12.04.2010, 21:58
Hello, I have followed a tutorial to create an NPC in my server and when the gamemode starts or restarts the NPC spawns in the vehicle and just stays underground.
I added this variable in my gamemode:
& put this under OnPlayerSpawn:
& put this under OnGameModeInit:
Here is the recording I created for the NPC which I saved in the 'npcmodes' folder as "mynpc.pwn":
And there's also a mynpc.rec in npcmodes/recordings.
Please help, I can't figure it out.
I added this variable in my gamemode:
Код:
new MyFirstNPCVehicle;
Код:
public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC. { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name. if(!strcmp(npcname, "Graham_Jones", true)) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it. } return 1; }
Код:
ConnectNPC("Graham_Jones","mynpc"); MyFirstNPCVehicle = CreateVehicle(400, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
Код:
#define RECORDING "mynpc" //This is the filename of your recording without the extension. #define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot. #include <a_npc> main(){} public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #if RECORDING_TYPE == 1 public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING); public OnNPCExitVehicle() StopRecordingPlayback(); #else public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #endif
Please help, I can't figure it out.