16.10.2010, 08:54
pawn Код:
ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
pawn Код:
ApplyAnimation(playerid,
"PED", // animlib
"GUN_STAND", // animname
4.1, // fDelta
0, // loop
1, // lockX
1, // lockY
1, // freeze
1, // time
1); // forcesync
But if i set freeze to 0, the animation wouldn't be applyed, the player only moves a bit the hands, and that's all ...
How can I do like when the animation finishes, the player to don't be blocked ?
After the animation finish,