3 warn Ajuda aqui por favor
#1

(20037) : warning 219: local variable "mod" shadows a variable at a preceding level
(28901) : warning 219: local variable "str" shadows a variable at a preceding level
(33912) : warning 219: local variable "playername" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

Header size: 11856 bytes
Code size: 2363012 bytes
Data size: 14383900 bytes
Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:16775152 bytes

3 Warnings.


pawn Код:
if(GetPlayerState(playerid) == 2)
    {
    for(new i = 0; i < sizeof(CarInfo); i++)
        {
            new newcar = GetPlayerVehicleID(playerid);
            //if(newcar == CarInfo[i][ownedvehicle])
                if(newcar == CarInfo[i][cID])
                {
                if(CarInfo[i][cOwned]==1)
                {
                new playername[MAX_PLAYER_NAME];
           //AKI LINHA DO ERRO      GetPlayerName(playerid, playername, sizeof(playername));
                if(strcmp(playername,CarInfo[i][cOwner],true)==0)
}
pawn Код:
if (strcmp(cmd, "/comprararma", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(GetPlayerMoneyEx(playerid) < 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Voce nao tem todo esse dinheiro estrupicio!");
                return 1;
            }
            new gun;
            new gunid[16];
            new gunstring1[256];
            new gunstring2[256];
            new gunstring3[256];
            new gunstring4[256];
            new gunstring5[256];
            new infostring[256];
            new guncharge;
            new ammocharge;
            new location = PlayerInfo[playerid][pLocal];
            if(location == 99 || location == 100 || location == 102)
            {
             //AKI TBM ESTA ERRADA    new mod = 100;
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    SendClientMessage(playerid, COLOR_WHITE,"*** Armas ***");
                    SendClientMessage(playerid, COLOR_GRAD2,string);
                    format(gunstring1, 256, "Armas: parachute (R$%d) golfclub (R$%d) nightstick (R$%d) baseballbat (R$%d) shovel (R$%d) poolcue (R$%d)",
                    GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
                    format(gunstring2, 256, "Armas: purpledildo (R$%d) whitedildo (R$%d) longwhitedildo (R$%d) whitedildo2 (R$%d) flowers (R$%d) cane",
                    GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
                    format(gunstring3, 256, "Armas: sdpistol (R$%d) deagle (R$%d) mp5 (R$%d)",
                    GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
                    format(gunstring4, 256, "Armas: shotgun (R$%d) ak47 (R$%d) m4 (R$%d) rifle (R$%d)",
                    GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
                    format(gunstring5, 256, "Armas: pistolammo (R$%d) shotgunammo (R$%d) smgammo (R$%d) assaultammo (R$%d) rifleammo (R$%d)",
                    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    return 1;
                }
                strmid(gunid, tmp, 0, strlen(cmdtext), 255);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
                    return 1;
                }
                new ammo = strval(tmp);
                if(ammo < 1 || ammo > 9999) { SendClientMessage(playerid, COLOR_GREY, "   Balas no maior que 1 menor que 9999 !"); return 1; }
                if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
                {
                    gun = 46;
                    guncharge = GunPrice[0][0]/100*mod;
                    ammocharge = 0;
                }
                else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
                {
                    gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
                {
                    gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
                {
                    gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
                {
                    gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
                {
                    gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
                {
                    gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
