format(string, sizeof(string), "Kills: %d", PlayerInfo[playerid][pKills]);
TextDrawSetString(Textdraw1, string);
format(string, sizeof(string), "Deaths: %d", PlayerInfo[playerid][pDeaths]);
TextDrawSetString(Textdraw2, string);
format(string, sizeof(string), "Permissons: %d", PlayerInfo[playerid][pPermissons]);
TextDrawSetString(Textdraw3, string);
return 1;
}
please help ASAP