SetTimerEx for object?
#1

Hi..
I want to make a something which moves several objects if a player is in range of them...
first I used a timer which constantly checks the positions of all connected players..
and now I want to set a timer like: SetTimerEx("moveback", 10000, false, "i", playerid);
but for objects...
so I don't have to create timer for each object..

so I only need to know how to make the
Код:
"i", playerid
to something like
Код:
"i", objectid
(btw I haven't tried the last thing yet)
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#2

pawn Код:
//On the Command
SetTimerEx("moveback", 10000, false, "i", playerid);

//The Func.
forward moveback(playerid);
public moveback(playerid)
{
          // do stuff here
          return 1;
}
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#3

NO! lol... as I said...
I need the timer to work with object ids...
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#4

like that:

( this don't work..it doesn't move the object back -.-)

Код:
public gatecheck(objectid)
{
	for(new i=0; i<MAX_PLAYERS; i++){
	    if(IsPlayerConnected(i)){
	        if(IsPlayerInRangeOfPoint(i, 8.0,1550.27575684,-1698.06298828,27.36819077) || IsPlayerInRangeOfPoint(i, 8.0,1544.19995117,-1630.96655273,12.38281250)){
	            if(IsPlayerInRangeOfPoint(i, 8.0, 1550.27575684,-1698.06298828,27.36819077)){
	                if(PlayerClass[i][police] == 1){
	                    if(ObjectData[lspdg1][down] == 0){
			                MoveObject(lspdg1, 1550.27539062,-1698.06250000,12.61819077, 1.00);
			                SetTimerEx("moveback", 5000, false, "i", objectid);
			                ObjectData[lspdg1][down] = 1;
						}
					}
				}
				if(IsPlayerInRangeOfPoint(i, 8.0, 1544.19995117,-1630.96655273,12.38281250)){
				    if(PlayerClass[i][police] == 1){
				         if(ObjectData[lspdg2][down] == 0){
			                MoveObject(lspdg2,1544.17443848,-1623.71582031,12.38281250, 2.00);
			                SetTimerEx("moveback", 5000, false, "i", objectid);
			                ObjectData[lspdg2][down] = 1;
						}
					}
       			}
			}
		}
	}
	return 1;
}
public moveback(objectid)
{
	if(objectid == lspdg1){
	    ObjectData[lspdg1][down] = 0;
	    MoveObject(lspdg1,1550.27575684,-1698.06298828,27.36819077, 1.00);
	}else if(objectid == lspdg2){
	    ObjectData[lspdg2][down] = 0;
	    MoveObject(lspdg2,1544.19995117,-1630.96655273,12.38281250, 2.00);
	}
	return 1;
}
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