[Ajuda]Tela de Login
#1

Galera estou comeзando agora com pawn queria ajuda.
Nгo sei o nome que chama aquela tela de login da versгo 0.3, eu queria coloca no meu GM queria colcoar empregos loja de armas tudo no mesmo estilo.

----- EDIT ------

Amigo valew pelos codigos mais como falei nгo sei mexer muito no pawn vocк pode me falar onde eu coloco os codigos ?
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#2

Code:
//public OnPlayerRequestClass(playerid, classid)
{
 	new string[128];
	PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
	PlayerInfo[playerid][pModel] = Peds[classid][0];

 	if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1)
	{
		ClearChatbox(playerid, 10);
		format(string, sizeof(string), "Bem vindo ao %s", SCRIPT_VERSION);
		SendClientMessage(playerid, COLOR_YELLOW, string);
		SendClientMessage(playerid, COLOR_YELLOW2, " ");
		if (gPlayerConta[playerid] != 0)
		{
		  new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"Bem vindo, %s\nEste nick esta registrado.\nVoce pode logar agora:",loginname);
			ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Logar",loginstring,"Logar","Sair");
		}
		else
		{
		  new regstring[128];
			new regname[64];
			GetPlayerName(playerid,regname,sizeof(regname));
			SendClientMessage(playerid, 0xD900D3C8, "Voce ainda nao esta registrado use Nome_Sobrenome Ex:Joao_Santos");
			format(regstring,sizeof(regstring),"Bem vindo, %s\nvoce nao tem uma conta.\nPor favor registre-se:",regname);
			ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Registrar",regstring,"Registrar","Sair");
		}
		SetPlayerInterior(playerid, 0);
		SetPlayerPos(playerid, 1558.7385,-1675.7007,16.1953);
		SetPlayerFacingAngle(playerid, 160.0);
		SetPlayerCameraPos(playerid, 1506.7966,-1645.9325,22.3203);
		SetPlayerCameraLookAt(playerid, 1537.1453,-1670.2620,12.6740);
		PlayerInfo[playerid][pModel] = Peds[classid][0];
		SetPlayerTeamFromClass(playerid,classid);
	}
Code:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	//new sendername[MAX_PLAYER_NAME];
	new string[128];
	if(response)
	{
		if(dialogid == 12346 || dialogid == 12347)
		{
		  if(strlen(inputtext))
		  {
				new tmppass[64];
				strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
				Encrypt(tmppass);
				OnPlayerLogin(playerid,tmppass);
			}
			else
			{
				new loginstring[128];
				new loginname[64];
				GetPlayerName(playerid,loginname,sizeof(loginname));
				format(loginstring,sizeof(loginstring),"Senha Erada\nPor favor informe a senha correta:",loginname);
				ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Logar",loginstring,"Logar","Sair");
				gPlayerLogTries[playerid] += 1;
				if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
			}
		}
		if(dialogid == 12345)
		{
		  if(strlen(inputtext))
		  {
				GetPlayerName(playerid, sendername, sizeof(sendername));
				format(string, sizeof(string), "%s.ini", sendername);
				new File: hFile = fopen(string, io_read);
				if (hFile)
				{
					SendClientMessage(playerid, COLOR_YELLOW, "Este nome de usuario ja esta sendo usando , por favor escolha otro");
					fclose(hFile);
					return 1;
				}
				new tmppass[64];
				strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
				Encrypt(tmppass);
				OnPlayerRegister(playerid,tmppass);
			}
			else
			{
 				new regstring[128];
				new regname[64];
				GetPlayerName(playerid,regname,sizeof(regname));
				format(regstring,sizeof(regstring),"Bem vindo, %s\nVoce nao tem uma conta.\nPor favor registre-se:",regname);
				ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Registrar",regstring,"Registrar","Sair");
 		}
		}
	}
	else
 {
		Kick(playerid);
	}
	return 1;
}
Code:
public OnPlayerLogin(playerid,password[])
{
	new tmp2[256];
  new string2[64];
	new playername2[MAX_PLAYER_NAME];
  GetPlayerName(playerid, playername2, sizeof(playername2));
	format(string2, sizeof(string2), "%s.ini", playername2);
	new File: UserFile = fopen(string2, io_read);
	if ( UserFile )
	{
	  new PassData[256];
	  new keytmp[256], valtmp[256];
	  fread( UserFile , PassData , sizeof( PassData ) );
	  keytmp = ini_GetKey( PassData );
	  if( strcmp( keytmp , "Key" , true ) == 0 )
		{
			valtmp = ini_GetValue( PassData );
			strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
		}
		if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
		{
			  new key[ 256 ] , val[ 256 ];
			  new Data[ 256 ];
			  while ( fread( UserFile , Data , sizeof( Data ) ) )
				{
					key = ini_GetKey( Data );
					if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedLevel] = strval( val ); }
					if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
			  	if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
			  	if( strcmp( key , "SocioLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSocio] = strval( val ); }
			    if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); }
			    if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
			    if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
			    if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
			    if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
			    if( strcmp( key , "Familia" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFamily] = strval( val ); }
			    if( strcmp( key , "origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigem] = strval( val ); }
			    if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
			    if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
			    if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
			    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
			    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConta] = strval( val ); }
			    if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
			    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
			    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
			    if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
			    if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
			    if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
			    if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
			    if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
			    if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
			    if( strcmp( key , "Emprego" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEmprego] = strval( val ); }
			    if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
			    if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
			    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
			    if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
			    if( strcmp( key , "Materiais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
			    if( strcmp( key , "Maconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas] = strval( val ); }
			    if( strcmp( key , "Cocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas2] = strval( val ); }
			    if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas3] = strval( val ); }
			    if( strcmp( key , "Balinha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBalinha] = strval( val ); }
			    if( strcmp( key , "Lider" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLider] = strval( val ); }
			    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMembro] = strval( val ); }
			    if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
			    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCargo] = strval( val ); }
			    if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
			    if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
			    if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
			    if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
			    if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
			    if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
			    if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
			    if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
			    if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
			    if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
			    if( strcmp( key , "DrogasSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogasSkill] = strval( val ); }
			    if( strcmp( key , "BalinhaSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBalinhaSkill] = strval( val ); }
			    if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
			    if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
			    if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
			    if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
			    if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
			    if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
			    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
			    if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
			    if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
			    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPHousekey] = strval( val ); }
			    if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
			    if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
			    if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
			    if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
			    if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
          if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
					if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
			    if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
			    if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
			    if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
			    if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
			    if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
			    if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
			    if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
			    if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
			    if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
			    if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
			    if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
			    if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
			    if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
			    if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
			    if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
			    if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
			    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
			    if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
			    if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
			    if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
			    if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
			    if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
			    if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
			    if( strcmp( key , "Avisos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
			    if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
			    if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
			    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
			    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
			    //if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawn] = strval( val ); }
			    if( strcmp( key , "Ban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBan] = strval( val ); }
			    if( strcmp( key , "SafeMaconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas] = strval( val ); }
			    if( strcmp( key , "SafeCocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas2] = strval( val ); }
			    if( strcmp( key , "SafeCrack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas3] = strval( val ); }
			    if( strcmp( key , "NivelProcurado" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
			    if( strcmp( key , "SafeMateriais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][psMats] = strval( val ); }
			    logouagora[playerid] = 1;
			    CheckOwner(playerid);
			    //CheckAdmin(playerid);
			    CheckOwnerb(playerid);
					CheckOwnerh(playerid);
					//CheckVip(playerid);
        }//end while
        fclose(UserFile);//close the file after everything has been read in the while
		}
		else
		{
      new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"Senha Errada\nInforme a senha correta:",loginname);
			ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Logar",loginstring,"Logar","Sair");
	    fclose(UserFile);
	    gPlayerLogTries[playerid] += 1;
	    if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
	    return 1;
		}
Reply
#3

