pawn Код:
#include <a_samp>
new car[4];//Ammount of cars
forward TuneCar();
////////////////////////////////////////////////////////////////////////////////////////////////
public OnFilterScriptInit()
{
car[0] = CreateVehicle(565,X, Y, Z, ROT, -1,-1,5000000); //Cars cords
car[1] = CreateVehicle(560,X, Y, Z, ROT, -1,-1,5000000); //Cars cords
car[2] = CreateVehicle(565,X, Y, Z, ROT, -1,-1,5000000); //Cars cords
car[3] = CreateVehicle(560,X, Y, Z, ROT, -1,-1,5000000); //Cars cords
TuneCar();
}
////////////////////////////////////////////////////////////////////////////////////////////////
public OnVehicleSpawn(vehicleid)
{
SetTimer("TuneCar",1000,0);
}
////////////////////////////////////////////////////////////////////////////////////////////////
public TuneCar()
{
// Sultan
AddVehicleComponent(car[0],1087); // Hidraulics
AddVehicleComponent(car[0],1010); // Nitro
AddVehicleComponent(car[0],1045); // Exhaust
AddVehicleComponent(car[0],1047); // Sideskirt R
AddVehicleComponent(car[0],1051); // Sideskirt L
AddVehicleComponent(car[0],1049); // Spoiler
AddVehicleComponent(car[0],1053); // Roof
AddVehicleComponent(car[0],1150); // Rear bumper
AddVehicleComponent(car[0],1153); // Front Bumper
AddVehicleComponent(car[0],1074); // Rims
ChangeVehiclePaintjob(car[0],1); //Paintjob
// Flash
AddVehicleComponent(car[1],1087); // Hidraulics
AddVehicleComponent(car[1],1010); // Nitro
AddVehicleComponent(car[1],1028); // Exhaust
AddVehicleComponent(car[1],1026); // Sideskirt R
AddVehicleComponent(car[1],1027); // Sideskirt L
AddVehicleComponent(car[1],1138); // Spoiler
AddVehicleComponent(car[1],1032); // Roof
AddVehicleComponent(car[1],1167); // Rear bumper
AddVehicleComponent(car[1],1170); // Front Bumper
AddVehicleComponent(car[1],1074); // Rims
ChangeVehiclePaintjob(car[1],1); //Paintjob
// Sultan
AddVehicleComponent(car[2],1087); // Hidraulics
AddVehicleComponent(car[2],1010); // Nitro
AddVehicleComponent(car[2],1045); // Exhaust
AddVehicleComponent(car[2],1047); // Sideskirt R
AddVehicleComponent(car[2],1051); // Sideskirt L
AddVehicleComponent(car[2],1049); // Spoiler
AddVehicleComponent(car[2],1053); // Roof
AddVehicleComponent(car[2],1150); // Rear bumper
AddVehicleComponent(car[2],1153); // Front Bumper
AddVehicleComponent(car[2],1074); // Rims
ChangeVehiclePaintjob(car[2],1); //Paintjob
// Flash
AddVehicleComponent(car[3],1087); // Hidraulics
AddVehicleComponent(car[3],1010); // Nitro
AddVehicleComponent(car[3],1028); // Exhaust
AddVehicleComponent(car[3],1026); // Sideskirt R
AddVehicleComponent(car[3],1027); // Sideskirt L
AddVehicleComponent(car[3],1138); // Spoiler
AddVehicleComponent(car[3],1032); // Roof
AddVehicleComponent(car[3],1167); // Rear bumper
AddVehicleComponent(car[3],1170); // Front Bumper
AddVehicleComponent(car[3],1074); // Rims
ChangeVehiclePaintjob(car[3],1); //Paintjob
return 1;
}