20.09.2010, 00:01
What do you think is the best way to make a good zombie server?
What abilities should the zombies have? Should it be an rpg or a tdm? What's the best setting?
In my opinion, zombies are obviously going to be the fast kind, and they need to be able to infect someone very quickly, preferably with a hotkey. It should always be fun playing a zombie, so there should be no cars for the humans to use, and zombies should have special abilities, such as moaning, and other fantastical things, such as a command that kills anyone within 10 feet with spikes. Humans should also light up like a Christmas tree on everyone's radar if they start shooting. More zombies = more fun for survivors. Another route to explore is to make zombies invulnerable to everything but headshots, which are pretty difficult to pull off if the sync isn't good, and even more difficult to script.
But then again, if someone simply doesn't enjoy being a zombie, there should be a mechanism in place to be able to be "revived". This could be anything from allowing logging off and logging back in again to become a survivor, or an actual mechanism in which zombies can be revived in some way, whether it is through a human reviving them with some sort of miracle cure, or some magical machine that turns zombies into humans again.
Humans should get guns, and lots of them (as long as you can't dual wield them)and interesting game mechanisms, such as being able to barricade interiors, and search for supplies and equipment inside of hospitals, ammu nations, police departments, and other special buildings. They should also be able to do emotes and should have a /me command, though role playing should be optional.
As for location, you should always either, spawn zombies near humans, or put everyone into a relatively small area. San Andreas is an archipelago, so if you have plenty of players, you shouldn't worry about anything such as a "quarantine", but usually there aren't that many players in a zombie server, so placing the players under quarantine by walling them in one town or city is probably the best way to go. Or you could have invisible army sharpshooters that pick off anything that tries to enter a certain area.
What abilities should the zombies have? Should it be an rpg or a tdm? What's the best setting?
In my opinion, zombies are obviously going to be the fast kind, and they need to be able to infect someone very quickly, preferably with a hotkey. It should always be fun playing a zombie, so there should be no cars for the humans to use, and zombies should have special abilities, such as moaning, and other fantastical things, such as a command that kills anyone within 10 feet with spikes. Humans should also light up like a Christmas tree on everyone's radar if they start shooting. More zombies = more fun for survivors. Another route to explore is to make zombies invulnerable to everything but headshots, which are pretty difficult to pull off if the sync isn't good, and even more difficult to script.
But then again, if someone simply doesn't enjoy being a zombie, there should be a mechanism in place to be able to be "revived". This could be anything from allowing logging off and logging back in again to become a survivor, or an actual mechanism in which zombies can be revived in some way, whether it is through a human reviving them with some sort of miracle cure, or some magical machine that turns zombies into humans again.
Humans should get guns, and lots of them (as long as you can't dual wield them)and interesting game mechanisms, such as being able to barricade interiors, and search for supplies and equipment inside of hospitals, ammu nations, police departments, and other special buildings. They should also be able to do emotes and should have a /me command, though role playing should be optional.
As for location, you should always either, spawn zombies near humans, or put everyone into a relatively small area. San Andreas is an archipelago, so if you have plenty of players, you shouldn't worry about anything such as a "quarantine", but usually there aren't that many players in a zombie server, so placing the players under quarantine by walling them in one town or city is probably the best way to go. Or you could have invisible army sharpshooters that pick off anything that tries to enter a certain area.