Quote:
Originally Posted by Jeferson_Arlon
Galera estou comeзando agora com pawn queria ajuda.
Nгo sei o nome que chama aquela tela de login da versгo 0.3, eu queria coloca no meu GM queria colcoar empregos loja de armas tudo no mesmo estilo.

----- EDIT ------

Amigo valew pelos codigos mais como falei nгo sei mexer muito no pawn vocк pode me falar onde eu coloco os codigos ?
Tipo pelo meu ver vc esta querendo um GM de RPG?
Se sim, procura no ****** pq eu uso o 0.2X e nao sei um GM de RPG.


****** IT MANOLO
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#4

Nгo entedi oque vocк quis dizer.
Eu tenho GM RPG que tem a opзгo de login em box mais nгo e mto bom dai eu tenho outro que й melhor mais nгo tem box.
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#5

Quote:
Originally Posted by Jeferson_Arlon
Nгo entedi oque vocк quis dizer.
Eu tenho GM RPG que tem a opзгo de login em box mais nгo e mto bom dai eu tenho outro que й melhor mais nгo tem box.
AH TA, agora entendi, entгo, usa o de box mesmo, й mais legal.
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#6

1° Esse Sistema se Chama Dialog
2° A Varios Tutoriais No Forum Encinando a Fazer Com Dialog
3° Use o Game Mode da VLC o Melhor Game Mode http://forum.sa-mp.com/index.php?topic=164246.0
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