28.05.2010, 04:10
(
Last edited by Armed2; 23/05/2011 at 12:53 PM.
)
Airport Island #1
Ok first off im going to say, this is my first release on sa-mp.com i wish to release more in the future, i love mapping and setting it all up to work smoothly.This island is not the first i have made, i have made roughly 60 that i am not planning to release (like training ones + requested ones)
Anyway on to the point, the island:
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The island is basically just an Airport off the east coast of the mainland. it is not a cheap little one that you can drive too, and is definatly not in view distance from the mainland (by a long shot
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I have plenty of screen shots, but probably will still get some questions asking about stuff. As i said, first release, will learn over time.
Landing
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Thanks to [RISK]Truckin[YTL] for flying in this screenshot
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Good for Roleplay, there are two Bouy's in line with the runway in the ocean, can be used maybe as beacons, and send off a signal to planes on approach? (just an idea)
Terminal
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Thought out the way i like it, the Terminal. Planes obviously park here, and the passangers can enter the terminal.
Terminal Interior
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The interior, Enterable by typeing /enter at one of the doors, it has Check in facilities, also usefull for Roleplay!
Also can /exit at one of the doors.
Note you can use the code at the bottom of the post for this to work smoothly.
Lighted Approach
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Lighted approaches from both sides of the airport, and lights along the runway. The interior of the Terminal is also lit.
The island itself
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Don't you hate holes? i have done my best to prevent them. i have had a few people go over the island and check, they found none. This map is old now, and no longer developed (infact the only copy is on this post)
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The Island
pawn Code:
CreateObject(4867, 5819.7827148438, -1567.9541015625, 3.9580659866333, 0.000000, 0.000000, 0.000000); //
CreateObject(10767, 5627.8935546875, -1556.9711914063, -10.665011405945, 0.000000, 0.000000, 315); //
CreateObject(746, 5712.9038085938, -1536.6380615234, 3.7857432365417, 0.000000, 0.000000, 266.70498657227); //
CreateObject(746, 5712.6313476563, -1531.4833984375, 3.7857432365417, 0.000000, 0.000000, 266.7041015625); //
CreateObject(746, 5713.3974609375, -1533.6845703125, 3.7857432365417, 0.000000, 0.000000, 328.23864746094); //
CreateObject(16134, 5716.4194335938, -1579.2586669922, -4.3393578529358, 0.000000, 0.000000, 117.11505126953); //
CreateObject(10755, 5854.5224609375, -1656.3142089844, 11.304637908936, 0.000000, 0.000000, 43.670013427734); //
CreateObject(5004, 5856.3764648438, -1714.4835205078, 3.7000036239624, 0.000000, 0.000000, 0.000000); //
CreateObject(4867, 6032.3134765625, -1567.9693603516, 3.9580659866333, 0.000000, 0.000000, 0.000000); //
CreateObject(5004, 6104.4165039063, -1712.2143554688, 3.5750031471252, 0.000000, 0.000000, 180); //
CreateObject(4867, 6140.1342773438, -1567.9639892578, 3.9330668449402, 0.000000, 0.000000, 0.000000); //
CreateObject(4847, 6275.0859375, -1653.2941894531, -2.3200011253357, 354.04504394531, 0.000000, 90); //
CreateObject(4847, 6275.0859375, -1653.2939453125, -2.3200011253357, 354.03991699219, 0.000000, 90); //
CreateObject(4847, 6071.2412109375, -1856.271484375, -2.3200011253357, 354.03991699219, 0.000000, 0.000000); //
CreateObject(4847, 5889.6606445313, -1856.2863769531, -2.2700009346008, 354.03991699219, 0.000000, 0.000000); //
CreateObject(4847, 5685.849609375, -1652.3919677734, -2.5200018882751, 354.03991699219, 0.000000, 270); //
CreateObject(4847, 5889.6850585938, -1449.2703857422, -2.5200018882751, 354.03991699219, 0.000000, 180); //
CreateObject(4847, 6071.7451171875, -1449.3997802734, -2.5200018882751, 354.03991699219, 0.000000, 179.99450683594); //
