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No because you don't got a function like: SetPlayerID(playerid, newplayerid);
So no
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Here is an idea. We can connect 30 NPC, for example, and with a timer to five seconds can cause a disconnect, is possible?
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I do not understand what you said, my English is not very good.
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If you connect some people in game, and then disconnect them, the new people to come in the server will cover up their ID's instead of giving them the new ID.
For example, you connect fifteen people in game, and then disconnect the first ten people, there will be five people left with the ID's from ten to fourteen. Then if you reconnect those people who disconnected earlier, the ID's from zero to nine will be filled up, instead of fifteen to twenty-four.