Spec Questions\Problems
#1

I am trying to make my spec system detect when a player goes into a car, and the person specing them will spec the car. Once the person in the car gets out, I spec them, instead of the car. Here's my current code, No errors..Just doesn't work.

pawn Код:
public OnPlayerStateChange(playerid,newstate,oldstate)
{
    if(newstate == 2)
    {
//      TextDrawShowForPlayer(playerid, Textdraw0[playerid]); Don't mind this..
        if(AccountInfo[playerid][Spec] == 1)
        {
            new sid = AccountInfo[playerid][Specer];
            new vid = GetPlayerVehicleID(playerid);
            PlayerSpectateVehicle(sid, vid);
        }
    }
    if(newstate == 1 && oldstate == 2)
    {
//      TextDrawHideForPlayer(playerid, Textdraw0[playerid]); Don't mind this
        if(AccountInfo[playerid][Spec] == 1)
        {
            new sid = AccountInfo[playerid][Specer];
            PlayerSpectatePlayer(sid, playerid);
        }
    }
    return 1;
}
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