                {
                    gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
                {
                    gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
                {
                    gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
                {
                    gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
                    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
                }
                else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
                {
                    gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
                    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
                {
                    gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
                    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
                {
                    gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
                {
                    gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
                {
                    gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GRAD6, "Traficante: Nunca ouvi falar dessa arma.");
                    return 1;
                }
                if((guncharge+ammocharge) > GetPlayerMoneyEx(playerid))
                {
                    format(infostring, 256, "   Voce nao tem R$%d !",guncharge+ammocharge);
                    SendClientMessage(playerid, COLOR_GRAD3, infostring);
                    return 1;
                }
                if(GetPlayerMoneyEx(playerid) < (guncharge+ammocharge))
                {
                    SendClientMessage(playerid, COLOR_GREY, "   Nao pode se permitir isso !");
                    return 1;
                }
                new payout = guncharge + ammocharge;
                format(infostring, 256, "Voce comprou um(a) %s com %d de bala por R$%d",gunid,ammo,payout);
                SendClientMessage(playerid, COLOR_GRAD3, infostring);
                if(location == 102 && IsACop(playerid)) { }
                else { GivePlayerMoneyEx(playerid, - payout); }
                BizzInfo[location-99][bTill] += payout;
                ExtortionBiz(location-99, payout);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                GivePlayerWeapon(playerid, gun, ammo);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "%s comprou armas por R$%d na empresa %d", sendername, payout, location-99);
                printf("%s", string);
                PayLog(string);
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE,"Sem Equipamento de Venda.");
                return 1;
            }
        }
        return 1;
    }
pawn Код:
//===[pegar vip]==
if(strcmp(cmd, "/pegarvip", true) == 0)
{
if(PlayerInfo[playerid][pVIP] > 1)
{
SendClientMessage(playerid,COLOR_RED,"Vocк й vip nao pode usar o comando!");
return 1;
}
//aki outra linha de erro new str[256];
new Infoo2[3][10];
split(PlayerInfo[playerid][pPremmyExpire], Infoo, '/');
new ndia = strval(Infoo2[0]);
new nmes = strval(Infoo2[1]);
new nano = strval(Infoo2[2]);
getdate(nano,nmes,ndia);
if(PlayerInfo[playerid][pVPoints] >= 300 && PlayerInfo[playerid][pVPoints] < 600)
{
format(str, 256,"%d/%d/%d",ndia,nmes+1,nano);
strmid(PlayerInfo[playerid][pPremmyExpire],str,0,strlen(str),255);
SendClientMessage(playerid, COLOR_YELLOW, "Muito obrigado, vocк adquiriu VIP NORMAL por 1 mкs.");
SendClientMessage(playerid, COLOR_WHITE, "Para mais informaзхes e comandos, use /ajuda");
GivePlayerMoneyEx(playerid, 8000000);
PlayerInfo[giveplayerid][pVIP] = 3;
PlayerInfo[playerid][pVPoints] -= 300;
OnPlayerUpdate(giveplayerid);
//return 1;
}
if(PlayerInfo[playerid][pVPoints] > 600)
{
format(str, 256,"%d/%d/%d",ndia,nmes+1,nano);
strmid(PlayerInfo[playerid][pPremmyExpire],str,0,strlen(str),255);
SendClientMessage(playerid, COLOR_YELLOW, "Muito obrigado, vocк adquiriu VIP PREMIUM por 1 mкs.");
SendClientMessage(playerid, COLOR_WHITE, "Para mais informaзхes e comandos, use /ajuda");
PlayerInfo[giveplayerid][pVIP] = 4;
PlayerInfo[playerid][pVPoints] -= 600;
OnPlayerUpdate(giveplayerid);
}
return 1;
}
Reply
#2

