Boundrys
#1

Do you always have to make World Boundrys in a square, or can you also do something like this?

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#2

You use ' IsPlayerInArea '.
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#3

Quote:
Originally Posted by [Full]Garfield[XDB]
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You use ' IsPlayerInArea '.
But does the World Boundry work i f i try it like this?
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#4

There is probably some way to do it with cos, sin, tan, etc.

But if you mean pre-defined, nope.

That reminds me to try & make some stock function for that :P
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