CreateObject(16113, 5698.6752929688, -1468.6174316406, -8.7799997329712, 0.000000, 0.000000, 83.370025634766); //
CreateObject(16134, 5708.5747070313, -1467.7348632813, -2.1869266033173, 0.000000, 0.000000, 13.894989013672); //
CreateObject(16134, 6251.5078125, -1474.8278808594, -3.6749997138977, 0.000000, 9.9249877929688, 199.21495056152); //
CreateObject(16118, 6266.4375, -1470.8624267578, -7.5023713111877, 0.000000, 0.000000, 31.760009765625); //
CreateObject(5004, 6104.5166015625, -1770.8562011719, 3.5500030517578, 0.000000, 0.000000, 179.99450683594); //
CreateObject(5004, 5856.638671875, -1770.267578125, 3.7000036239624, 0.000000, 0.000000, 0.000000); //
CreateObject(16113, 6256.2509765625, -1833.3237304688, -5.75, 0.000000, 0.000000, 268.68997192383); //
CreateObject(16113, 6261.9150390625, -1840.2717285156, -13.529998779297, 0.000000, 0.000000, 268.68713378906); //
CreateObject(10766, 5503.302734375, -1557.1181640625, 1.9499996900558, 0.000000, 0.000000, 90); //
CreateObject(10764, 5444.4516601563, -1556.9146728516, 1.4031226634979, 0.000000, 0.000000, 315); //
CreateObject(1243, 5144.5673828125, -1554.8117675781, -3.40625, 0.000000, 0.000000, 0.000000); //
CreateObject(1243, 4678.3041992188, -1551.9671630859, -3.40625, 0.000000, 0.000000, 0.000000); //
CreateObject(2946, 5853.7763671875, -1675.1998291016, 3.8627171516418, 0.000000, 0.000000, 93.970001220703); //
CreateObject(2946, 5850.6079101563, -1675.3837890625, 3.8627171516418, 0.000000, 0.000000, 273); //
CreateObject(2797, 5852.2719726563, -1675.3405761719, 7.903618812561, 0.000000, 0.000000, 3.9700012207031); //
CreateObject(2797, 5839.4536132813, -1723.83203125, 6.8119874000549, 0.000000, 0.000000, 3.9700012207031); //
CreateObject(7371, 5724.8012695313, -1722.7918701172, 3.8843793869019, 0.000000, 0.000000, 90); //
CreateObject(7371, 5857.087890625, -1719.3549804688, 3.8593792915344, 0.000000, 0.000000, 88.015014648438); //
CreateObject(7371, 5989.314453125, -1723.5329589844, 3.8593792915344, 0.000000, 0.000000, 90); //
CreateObject(7371, 6121.6025390625, -1723.6171875, 3.8593792915344, 0.000000, 0.000000, 90); //
CreateObject(7371, 6241.7412109375, -1603.6655273438, 3.8593792915344, 0.000000, 0.000000, 0.000000); //
CreateObject(7371, 6361.7192382813, -1591.6357421875, 3.8593792915344, 0.000000, 0.000000, 270); //
CreateObject(7371, 6361.71875, -1591.6357421875, -0.13562054932117, 0.000000, 0.000000, 270); //
CreateObject(7371, 6361.71875, -1591.6357421875, -5.1206212043762, 0.000000, 0.000000, 270); //
CreateObject(16118, 6368.7109375, -1576.9299316406, -11.202363967896, 0.000000, 0.000000, 358.01098632813); //
CreateObject(16118, 6322.8383789063, -1590.1298828125, -11.202363967896, 0.000000, 0.000000, 260.74169921875); //
CreateObject(3666, 6366.37109375, -1556.8996582031, 11.375865936279, 0.000000, 0.000000, 0.000000); //
CreateObject(3666, 6367.0454101563, -1556.9260253906, 11.125869750977, 0.000000, 0.000000, 0.000000); //
CreateObject(1278, 5851.876953125, -1675.6104736328, -3.3611469268799, 0.000000, 0.000000, 181.34996032715); //
CreateObject(7371, 5658.8598632813, -1722.7584228516, 3.8843793869019, 0.000000, 0.000000, 90); //
CreateObject(7371, 5658.8579101563, -1723.1594238281, -0.68062078952789, 0.000000, 0.000000, 90); //
CreateObject(7371, 5658.857421875, -1723.1591796875, -5.0806212425232, 0.000000, 0.000000, 90); //
CreateObject(16120, 5644.4321289063, -1723.9676513672, -11.710000038147, 0.000000, 0.000000, 141.64994812012); //
CreateObject(16120, 5699.1938476563, -1832.5922851563, -2.5, 0.000000, 0.000000, 7.9400024414063); //
CreateObject(3268, 5900.1333007813, -1486.2720947266, 3.8080654144287, 0.000000, 0.000000, 90); //
CreateObject(3268, 6113.9614257813, -1486.6025390625, 3.8080654144287, 0.000000, 0.000000, 90); //
CreateObject(3268, 5824.2446289063, 1105.6497802734, -2.25, 10, 0.000000, 0.000000); //
CreateObject(3095, 5818.7841796875, 1104.7116699219, 6.5945587158203, 90, 0.000000, 0.000000); //
CreateObject(3095, 5814.8984375, 1108.7645263672, 6.5945587158203, 90, 0.000000, 270); //
CreateObject(3095, 5814.8657226563, 1114.7438964844, 6.5945587158203, 90, 0.000000, 270); //
CreateObject(3095, 5818.8247070313, 1118.6983642578, 6.5945587158203, 90, 0.000000, 180); //
