16.05.2010, 14:39
Well the defending team can enter the objective vehicle to for some reason
pawn Код:
public OnVehicleStreamIn(vehicleid, forplayerid)
{
if(vehicleid == ObjectiveVehicle)
{
if(gTeam[forplayerid] == TEAM_ATTACK)
{
SetVehicleParamsForPlayer(ObjectiveVehicle, forplayerid, true, false);
}
else if(gTeam[forplayerid] == TEAM_DEFEND)
{
SetVehicleParamsForPlayer(ObjectiveVehicle, forplayerid, false, false);
}
}
return 1;
}