pawn Код:
public OnPlayerConnect(playerid)
{
new string[128], str[128], name1[25], IP[16];
GetPlayerName(playerid, name1, 25);
GetPlayerIp(playerid, IP, 16);
SetPlayerColor(playerid, COLOR_WHITE);
PickedClass[playerid] = NONE;
gPlayerClass[playerid] = NONE;
logged[playerid] = 0;
SpawnP[playerid] = 1;
AFK[playerid] = 0;
rank[playerid] = 0;
kills[playerid] = 0;
deaths[playerid] = 0;
flags[playerid] = 0;
zones[playerid] = 0;
Muted[playerid] = 0;
spree[playerid] = 0;
countpass[playerid] = 0;
VidaJugador[playerid] = 100.0;
ArmaduraJugador[playerid] = 0.0;
pSpawned[playerid] = 0;
Escondido[playerid] = 0;
gWhisper[playerid] = 1;
teleportToggle[playerid] = false;
Freezed[playerid] = false;
ix[playerid] = false;
TiempoOnHoras[playerid] = 0;
TiempoOnMinutos[playerid] = 0;
TiempoOnSegundos[playerid] = 0;
Players++;
Visitas++;
ResetPlayerWeapons(playerid);
Score[playerid] = SetTimerEx("ACTScore", 5000, 1, "i", playerid);
TiempoOnJugador[playerid] = SetTimerEx("ACTTiempoOn", 955, 1, "i", playerid);
TogglePlayerClock(playerid, 0);
for(new i; i < 23; i++)
{
EstaCapturandose[i][playerid] = 31;
}
for(new i = 0; i < 47; i++)
{
ArmasJugadores[playerid][i] = 0;
}
format(string, 128, "Users/%s.ini", name1);
if(djExists(string))
{
djSet(string, "ip", IP);
ShowPlayerDialog(playerid, 60, DIALOG_STYLE_INPUT, "Login","ЎBienvenido a Desert Wars!\n\nYa tienes una cuenta en el servidor\n\nIngresa tu contraseсa:","Login","Cancelar");
}
else if(!djExists(string))
{
ShowPlayerDialog(playerid, 55, DIALOG_STYLE_INPUT,"Registro","ЎBienvenido a Desert Wars!\n\nPor favor, registra una cuenta para jugar\n\nIngresa una contraseсa:","Registrar","Salir");
}
//Computadoras
SetPlayerMapIcon(playerid, 0, -267.5736, 2590.6177, 63.5703, 12, 0);
SetPlayerMapIcon(playerid, 1, -148.1658, 1130.1038, 19.7422, 12, 0);
SetPlayerMapIcon(playerid, 2, -691.5708, 942.0986, 13.6328, 12, 0);
SetPlayerMapIcon(playerid, 3, -1518.8713, 2608.4832, 55.8359, 12, 0);
SetPlayerMapIcon(playerid, 4, -835.1141, 1514.3994, 20.5838, 12, 0);
SetPlayerMapIcon(playerid, 5, 204.3758, 1872.7375, 13.1470, 12, 0);
//Area51
SetPlayerMapIcon(playerid, 6, 219.6253, 1823.1097, 7.5022, 56, 0);
//Ammu-nations
SetPlayerMapIcon(playerid, 7, 777.4450,1871.4246,4.9067, 6, 0);
SetPlayerMapIcon(playerid, 8, -315.8113,829.8170,14.2422, 6, 0);
SetPlayerMapIcon(playerid, 9, -314.4954,1774.4213,43.6406, 6, 0);
SetPlayerMapIcon(playerid, 10, -604.3909,2716.7764,72.7231, 6, 0);
SetPlayerMapIcon(playerid, 11, -286.5354,2692.7466,62.6875,6, 0);
SetPlayerMapIcon(playerid, 12, -181.6294, 1166.3633, 19.7500, 6, 0);
SetPlayerMapIcon(playerid, 13, -1508.7599, 2609.7534, 55.8359, 6, 0);//Japon Ammu
SetPlayerMapIcon(playerid, 14, -746.6768, 1589.8668, 26.9666, 6, 0);//Rusia Ammu
//Hospital
SetPlayerMapIcon(playerid, 15, 981.2609, 1735.0260, 8.6484, 22, 0);
//Checkpoints
AntenaLV[playerid] = CreateDynamicCP(-290.3261, 1535.8268, 75.5625, 2.0, -1, -1, playerid, 50.0);//antena lv
Restaurante[playerid] = CreateDynamicCP(-549.9635, 2593.4824, 53.9348, 2.0, -1, -1, playerid, 50.0);//restaurante
Aeropuerto[playerid] = CreateDynamicCP(387.4603, 2543.2463, 16.5527, 2.0, -1, -1, playerid, 150.0);//Aeropuerto
CampoE[playerid] = CreateDynamicCP(767.3187, 2032.8800, 6.7109, 2.0, -1, -1, playerid, 50.0);//campo electrico
