17.09.2010, 08:43
Hi ,
on PlayerConnect i'm getting info about user car if it have it or not?
but when i try to buy a car it says you already have a car....
but in my file AH_Typ=-1 so what's wrong![Huh?](images/smilies/confused.gif)
Thanks in ADVANCE
on PlayerConnect i'm getting info about user car if it have it or not?
Quote:
GetPlayerName(playerid, playername, sizeof(playername)); format(dateiname, sizeof(dateiname), "saves/vehicle/%s", playername); if (fexist(dateiname)) { new File: CarFile = fopen(dateiname, io_read); if ( CarFile ) { new key[ 256 ]; new Data[ 256 ]; while ( fread( CarFile , Data , sizeof( Data ) ) ) { key = ini_GetKey(Data); if(strcmp(key,"AH_Typ",true)==0) { Carlist[playerid][Typ]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_X",true)==0) { Carlist[playerid][X]=floatstr(ini_GetValue(Data)); } else if(strcmp(key,"AH_Y",true)==0) { Carlist[playerid][Y]=floatstr(ini_GetValue(Data)); } else if(strcmp(key,"AH_Z",true)==0) { Carlist[playerid][Z]=floatstr(ini_GetValue(Data)); } else if(strcmp(key,"AH_Rot",true)==0) { Carlist[playerid][Rotation]=floatstr(ini_GetValue(Data)); } else if(strcmp(key,"AH_Status",true)==0) { Carlist[playerid][Status]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_Lock",true)==0) { Carlist[playerid][Lock]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_Paintjob",true)==0) { Carlist[playerid][Paintjob]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_Color1",true)==0) { Carlist[playerid][Color1]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_Color2",true)==0) { Carlist[playerid][Color2]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod1",true)==0) { Carlist[playerid][mod1]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod2",true)==0) { Carlist[playerid][mod2]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod3",true)==0) { Carlist[playerid][mod3]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod4",true)==0) { Carlist[playerid][mod4]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod5",true)==0) { Carlist[playerid][mod5]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod6",true)==0) { Carlist[playerid][mod6]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod7",true)==0) { Carlist[playerid][mod7]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod8",true)==0) { Carlist[playerid][mod8]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod9",true)==0) { Carlist[playerid][mod9]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod10",true)==0) { Carlist[playerid][mod10]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod11",true)==0) { Carlist[playerid][mod11]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod12",true)==0) { Carlist[playerid][mod12]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod13",true)==0) { Carlist[playerid][mod13]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod14",true)==0) { Carlist[playerid][mod14]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod15",true)==0) { Carlist[playerid][mod15]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod16",true)==0) { Carlist[playerid][mod16]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod17",true)==0) { Carlist[playerid][mod17]=strval(ini_GetValue(Data)); } } } fclose(CarFile); if(Carlist[playerid][Typ]!=-1 && Carlist[playerid][Status]==1) { Carlist[playerid][Carid]=CreateTunedCar(playerid); } } SetTimerEx("DelaySetVehicleParams",10000,0,"i",pla yerid); return 1; |
Quote:
else if (strcmp("/buycar", cmd, true, 10) == 0) { if (Carlist[playerid][Typ]==-1) { new price = Buylist[Spectating[playerid][0]][Price]; if (price <= GetPlayerMoney(playerid)) { new autohaus=Buylist[Spectating[playerid][0]][Autohaus]; GivePlayerMoney(playerid, - price); Carlist[playerid][Typ]=Spectating[playerid][0]; Carlist[playerid][X]=Carspawns[autohaus][X]; Carlist[playerid][Y]=Carspawns[autohaus][Y]; Carlist[playerid][Z]=Carspawns[autohaus][Z]; Carlist[playerid][Rotation]=Carspawns[autohaus][Rotation]; Carlist[playerid][Status]=1; Carlist[playerid][Lock]=0; Carlist[playerid][Carid]=CreateVehicle(Buylist[Spectating[playerid][0]][Modelid],Carlist[playerid][X],Carlist[playerid][Y],Carlist[playerid][Z],Carlist[playerid][Rotation],-1,-1,-1); SetVehicleParamsForAll(Buylist[Spectating[playerid][0]][Carid],0,0); TogglePlayerControllable(playerid,1); Spectating[playerid][0]=-1; RemovePlayerFromVehicle(playerid); format(string,128,"Congratulations! You bought yourself a/an $%s for %i!",Buylist[Carlist[playerid][Typ]][Name],price); SendClientMessage(playerid, COLOR_RED, string); SendClientMessage(playerid, COLOR_GREEN, "If your car is broken, type /fixcar to fix it."); SendClientMessage(playerid, COLOR_GREEN, "You can lock/unlock your car for other players with /lock."); SendClientMessage(playerid, COLOR_GREEN, "Look for more commands with /carhelp."); SendClientMessage(playerid, COLOR_YELLOW, "Your car is ready at the release point. Have fun!"); } else { format(string, 128, "Insufficent money to buy the car (need: $%i)!", price); SendClientMessage(playerid, COLOR_LIGHTRED, string); } } else { SendClientMessage(playerid, COLOR_GREY, "You already have a car!"); } return 1; } |
![Huh?](images/smilies/confused.gif)
Thanks in ADVANCE