07.08.2010, 18:02
I'm using this checkpoint streamer https://sampforum.blast.hk/showthread.php?tid=70963 Everything works fine, except one thing: If i create na object in the air, and then I want to put the checkpoint on that object, the checkpoint, as a red circle, shows on the initial ground, not on the created object.
But when i walk to the point, where the checkpoint is supposed to be, it works..
So the only problem is, that the checkpoint cannot be placed in the air, it works like SetPlayerPosFindZ(playerid,Float,Float:y,Float:z )...
Is there a way to fix this, or it is just a bug of SAMP ?
But when i walk to the point, where the checkpoint is supposed to be, it works..
So the only problem is, that the checkpoint cannot be placed in the air, it works like SetPlayerPosFindZ(playerid,Float,Float:y,Float:z )...
Is there a way to fix this, or it is just a bug of SAMP ?