Area51[playerid] = CreateDynamicCP(248.9298, 1860.6715, 14.0840, 2.0, -1, -1, playerid, 200.0);//area 51
EGas[playerid] = CreateDynamicCP(669.5795, 1704.1251, 7.1949, 2.0, -1, -1, playerid, 50.0);//estacion de gas
CPetrol[playerid] = CreateDynamicCP(217.7153, 1426.6178, 10.5859, 2.0, -1, -1, playerid, 150.0);//compaсia de petroleo
RTrenes[playerid] = CreateDynamicCP(591.7527, 1260.3960, 11.7113, 2.0, -1, -1, playerid, 70.0);//recarga de trenes
Represa[playerid] = CreateDynamicCP(-611.8702, 1844.2659, 22.9245, 2.0, -1, -1, playerid, 200.0);//represa
CiudadA[playerid] = CreateDynamicCP(-391.0566, 2220.5225, 42.4297, 2.0, -1, -1, playerid, 70.0);//ciudad antigua
UniversidadC[playerid] = CreateDynamicCP(1045.7263, 1011.3082, 11.0000, 2.0, -1, -1, playerid, 70.0);//universidad
BAceite[playerid] = CreateDynamicCP(1066.2263, 2918.4385, 47.8231, 2.0, -1, -1, playerid, 35.0);//bomba aceite
Cluckin[playerid] = CreateDynamicCP(-1203.3126, 1816.1016, 41.7188, 2.0, -1, -1, playerid, 70.0);//cluckinbell
CPlaya[playerid] = CreateDynamicCP(258.7230, 2892.2939, 11.0182, 2.0, -1, -1, playerid, 70.0);//cabaсa playa
DinerC[playerid] = CreateDynamicCP(-1939.6593, 2380.7039, 49.6953, 2.0, -1, -1, playerid, 70.0);//diner
CasinoC[playerid] = CreateDynamicCP(2020.0873, 1007.4487, 10.8203, 2.0, -1, -1, playerid, 50.0);//casino
AmmuC[playerid] = CreateDynamicCP(312.2892, -165.6648, 999.6010, 0.8, -1, -1, playerid, 10.0);//ammu-nation
RanchoC[playerid] = CreateDynamicCP(-1352.9404, 2057.4385, 53.1172, 2.0, -1, -1, playerid, 25.0);//rancho
Electric2C[playerid] = CreateDynamicCP(-1803.3779, 2038.3523, 9.5902, 2.0, -1, -1, playerid, 25.0);//electric2
BungalowC[playerid] = CreateDynamicCP(-803.9335, 2760.7488, 45.8272, 2.0, -1, -1, playerid, 35.0);//bungalow
HospitalC[playerid] = CreateDynamicCP(940.0401, 1733.4958, 8.8516, 2.0, -1, -1, playerid, 50);//hospital
QuarryC[playerid] = CreateDynamicCP(589.8381, 870.4116, -42.4973, 2.0, -1, -1, playerid, 50);//quarry
BaseAC[playerid] = CreateDynamicCP(-2471.4641, 1538.9769, 33.2344, 2.0, -1, -1, playerid, 200);//base aerea
CabanaC[playerid] = CreateDynamicCP(-690.9512, 928.7953, 13.6293, 2.0, -1, -1, playerid, 30);//cabaсa
//Equipo
Teams[playerid] = TextDrawCreate(174.000000,135.000000," ");
TextDrawAlignment(Teams[playerid], 0);
TextDrawBackgroundColor(Teams[playerid], 0x000000ff);
TextDrawFont(Teams[playerid], 1);
TextDrawLetterSize(Teams[playerid],0.599999,1.200000);
TextDrawColor(Teams[playerid], 0xffffffff);
TextDrawSetOutline(Teams[playerid],1);
TextDrawSetProportional(Teams[playerid],1);
TextDrawSetShadow(Teams[playerid],1);
//Equipo
Jugadores[playerid] = TextDrawCreate(44.000000, 242.000000, "Jugadores: 15");
TextDrawBackgroundColor(Jugadores[playerid], 255);
TextDrawFont(Jugadores[playerid], 2);
TextDrawLetterSize(Jugadores[playerid], 0.219999, 1.500000);
TextDrawColor(Jugadores[playerid], -1);
TextDrawSetOutline(Jugadores[playerid], 1);
TextDrawSetProportional(Jugadores[playerid], 1);
//Estado Motor
Motor[playerid] = TextDrawCreate(524.000000, 396.000000, " ");
TextDrawBackgroundColor(Motor[playerid], 255);
TextDrawFont(Motor[playerid], 2);
TextDrawLetterSize(Motor[playerid], 0.319999, 1.200000);
