Towing will not work in 0.3?
#1

I've made my own towing like you would in any other versions, but this won't work.

My friends cannot see the vehicle I am towing, but I can.

I heard that it's because of OnVehicleStreamIn.

But if I re-atach there, the driver of the towed vehicle will get bugged.

Are there any solutions?
Reply
#2

it happens for me too... :/
Reply
#3

So basically, You have a command like /tow which attaches the vehicle to the tow truck right and it basically respawns the vehicle and basically desyncs the other player.

Okay, That might of made absolutely no sense. I need more details, Show me the code if possible.
Reply
#4

Sorry for not explaining it into more depth.

KEY_SUBMISSION triggers the vehicle in range check.

When there's a vehicle in range, the vehicleid will be the trailer, and then I attach the vehicleid to the tow.

That all works, but when for example, the vehicleid attached to the tow is not streamed in for

"bob"

bob will still see the vehicle in it's last streamed in location / created location, and not see the vehicle attached to my tow.
Reply
#5

Yes Joe, i got almost the same towing system as you, i tow a vehicle, but my friend which is watching me tow it, says that it did not moved, but on my screen the towing did move..
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)