CreateObject(3095, 5827.77734375, 1118.6940917969, 6.5945587158203, 90, 0.000000, 179.99450683594); //
CreateObject(3095, 5829.705078125, 1118.7087402344, 6.5945587158203, 90, 0.000000, 179.99450683594); //
CreateObject(3095, 5833.6401367188, 1114.7431640625, 6.5945587158203, 90, 0.000000, 90); //
CreateObject(3095, 5833.6440429688, 1108.9112548828, 6.5945587158203, 90, 0.000000, 90); //
CreateObject(3095, 5827.7055664063, 1104.7115478516, 6.5945587158203, 90, 0.000000, 0.000000); //
CreateObject(3095, 5829.7294921875, 1104.7387695313, 6.5945587158203, 90, 0.000000, 0.000000); //
CreateObject(3268, 5823.6108398438, 1112.4060058594, 3.8749995231628, 0.000000, 0.000000, 0.000000); //
CreateObject(4640, 5831.9272460938, 1119.4827880859, 7.1133036613464, 0.000000, 0.000000, 180.63500976563); //
CreateObject(16081, 5833.9516601563, 1062.1876220703, 5.4091410636902, 0.000000, 344.11999511719, 262.73498535156); //
CreateObject(4640, 5832.3725585938, 1104.1226806641, 6.9383029937744, 0.000000, 0.000000, 0.000000); //
CreateObject(2008, 5829.0395507813, 1115.1677246094, 6.6373891830444, 0.000000, 0.000000, 90); //
CreateObject(2008, 5829.0434570313, 1112.1284179688, 6.6373891830444, 0.000000, 0.000000, 90); //
CreateObject(2008, 5829.0444335938, 1109.0506591797, 6.6373891830444, 0.000000, 0.000000, 90); //
CreateObject(2008, 5829.03515625, 1106.0246582031, 6.6373891830444, 0.000000, 0.000000, 90); //
CreateObject(2946, 5828.4184570313, 1104.7060546875, 6.3898720741272, 0.000000, 0.000000, 90); //
CreateObject(2946, 5825.2934570313, 1104.7136230469, 6.3898720741272, 0.000000, 0.000000, 270); //
CreateObject(2946, 5814.8427734375, 1109.1013183594, 6.3898720741272, 0.000000, 0.000000, 0.67498779296875); //
CreateObject(2946, 5814.8588867188, 1112.2598876953, 6.3898720741272, 0.000000, 0.000000, 180); //
CreateObject(3877, 5392.4453125, -1585.3448486328, 3.4860510826111, 0.000000, 0.000000, 0.000000); //
CreateObject(3877, 5392.2333984375, -1529.4149169922, 3.4860510826111, 0.000000, 0.000000, 0.000000); //
CreateObject(2775, 5819.8427734375, 1118.4135742188, 8.8545227050781, 0.000000, 0.000000, 0.000000); //
CreateObject(2775, 5823.4643554688, 1118.4741210938, 8.8545227050781, 0.000000, 0.000000, 0.000000); //
CreateObject(2797, 5826.7353515625, 1104.8073730469, 9.5688915252686, 0.000000, 0.000000, 0.000000); //
CreateObject(1278, 5816.7373046875, 1118.7198486328, -1.8949967622757, 0.000000, 0.000000, 0.000000); //
CreateObject(1278, 5826.6826171875, 1118.8662109375, -1.8949967622757, 0.000000, 0.000000, 0.000000); //
Enter and Exit commands
pawn Code:
if (strcmp("/Enter", cmdtext, true, 10) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,5,5839.5556640625, -1724.4288330078,4.8843765258789))
{
SetTimer("Antifreeze",1,false);
SetPlayerPos(playerid,5815.4741210938,1110.66015625,7.5151405334473);
}
else if(IsPlayerInRangeOfPoint(playerid,5,5852.0576,-1674.8789,4.9344))
{
SetTimer("Antifreeze",1,false);
SetPlayerPos(playerid,5826.8359375,1105.2972412109,7.5151405334473);
}
return 1;
}
if (strcmp("/Exit", cmdtext, true, 10) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,5,5815.4741210938, 1110.66015625,6.5151405334473))
{
SetTimer("Antifreeze",1,false); //To prevent falling through the objects.
SetPlayerPos(playerid,5839.5556640625,-1724.4288330078,4.8843765258789);
}
else if(IsPlayerInRangeOfPoint(playerid,5,5826.8359375,1105.2972412109,6.5151405334473))
{
SetTimer("Antifreeze",1,false);//To prevent falling through the objects.
SetPlayerPos(playerid,5852.16015625,-1674.7191162109,4.9093766212463);
}
return 1;
}
pawn Code:
forward Antifreeze(playerid);
public Antifreeze(playerid)
{
TogglePlayerControllable(playerid,0);
SetTimer("Antifreezeundo",2000,false);
return 1;
}
forward Antifreezeundo(playerid);
public Antifreezeundo(playerid)
{
TogglePlayerControllable(playerid,1);
return 1;
}
pawn Code:
if (strcmp("/Gotoisland", cmdtext, true, 10) == 0)
{
SetTimer("Antifreeze",1,false);
SetPlayerPos(playerid,5839.5556640625,-1724.4288330078,4.8843765258789);
return 1;
}
I know i have probably forgotton something, but if you need anything i will be happy to help ^^
Also any tips for future release posts (layout or something), would be appreciated
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