c divia colocar todas suas duvidas em um topico sу, todo dia + de 2 duvidas lol
Reply
#3

/comprar arma troca new mod por new mod2


pawn Код:
if (strcmp(cmd, "/comprararma", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(GetPlayerMoneyEx(playerid) < 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem todo esse dinheiro estrupнcio!");
                return 1;
            }
            new gun;
            new gunid[16];
            new gunstring1[256];
            new gunstring2[256];
            new gunstring3[256];
            new gunstring4[256];
            new gunstring5[256];
            new infostring[256];
            new guncharge;
            new ammocharge;
            new location = PlayerInfo[playerid][pLocal];
            if(location == 99 || location == 100 || location == 102)
            {
                new Mod2 = 100;
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    SendClientMessage(playerid, COLOR_WHITE,"*** Armas ***");
                    SendClientMessage(playerid, COLOR_GRAD2,string);
                    format(gunstring1, 256, "Armas: parachute (R$%d) golfclub (R$%d) nightstick (R$%d) baseballbat (R$%d) shovel (R$%d) poolcue (R$%d)",
                    GunPrice[0][0]/100*Mod2,GunPrice[1][0]/100*Mod2,GunPrice[2][0]/100*Mod2,GunPrice[3][0]/100*Mod2,GunPrice[4][0]/100*Mod2,GunPrice[5][0]/100*Mod2,GunPrice[6][0]/100*Mod2);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
                    format(gunstring2, 256, "Armas: purpledildo (R$%d) whitedildo (R$%d) longwhitedildo (R$%d) whitedildo2 (R$%d) flowers (R$%d) cane",
                    GunPrice[7][0]/100*Mod2,GunPrice[8][0]/100*Mod2,GunPrice[9][0]/100*Mod2,GunPrice[10][0]/100*Mod2,GunPrice[11][0]/100*Mod2,GunPrice[12][0]/100*Mod2);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
                    format(gunstring3, 256, "Armas: sdpistol (R$%d) deagle (R$%d) mp5 (R$%d)",
                    GunPrice[13][0]/100*Mod2,GunPrice[14][0]/100*Mod2,GunPrice[15][0]/100*Mod2,GunPrice[16][0]/100*Mod2,GunPrice[17][0]/100*Mod2,GunPrice[18][0]/100*Mod2);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
                    format(gunstring4, 256, "Armas: shotgun (R$%d) ak47 (R$%d) m4 (R$%d) rifle (R$%d)",
                    GunPrice[19][0]/100*Mod2,GunPrice[20][0]/100*Mod2,GunPrice[21][0]/100*Mod2,GunPrice[22][0]/100*Mod2,GunPrice[23][0]/100*Mod2,GunPrice[24][0]/100*Mod2);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
                    format(gunstring5, 256, "Armas: pistolammo (R$%d) shotgunammo (R$%d) smgammo (R$%d) assaultammo (R$%d) rifleammo (R$%d)",
                    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    return 1;
                }
                strmid(gunid, tmp, 0, strlen(cmdtext), 255);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
                    return 1;
                }
                new ammo = strval(tmp);
                if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Balas tem que ser entre 1 e 999 !"); return 1; }
                if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
                {
                    gun = 46;
                    guncharge = GunPrice[0][0]/100*Mod2;
                    ammocharge = 0;
                }
                else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
                {
                    gun = 2; guncharge = GunPrice[1][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
                {
                    gun = 3; guncharge = GunPrice[2][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
                {
                    gun = 5; guncharge = GunPrice[4][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
                {
                    gun = 6; guncharge = GunPrice[5][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
                {
                    gun = 7; guncharge = GunPrice[6][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
                {
                    gun = 10; guncharge = GunPrice[7][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 11; guncharge = GunPrice[8][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 12; guncharge = GunPrice[9][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
                {
                    gun = 13; guncharge = GunPrice[10][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
                {
                    gun = 14; guncharge = GunPrice[11][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
                {
                    gun = 15; guncharge = GunPrice[12][0]/100*Mod2; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
                {
                    gun = 24; guncharge = GunPrice[15][0]/100*Mod2; ammocharge = GunPrice[25][0]*ammo;
                    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
                }
                else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
                {
                    gun = 29; guncharge = GunPrice[18][0]/100*Mod2; ammocharge = GunPrice[27][0]*ammo;
                    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
                {
                    gun = 25; guncharge = GunPrice[19][0]/100*Mod2; ammocharge = GunPrice[26][0]*ammo;
                    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
                {
                    gun = 30; guncharge = GunPrice[22][0]/100*Mod2; ammocharge = GunPrice[28][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
                {
                    gun = 31; guncharge = GunPrice[23][0]/100*Mod2; ammocharge = GunPrice[28][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
                {
                    gun = 33; guncharge = GunPrice[24][0]/100*Mod2; ammocharge = GunPrice[29][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GRAD6, "Traficante: Nunca ouvi falar dessa arma.");
                    return 1;
                }
                if((guncharge+ammocharge) > GetPlayerMoneyEx(playerid))
                {
                    format(infostring, 256, "   Vocк nгo tem R$%d !",guncharge+ammocharge);
                    SendClientMessage(playerid, COLOR_GRAD3, infostring);
                    return 1;
                }
                if(GetPlayerMoneyEx(playerid) < (guncharge+ammocharge))
                {
                    SendClientMessage(playerid, COLOR_GREY, "   Nгo pode se permitir isso !");
                    return 1;
                }
                new payout = guncharge + ammocharge;
                format(infostring, 256, "Voce comprou um(a) %s com %d de bala por R$%d",gunid,ammo,payout);
                SendClientMessage(playerid, COLOR_GRAD3, infostring);
                if(location == 102 && IsACop(playerid)) { }
                else { GivePlayerMoneyEx(playerid, - payout); }
                BizzInfo[location-99][bTill] += payout;
                ExtortionBiz(location-99, payout);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                GivePlayerWeapon(playerid, gun, ammo);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "%s comprou armas por R$%d na empresa %d", sendername, payout, location-99);
                printf("%s", string);
                PayLog(string);
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE,"Sem Equipamento de Venda.");
                return 1;
            }
        }
        return 1;
    }

posta o cod inteiro.......
pawn Код:
if(GetPlayerState(playerid) == 2)
    {
    for(new i = 0; i < sizeof(CarInfo); i++)
        {
            new newcar = GetPlayerVehicleID(playerid);
            //if(newcar == CarInfo[i][ownedvehicle])
                if(newcar == CarInfo[i][cID])
                {
                if(CarInfo[i][cOwned]==1)
                {
                new playername[MAX_PLAYER_NAME];
           //AKI LINHA DO ERRO      GetPlayerName(playerid, playername, sizeof(playername));
                if(strcmp(playername,CarInfo[i][cOwner],true)==0)
}
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