Streamer Server Problem
#1

Why in my gm streamer doesn`t work i try midostream and RyDeR's Object Streamer But limit of object is same 254 why ? i wait answer thanks
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#2

its probably because u have many objects in 1 place so they doesn't load
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#3

hm and how i resolve problem to have more object ?
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#4

you cant fix that i think
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#5

pf..is from gamemode ?
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#6

Only 254 objects can be loaded at time, that's SA limit. Streamer only loaders needed objects and doesn't not increase global limit.
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#7

yes i understand but why some objects appear and others dont appear ?

Quote:

CreateStreamedObject(7033, -1968.368652, 94.699432, 31.201271, 0.0000, 0.0000, 270.0000, 500);

is wrong anything in this ?
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#8

Try the Y_Object its Better but! if you want use alot of this objects just You can Try To Do Like this for Exaple:
pawn Код:
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
//
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
Understand?
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#9

Quote:
Originally Posted by mbk
Why in my gm streamer doesn`t work i try midostream and RyDeR's Object Streamer But limit of object is same 254 why ? i wait answer thanks
Try xObjects, works fine for me.
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#10

Quote:
Originally Posted by vlad181
Try the Y_Object its Better but! if you want use alot of this objects just You can Try To Do Like this for Exaple:
pawn Код:
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
//
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);
Understand?
How can a simple space between a function affect the GTA SA limit? You're making mbk understand the wrong thing.
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