Leveling system by score
#1

im looking for a leveling system for my new script, like.. the players score is zero.. if he kills lets say... 25 people. he gets a new rank, aka his score is now 1. next level its 2 and so forth. i have absolute no idea how to do this.

Any ideas?

thanks in advance.

-Dakota
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#2

I think I saw this a few days ago... Ill have a look again and post a link!
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#3

Anyone got an idea?
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#4

mmk thanks, how would i save this? so their rank is still their when they come back? im using this for my register and login



Код:
	if(strcmp(cmd, "/register", true) == 0)
	{
  if(MiniGame[playerid] == 1) return GameTextForPlayer(playerid,"You cant use this command because you are in a minigame",5000,4);
	new name[MAX_PLAYER_NAME];
	new IP[16];
	tmp = strtok(cmdtext, idx);
	GetPlayerName(playerid, name, sizeof(name));
  GetPlayerIp(playerid,IP,sizeof(IP));
	if(strlen(tmp) == 0) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /register [password]");
	format(file,sizeof(file),"%s.ini",name);
	if(!fexist(file))
	{
  dini_Create(file);
  dini_IntSet(file, "Password", udb_hash(tmp));
	dini_IntSet(file,"Adminlevel", AdminLevel);
	dini_IntSet(file,"Cash", GetPlayerMoney(playerid));
  dini_IntSet(file,"Score", GetPlayerScore(playerid));
	dini_IntSet(file,"Skin", GetPlayerSkin(playerid));
  dini_IntSet(file,"Loc", GetPlayerPos(playerid, x, y, z));
	SendClientMessage(playerid, COLOR_LIME, "[System]: Account Created! you can now /login [Password]!");
	PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
	GetPlayerName(playerid, name, sizeof(name));
	printf("%s has registered a account!", name);
	}
	else
	{
  SendClientMessage(playerid, COLOR_RED, " Account Already Found In Database");
  PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
	}
  return 1;
  }
	if(strcmp(cmd, "/login", true) == 0)
	{
  if(MiniGame[playerid] == 1) return GameTextForPlayer(playerid,"You cant use this command because you are in a minigame",5000,4);
	new PlayerName[24];
	tmp = strtok(cmdtext, idx);
	if(strlen(tmp) == 0) return SendClientMessage(playerid, COLOR_SG, "USAGE: /login [password]");
  new name[MAX_PLAYER_NAME];
	if(IsLogged[playerid] == 1)
	{
	SendClientMessage(playerid, COLOR_RED, "You already are logged in!");
	return 1;
	}
	else
	{
	GetPlayerName(playerid, name, sizeof(name));
	format(file,sizeof(file),"%s.ini",name);
	if(fexist(file))
	{
	tmp2 = dini_Get(file, "Password");
	if(udb_hash(tmp) != strval(tmp2))
	{
	SendClientMessage(playerid, COLOR_RED, "Login Failed!");
  GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
	printf("%s has failed to login", name);
	}
	else
	{
	IsLogged[playerid] = 1;
	SetPlayerMoney(playerid, dini_Int(file, "Cash"));
	SetPlayerScore(playerid, dini_Int(file, "Score"));
	SetPlayerSkin(playerid, dini_Int(file, "Skin"));
  dini_IntSet(file,"AdminLevel", AdminLevel);
	dini_IntSet(file,"Loc", SetPlayerPos(playerid, x, y, z+10));
	PlayerInfo[playerid][AdminLevel] = dini_Int(file, "AdminLevel");
	SendClientMessage(playerid, COLOR_LIME, "[System]: Logged in!");
	}
	}
	}
	return 1;
	}
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