Checkpoint problem with textdraw
#1

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#2

Where is the problem?
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#3

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#4

In this case I suggest you to use Built-in checkpoints, to get right.

also use

new BombCP[MAX_PLAYERS];

each time when player enter bomb BombCP[playerid]++; so you can know exact which text should be show
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#5

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#6

any help?!
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#7

Bomb1[playerid] and Bomb1[0]. You should use a global variable not a player variable.

pawn Код:
new BombDefuse[2];
When adding it.
pawn Код:
BombDefuse[1]++;
When formatting it.
pawn Код:
BombDefuse[1]
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#8

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#9

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#10

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if(BombDefuse[1] == 6) { return 1; }
}
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