TextDrawColor(Motor[playerid], -1);
TextDrawSetOutline(Motor[playerid], 1);
TextDrawSetProportional(Motor[playerid], 1);
//Barra abajo
tBarra[playerid] = TextDrawCreate(320.0, 430.000000, " ");
TextDrawBackgroundColor(tBarra[playerid], 255);
TextDrawFont(tBarra[playerid], 1);
TextDrawLetterSize(tBarra[playerid], 0.340000, 1.500000);
TextDrawColor(tBarra[playerid], -1);
TextDrawAlignment(tBarra[playerid], 2);
TextDrawSetOutline(tBarra[playerid], 1);
TextDrawSetProportional(tBarra[playerid], 1);
//Cuenta atras
TRPC[playerid] = TextDrawCreate(24.000000, 295.000000, RESET);
TextDrawBackgroundColor(TRPC[playerid], 255);
TextDrawFont(TRPC[playerid], 1);
TextDrawLetterSize(TRPC[playerid], 0.330000, 1.199999);
TextDrawColor(TRPC[playerid], -1);
TextDrawSetOutline(TRPC[playerid], 1);
TextDrawSetProportional(TRPC[playerid], 1);
TextDrawUseBox(TRPC[playerid], 1);
TextDrawBoxColor(TRPC[playerid], 0x00000085);
TextDrawTextSize(TRPC[playerid], 160.000000, -23.000000);
//Bombas demoledor
Bomba[playerid] = TextDrawCreate(514.000000, 129.000000, " ");
TextDrawBackgroundColor(Bomba[playerid], 255);
TextDrawFont(Bomba[playerid], 1);
TextDrawLetterSize(Bomba[playerid], 0.340000, 2.100001);
TextDrawColor(Bomba[playerid], -1);
TextDrawSetOutline(Bomba[playerid], 1);
TextDrawSetProportional(Bomba[playerid], 1);
//Clases
Clase[playerid] = TextDrawCreate(320.000000, 245.000000, " ");
TextDrawAlignment(Clase[playerid], 2);
TextDrawBackgroundColor(Clase[playerid], 255);
TextDrawFont(Clase[playerid], 3);
TextDrawLetterSize(Clase[playerid], 0.469998, 2.199999);
TextDrawColor(Clase[playerid], -1);
TextDrawSetOutline(Clase[playerid], 1);
TextDrawSetProportional(Clase[playerid], 1);
TextDrawUseBox(Clase[playerid], 1);
TextDrawBoxColor(Clase[playerid], 85);
TextDrawTextSize(Clase[playerid], 2.000000, 218.000000);
Info[playerid] = TextDrawCreate(320.000000, 269.000000, " ");
TextDrawAlignment(Info[playerid], 2);
TextDrawBackgroundColor(Info[playerid], 255);
TextDrawFont(Info[playerid], 1);
TextDrawLetterSize(Info[playerid], 0.300000, 1.000000);
TextDrawColor(Info[playerid], -1);
TextDrawSetOutline(Info[playerid], 1);
TextDrawSetProportional(Info[playerid], 1);
TextDrawUseBox(Info[playerid], 1);
TextDrawBoxColor(Info[playerid], 85);
TextDrawTextSize(Info[playerid], 426.000000, 218.000000);
//Gangzones
GangZoneShowForPlayer(playerid, USA, COLOR_USA);
GangZoneShowForPlayer(playerid, GERMANY, COLOR_GERMANY);
GangZoneShowForPlayer(playerid, JAPAN, COLOR_YELLOWJ);
GangZoneShowForPlayer(playerid, RUSSIA, COLOR_RUSSIA);
//Barra abajo
TextDrawShowForPlayer(playerid, tBarra[playerid]);
TextDrawShowForPlayer(playerid, tBarraFondo);
//Hora
TextDrawShowForPlayer(playerid, tHora);
format(str, 128, "%s ha ingresado al servidor, jugadores conectados: %d [IP: %s]", name1, Players ,IP);
format(string, 128, "%s ha ingresado al servidor. Jugadores conectados: %d", name1, Players);
GuardarA("Logs", "EntradasYSalidas", str);
foreach(Player, i)
{
if(logged[i] != 0)
{
if(adminlevel[i] > 1)
{
SendClientMessage(i, COLOR_WHITE, str);
}
else
{
SendClientMessage(i, COLOR_WHITE, string);
}
}
}
return 1;
}
I checked it like 20 times.. it's really wierd, only with WP_Hash happends, now I have it with udb_hash and works fine.. :/